Kailric
Jack of All Trades
That's really awesome Kailric! . This is getting to be the most impressive modcomp of Colonization ever.
I've started creating a scifi techtree for use in my mod, will take awhile since I'm planning a lot of techs! I'll post it here when finished, I'm still using the XML tags from standard Colonization so others can use some of the techs if they like them. Could you include your modcomp Not Allow Specified Professions per Unit in your next version? I think that's also a great feature to have available when making techs.
BTW, I tested making a tech that consumes Bells and Crosses as yields, and it seems to convert them to Bulbs ok as long as they were being produced in the same colony as the Inventor. I think it could even work with the Education yield, that could allow cool possibilities for political or cultural kinds of techs.
Cool man, yeah I'll merge that mod in. In your testing did you notice if the Bells/Crosses being consumed where subtracted from the players total Bells? Well, thanks to Aymericks hard work on the Multi Yields mod I was able to figure things out and get it to work right a whole lot faster. Its tuff trying to decipher someone elses code.