pStream->Read(NUM_YIELD_TYPES, m_piYieldFromWin);
pStream->Read(NUM_YIELD_TYPES, m_piYieldForLoss);
pStream->Read(NUM_COMMERCE_TYPES, m_piCommerceFromWin);
pStream->Read(NUM_COMMERCE_TYPES, m_piCommerceForLoss);
.
.
.
pStream->Write(NUM_YIELD_TYPES, m_piYieldFromWin);
pStream->Write(NUM_YIELD_TYPES, m_piYieldForLoss);
pStream->Write(NUM_COMMERCE_TYPES, m_piCommerceFromWin);
pStream->Write(NUM_COMMERCE_TYPES, m_piCommerceForLoss);
I was wondering if anyone could tell me which file I would need to edit to add or remove a religion from being able to be researched and used by an agnostic Civilization
There's even a movie:I was wondering if there is a nice tutorial somewhere to show me how to add a leader to a civilization.
Also wondering if it is still possible to make it so that a leader can only be selected by a human player.
Is there a nice text tutorial? i am on dialup and cannot watch the movie.
<Define>
<DefineName>BASE_RESEARCH_RATE</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
I was wondering if there is an easy way to increase research costs accross the board. i was thinking i would like to increase the costs by 50%
I noticed this in the global defines
could this be used to do this? what would I need to set it to?Code:<Define> <DefineName>BASE_RESEARCH_RATE</DefineName> <iDefineIntVal>0</iDefineIntVal> </Define>
<iResearchPercent>300</iResearchPercent>
<Define>
<DefineName>BASE_RESEARCH_RATE</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
First post of this thread has quite a bit that is new to FfH, and I remember seeing a great thread for it in the Tutorials forum, but can't find it anymore