Modern Alliances

No, it couldnt be via xml, normally in civ, you cant kill a land/naval unit with a plane, so when you do it, it doesnt trigger the txt_key_xxxx because it doesnt recognize it, so editing the txt_key_xxxx wont matter, neither will it effect when you attack it with a plain because 85% of the time you just damage it,
so i thought python would possibly work? a simple program that works like this: if unit is land or naval, and if unit is killed by a land unit, print message unit X was killed by (country) unit Y

Normally Air units cannot destroy land/naval units because of this tag
<iAirCombatLimit>50</iAirCombatLimit>

If you set it to 100, it will be able to destroy land/sea units just like any others. Then the message will be displayed accordingly
 
Well its from the J, so if we can find out a better way to do it im sure he can do it, any ideas? otherwise I can just obsolete the units as we want them gone

i think you already have a better way to do it installed. you can trade and buy old units from other civs, which is pretty much how it done in real life so no need to be able to build old units at all.
 
i think you already have a better way to do it installed. you can trade and buy old units from other civs, which is pretty much how it done in real life so no need to be able to build old units at all.

True, but there are a couple flaws.... first AI overvalued units way to much, also like you said once battle cruisers started, they continued to build cruisers, which wouldnt be possible
I will see if the j can come up with something that will make it an option (can trigger if you want to build units on/off), if not ill take it out
 
Normally Air units cannot destroy land/naval units because of this tag
<iAirCombatLimit>50</iAirCombatLimit>

If you set it to 100, it will be able to destroy land/sea units just like any others. Then the message will be displayed accordingly

i am aware, see here, you can tell i killed it because the $ went down, after the 19% it was killed, no message shown beside what you see, i repeated this twice same result
 

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True, but there are a couple flaws.... first AI overvalued units way to much, also like you said once battle cruisers started, they continued to build cruisers, which wouldnt be possible
I will see if the j can come up with something that will make it an option (can trigger if you want to build units on/off), if not ill take it out

is there noway to turn down how much they charge? or what about they charge less for there "friends"
guess the only way to get around the cruisers would be to have more than one cruiser, say ww1 cruiser, ww2 cruiser etc etc.
an option just to turn it off works, option is there then depending on whether you like it or not.
 
is there noway to turn down how much they charge? or what about they charge less for there "friends"
guess the only way to get around the cruisers would be to have more than one cruiser, say ww1 cruiser, ww2 cruiser etc etc.
an option just to turn it off works, option is there then depending on whether you like it or not.

i am 100% sure I can make they value it less, idk how but I can make it happen, Ill post in the thread where i took it from and ik the J helps a lot in there so Im sure he can help (the guy does everything:D)
Option seems hard tho, i cant do it myself, I will probably take it out though, or have it limited to certain units, btw on the list before, where would the two modern frigates stand?
 
i am 100% sure I can make they value it less, idk how but I can make it happen, Ill post in the thread where i took it from and ik the J helps a lot in there so Im sure he can help (the guy does everything:D)
Option seems hard tho, i cant do it myself, I will probably take it out though, or have it limited to certain units, btw on the list before, where would the two modern frigates stand?

7th for the WW2 one
12th for the stealth one
 
Gracias, any other ones you suggest? Cruisers are done, attempting assault ship now but the art is giving me an error:mad: It might have to wait if i can't get it to work

what about doing 2 cruisers an 1900s one which would be an armored/protected cruiser and an ww2 era one?

did you manage to figure out how to get choppers to take off and land back on assault ships?
 
what about doing 2 cruisers an 1900s one which would be an armored/protected cruiser and an ww2 era one?

did you manage to figure out how to get choppers to take off and land back on assault ships?

