Alright everyone,
Sorry if I don't quote you guys individually. I love you all and read your posts. The schedule is tight.
All those who volunteered for Beta testing, will receive a link in about 4-5 hours from now.
I have added BADR historical Flags & Colors this morning.

I have improved it a bit too. The Persian Flag do not contain the Zoroastrian Symbol of Farwahar. I think it is important taking those historical Flags that do not associate the Country with a certain religion. Otherwise it looks weird in the game, if the player goes for Buddihsm and has a Zoroastrian Symbol on the flag. I took the oldest Persian Flag instead with a Golden Eagle on a white background. There is also an alternative Flag (Kaveh the Backsmith) banner in the folder, if you wish to change it. A problem are the Arabs. The Arab nation was pretty much unknown before Islam. I don't know how I could make a non-Islamic Flag for them...
@Vladimir,
I did some more research about it. Alright I made the Silos dependent on 1 Nuclear Power Plant in your whole empire. Thats enough to provide the enriched Uranium for making the Silos and later the ICBM.
If you go for Manhattan Project, you need the Nuclear Reactor in the same city before you can build the project. But then after completion you would be able to build for free a silo in each city for free.

A silo costs 500 now Manhatten costs 1500. Maybe I should make Manhatten 2000. I don't know yet. Test will show, if Manhatten is too powerful I make it 2000.
I have also tested your idea with Nuclear Bombers. It is indeed possible to make the Airplanes nuke a city. But after the attack the nuke kill the AIrplane as well. haha So again not realistic. We can not develop other atomic weapons beside the ICBM. For this reason I chaged the pre-req-tech for ICBM from Satelite nack to rocketry. Until we find a solution. We would have needed new skins for the models anyway. So this goes to a future release.
Your other point about the Nuclear Plants. I see your point. I did the same in CIV II and waited for Solar Energy straight away.
I remember this topic being discussed in the university. In reality making such a Solar plant in order to satisfy a city's energy is almost impossible. Not every country has so much sun shine and the African countries are too hot. The temprature would destroy the solar energy pieces. SO you need cooling that again costs energy. Our technology is not there yet.
A way to make this more realistic is not iving the Nuclear powerplant 25% boost to production. This is alot and will unbalance the game. Rather I would make the SOlar Energy like in real life too expensive. Much more expensive than the nuclear power plant. This way the player has to think twice to pay the price for a healthy natural energy or a nuclear power plant. Having a Nuclear plant means having earlier on higher production with less dirt however with the risk of melting down. This is more realistic, since the power increases the production anyway.
This is what we have now:
Coal Plant cost 150
Hydro 200 (restricted to City with River)
Nuclear 250
Solar 300
I suggest making Solar 450. This is now the situation:
PLayer can build chip coal plants: problem too dirty.
Hydro is more expensive and a good idea, but the city needs a river. Most cities do not have this privilige though.
Later the player can build the even more expensive Nuclear power plant, which is clean. But it has a risk of meltdown.
Or he pays somuch as like a hydro and nuclear plant together for making a solar, that is clean and not dangerous. This is fair!
@All
The map is finished with new units placed on (in Native territories you would see Native Warriors + borigines in Australia. I did also some marginal terrain improvements + placement of 6 new resources in the world. It is nice for trading and makes it more interesting.
I just have to work a bit on one unit skin and two building skins and then I am finished. Boah...
Now I need to go and buy some groceries....
Cya soon,
Houman