Forgive a relative newbie; I have a few questions.
On the contrary, you get five musketmen at the start and you can build as many as musket UU you want by delaying riflemen.
Correct me if I'm wrong, but aren't Musketmen obsolete with rifling? And since this is an Industrial Era start, don't we begin with all Renaissance techs, which would include rifling?
Ski infantry moves are saved upon landing, means it could move on land regaining all embarked moving points, means ~4 moves that era, and all this using crazy hills moves which allow it to move deep inside landmass and do bad things - pilage movement cost = 0.
Alright, I've never played Denmark, so I'm trying to make sure I understand you. I thought the Ski Infantry double move only applied to Tundra and Snow. Let me see if I've got this right:
Let's say I've got an embarked Ski Infantry sitting on my opponent's coast. Does this mean I can disembark for only one movement point, and with my remaining movement point, take one more move on non-tundra/snow terrain (or two if it's on snow or tundra)?
I guess I'm not sure what you mean by "their moves are saved upon landing."
Crazy, add there Drill I and Amphibious using Barracks and Armory - and you have Amphibious Monster who goes up kill stuff and pillage.
Amphibious doesn't negate movement penalties for moving across rivers, right? Just combat penalties?
And I realize that Drill I gives a bonus in forests, jungles, and hills, but I'm not sure how that helps in this instance. Don't most improvements that you'd be pillaging remove two-thirds of the terrain that this promotion benefits from?
Ah, they do save all their feautres upon upgrade.

Does that mean if I upgrade my Ski Infantry all the way to Mechanized Infantry, I get this:

I'd advise everyone to run a test game or two before starting this.
Good idea, I hadn't thought of that! Thanks!
bomber cheese is bad enough, no need for B17s too...
One would think the new bomb shelters would've helped with that. Guess they're only good against nukes . . .
