jdog5000
Revolutionary
Yeah, there are several ways this component could better handle the cruise control role ... I originally intended to have check boxes for various options like "wake on war declaration" and what have you, but couldn't read the selected check boxes from the Python popup. It should be possible to block several of the potential AI changes like civics and religion through Python callbacks too. I'll think about how to best implement that.
I also wanted to have a kind of automation where you could turn over control of units and cities to the AI and take care of all the bigger picture pieces yourself, since it's units and cities that take the most time. That's quite a bit harder than it sounds though so it never really got off the ground.
The "pause" feature though is already in as well as it will be ... you can cancel automation at any time by pressing Ctrl+Shift+X, look around as long as you want, then reinvoke automation for however many turns makes sense.
I also wanted to have a kind of automation where you could turn over control of units and cities to the AI and take care of all the bigger picture pieces yourself, since it's units and cities that take the most time. That's quite a bit harder than it sounds though so it never really got off the ground.
The "pause" feature though is already in as well as it will be ... you can cancel automation at any time by pressing Ctrl+Shift+X, look around as long as you want, then reinvoke automation for however many turns makes sense.