Modern Alliances

First thing for the ship issue, this is what the creaters of civ figured, when a plane attacks a group of infantry, it would be near impossible to kill every single man, so that is the rule for not being able to destroy units completely, and theres really no way to have it for land units and not ships. But personally i was always against that rule, because even if theres 5 men left, if you decide to bomb them again, you would take out most of them, and if not, 5 men wont do sh*t
So finally good to see some1 agrees with me, ill change that except for biplane bombers (since dropping bombs by hand...yeah you couldnt kill much...)

I was thinking about this and actually unless you can make it so each air unit can only kill a certain type of unit, then i think it will cause more problems than its worth.
e.g
airship shouldnt be able to 100% kill any units at all
ww2 fighters could kill 100% ww2 units and older but surely they couldnt kill a modern tank or infantry
so unless you can add that in, then i dont think it would work
 
I was thinking about this and actually unless you can make it so each air unit can only kill a certain type of unit, then i think it will cause more problems than its worth.
e.g
airship shouldnt be able to 100% kill any units at all
ww2 fighters could kill 100% ww2 units and older but surely they couldnt kill a modern tank or infantry
so unless you can add that in, then i dont think it would work

Here i disagree, heres why: consider that the units arent all the same, theres no doubt in my mind if you had enough ww2 bombers it could destroy a modern armor, you just need a larger amount of units, plus usually when you have modern units, and ur facing ww2 units, i wouldnt complain that if he had 100 he could kill one modern armor, you would just simply win
 
Why is it that a bomb dropped by a ww2 bomber cannot kill an infantry lol. No matter how modern the infantry is, he will still die if he stand in the open grounds and catch the bomb happily.
Similarly, nothing wrong with it destroying a modern armor that is already smoking and almost destroyed anyway
 
Why is it that a bomb dropped by a ww2 bomber cannot kill an infantry lol. No matter how modern the infantry is, he will still die if he stand in the open grounds and catch the bomb happily.
Similarly, nothing wrong with it destroying a modern armor that is already smoking and almost destroyed anyway

Agreed, even an airship could destroy a modern armor if it is THAT damaged

quick question, is it possible that via python, when you create a unit you get a different free unit? I would like to use this for when you build a police unit, you get a free unbuildable police car (I know I could just combine the art but I want to keep them seperate)
 
Here i disagree, heres why: consider that the units arent all the same, theres no doubt in my mind if you had enough ww2 bombers it could destroy a modern armor, you just need a larger amount of units, plus usually when you have modern units, and ur facing ww2 units, i wouldnt complain that if he had 100 he could kill one modern armor, you would just simply win

you made good points there but its not as if in the game it will take 100 to kill an modern armor i bet it takes 1/2 more attacks for a ww2 fighter than a modern fighter in game to kill a modern armor so that part is still wrong in game and for an airship, they were inaccurate, seriously hard to do any sort of aiming of bombs, they were scare weapons and aerial bombardment at best so i disagree that they could destory a unit for those very reasons.
 
fine you made good points there but its not as if in the game it will take 100 to kill an modern armor i bet it takes 1/2 more attacks for a ww2 fighter than a modern fighter in game to kill a modern armor so that part is still wrong in game and for an airship, they were inaccurate, seriously hard to do any sort of aiming of bombs, they were scare weapons and aerial bombardment at best so i disagree that they could destory a unit for those very reasons.

I have considered changing the mod to a 1-100 strength system, which would leave for a greater accuracy in units, but the problem I have is when the range is that big, at some points you have the inacurate dominance of one unit. Take the modern armor in the regular civ 4 for instance, its so much better then every other unit its single unit that is better then the rest. If I did that 1-100, modern armor being 100, mech inf would be closest at maybe 80-90? and nothing else (land wise) above 80 probably
 
Code:
	def onUnitBuilt(self, argsList):
		'Unit Completed'
		city = argsList[0]
		unit = argsList[1]
		player = PyPlayer(city.getOwner())

## Venetian Arsenal Start ##
		if unit.getUnitType() == gc.getInfoTypeForString("UNIT_LION"):
			pPlayer = gc.getPlayer(unit.getOwner())
			pNewUnit = pPlayer.initUnit(gc.getInfoTypeForString("UNIT_BEAR"), city.getX(), city.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.NO_DIRECTION)
			city.addProductionExperience(pNewUnit, false)
## Venetian Arsenal End ##
 
Some screenshots showing the next update
 

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Isn't the text size too big that it is out of the box for those with range?
 
I guess CvPediaUnit in Python/Screens control it.
But since you are using Sevilopedia, it should be in a different folder
Either make the box bigger or the font smaller
 
How many all total scenarios are there in the mod?????
In the pages 5,6 there are posts about a modern scenario starting from 2011 being released, where are those older version scenarios????
 
How many all total scenarios are there in the mod?????
In the pages 5,6 there are posts about a modern scenario starting from 2011 being released, where are those older version scenarios????

This mod was originally an all era mod, but do to the size i split it up. the original one was changed to this mod, so this one is my main focus
it got split up into a modern one, an african one and im currently working on a native american one, with many other ones to follow
we had some working scenarios back then but due to the conversion they no longer worked, aob86 and i are currenlty working on a ww1 (1914) one, after that we will complete a couple more ww1 ones (probably 1915 and the day america joins the war). that should take a couple weeks, after that i can get any world scenario done in a week-three weeks depending on severall things
 
This mod was originally an all era mod, but do to the size i split it up. the original one was changed to this mod, so this one is my main focus
it got split up into a modern one, an african one and im currently working on a native american one, with many other ones to follow
we had some working scenarios back then but due to the conversion they no longer worked, aob86 and i are currenlty working on a ww1 (1914) one, after that we will complete a couple more ww1 ones (probably 1915 and the day america joins the war). that should take a couple weeks, after that i can get any world scenario done in a week-three weeks depending on severall things

theres been a few modern day scenarios released of late so i wonder if it would be better to do ww2 scenario next
 
After we've done with ww1 in general so after we've done a few ww1 scenarios.

Alright, do you want to do WW2 yourself since its your biggest point of interest and you have so much background? I would be happy to help, but if you want to work on it yourself it could be better because WW2 takes the longest, when your working on it I could probably get a couple cold war ones done, which I personally have more interest in
 
Alright, do you want to do WW2 yourself since its your biggest point of interest and you have so much background? I would be happy to help, but if you want to work on it yourself it could be better because WW2 takes the longest, when your working on it I could probably get a couple cold war ones done, which I personally have more interest in

sounds like to a good plan to me. I may do a quick 1920 first tho, as it never got finished first time around due to changing of your mod and it should be a quick one as there wont be much difference between last ww1 scenario and 1920 and i can just base it off previous ones ive done.
I do think we should do a modern scenario at some point but i think it will need to be one we take alot of time on as the other modern scenarios ive tried were pretty decent, i dunno what you think about it?
 
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