That would definatly take something out of my expertise, it might be possible via python but im not sure, and even if it was, it seems like it would be a long code, so everytime there a helicopter that wants to go on an assault ship, it has to read the whole code, which slows down the game,
basically you dont want something that complicated for common things, such as basic units
Keep in mind helicopters can usually travel around 200 miles w.o refuling, that wouldn't make it from London to Liverpool (in Uk terms:crazyeye:) basing it on a world map, thats about two squares, so it wouldnt be restricted that much if I couldn't figure it out
 
That would definatly take something out of my expertise, it might be possible via python but im not sure, and even if it was, it seems like it would be a long code, so everytime there a helicopter that wants to go on an assault ship, it has to read the whole code, which slows down the game,
basically you dont want something that complicated for common things, such as basic units
Keep in mind helicopters can usually travel around 200 miles w.o refuling, that wouldn't make it from London to Liverpool (in Uk terms:crazyeye:) basing it on a world map, thats about two squares, so it wouldnt be restricted that much if I couldn't figure it out

you do know know that Amphibious assault ship is a just chopper carrier right? lol is whole point is to carry choppers to attack as well as choppers to land troops
 
you do know know that Amphibious assault ship is a just chopper carrier right? lol

I'm not an idiot.....I always check out wikipedia before I attempt to talk about things:crazyeye:

but all kidding aside yes I do, not sure what made it seem like I didn't but what I'm saying is the assault ship will have to be next to the land for a heli to load onto is, the same as regular units, instead of being able to go over water and land on it

Something I might want to do, is let the chopper run missions just as plains, with really small ranges, but still the same concept, which would solve that problem mostly, what do you think of that?
 
I'm not an idiot.....I always check out wikipedia before I attempt to talk about things:crazyeye:

but all kidding aside yes I do, not sure what made it seem like I didn't but what I'm saying is the assault ship will have to be next to the land for a heli to load onto is, the same as regular units, instead of being able to go over water and land on it

Something I might want to do, is let the chopper run missions just as plains, with really small ranges, but still the same concept, which would solve that problem mostly, what do you think of that?

i think i got the wrong impression as you clearly know exactly what is it and exactly what needs done to make it work my bad and i can also see now exactly why its never appeared in any mod before as it sounds tough to do lol

aye so sorry i seem to of got the wrong end of the stick lol. i hope you do figure out a way include it in the mod as it will be a really cool unit to use in game.

:goodjob:
 
i think i got the wrong impression as you clearly know exactly what is it and exactly what needs done to make it work my bad and i can also see now exactly why its never appeared in any mod before as it sounds tough to do lol

aye so sorry i seem to of got the wrong end of the stick lol. i hope you do figure out a way include it in the mod as it will be a really cool unit to use in game.

:goodjob:

Hey no probs man at all, must admit if it wasnt for wikipedia i would have no idea:lol:

Anwyay do you think the heli idea where it can do ranged attacks is a good idea?

Also any idea for an upgraded battleship? I came up across 3 modern frigates (present day not WW2), one is stealth so I will use that one, and I dont want to use the other ones as Uu since the art is so hard to come around with I want them as more important units, any ideas?
 
Hey no probs man at all, must admit if it wasnt for wikipedia i would have no idea:lol:

Anwyay do you think the heli idea where it can do ranged attacks is a good idea?

Also any idea for an upgraded battleship? I came up across 3 modern frigates (present day not WW2), one is stealth so I will use that one, and I dont want to use the other ones as Uu since the art is so hard to come around with I want them as more important units, any ideas?

im not sure about the heli idea, i might have to see it in action so to speak to decide.

there wasnt any upgraded battleships really as it was the end of the line for them, even the one USA used during the first gulf war the only upgrade it had was it fired missles so. unless you mean what unit should it upgrade to then in which case id say let them choose which unit they upgrade it to if you dont want to go for the obvious missle cruiser.
 
i am aware, see here, you can tell i killed it because the $ went down, after the 19% it was killed, no message shown beside what you see, i repeated this twice same result

Hmm I see, for python, there is only def onUnitKilled, but you can only check info of the dead unit, but not the killing unit
 
Well if you think of any other modern ships let me know please

Currently adding Railroad artillery, which im pretty sure I can make it so it can only travel on railroad, assuming it was only used during WW2, but still a cool unit:D

they used them in ww1 even more than ww2 i think
 
Do you have a scenario map that has all the cities and units placed in modern time? or is it just a mod that has all the modern units / tech and you still have to start from an empty map?
 
Do you have a scenario map that has all the cities and units placed in modern time? or is it just a mod that has all the modern units / tech and you still have to start from an empty map?

we are cuerrently working on that, expect a ww1 scenario in version 2.2 (bcuz its not yet complete and im expecting 2.1 soon)
 
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