xienwolf
Deity
Thank you, but it doesn't seems to make the improvement auto grow.
Seem sonly that I can build it outside my borders. What I need is the improvement to upgrade even if not worked by a city (but in my border)
Make sure that the improvement CAN upgrade even if worked first. Needs an upgrade time and a specified upgrade improvement. Otherwise, make sure you are waiting at least 1 turn. If you place the improvement with worldbuilder, it will say "City Must Work to Upgrade!" for the first turn, but after that it will be fine (ie - end the turn, and it will show how long is left till upgrade, and reflect that 1 turn has already passed)
Does anyone know about a problem when setting negative yields to a terrain type for a civ which make no improvement buildable on that tile ?
Some improvements require that the tile is already worth a certain amount of yields (typically food, this is used for cottages and farms, possibly others). I would suspect that is what you are running into.

I could add a Doviello only Ritual granting peace with Animals, and if it costed 1
they might as well start with it... but that's just clunky.
Couldn't copy the Nature's Revolt code as it's xml. I HAD been using bPlayer, but changed the code slightly...
