Is there any way to keep that trade window open all the time?
Hmm, i don't have a quick solution for this right now but it's a justifiable idea. I'll make this optional in next release.
Is there any way to keep that trade window open all the time?
hope you don't mindJenks, this is no problem.I've pinched your Europe screen to put in LooF 1.3 hope you don't mind
FF's in Col2. I tried to import them from Col1 but I think they're just looking plain ugly. 

Europe screen right now is very static so i thought sound/animations would be great to improve this. Anyone knows of a good nif-tutorial? Most ones i found here in forum only explains how to import units or leaderheads into CIV but I don't know which python command to use if it's not an unit or a leaderhead.I have just played for 3 hours in team-multiplay with the OLD vanilla screen and I have encountered NO out-of-sync messages (see my postings in this thread)Does it work in multiplay? (stated in another thread it might not).

Hi, I think I could reproduce the bug:Ok, I have a look into this. But I need your help. I have zero experience in multiplay. We first need to find a way how to reproduce this OOS error. Does it only happen in team play? Does it happen in internet play or lan? What is this "simultaneous turns" option? Did you have it activated? Maybe OOS is happening when both players access europe screen at same time? I need to find a way to reproduce this error before i can do anything about it.
if (currentSpeed == 0):
if (currentTurn%6 == 0):
self.snowFactor = CyGame().getSorenRandNum(2, 'snow making!')
if (currentSpeed == 1):
if (currentTurn%4 == 0):
self.snowFactor = CyGame().getSorenRandNum(3, 'snow making!')
if (currentSpeed == 2):
if (currentTurn%6 == 0):
self.snowFactor = CyGame().getSorenRandNum(2, 'snow making!')
if (currentSpeed == 3):
if (currentTurn%6 == 0):
self.snowFactor = CyGame().getSorenRandNum(2, 'snow making!')
if (self.snowFactor >= 1):
screen.addDDSGFC("EuropeScreenBackgroundSnow", ArtFileMgr.getInterfaceArtInfo("INTERFACE_EUROPE_IN_BOUND_BOX").getPath(), 0, 0, self.XResolution, self.YResolution, WidgetTypes.WIDGET_GENERAL, -1, -1 )
And Dale too 
So all players need to have the exactly same Europe "season" all times, no matter if you turn off the winter feature completely (like Dale), or let it appear at fixed intervals (like koma13: each 12 turns)