Androrc the Orc
Emperor
You mean that "the city's doTurn() function, the game checks to see if the city has the Mint built" is already present in source codes?
No, it isn't, but it could be added in.
I tried to realize such possibility:
- Construct Mint
- Send colonist (criminal) in the Mint building
- each turn depending on productivity some quantity of Silver => Fake coins.
In the variant you mention all Silver will converted in money in one turn. It's good comparing with nothing, but not exactly what I want.
I could make them consume a maximum amount of silver per turn. For example, say you only want it to consume 3 silver per turn, then it could be done so that it will only eliminate a maximum of 3 silver per turn and increase the proportional gold.
I might be able to make it require a worker to be in the building to convert to money; I suppose that would be better.
I like the idea of only being able to send criminals to work on the Mint; after the revolution, it could be made so any unit could work there.
If, of course, I understand you correctly.
P.S. Thank you for gamefonts.
