[MODMOD] Legacy of Erebus: Nuova Alba

The original Fall From Heaven (i.e. the one which is compatible with Civ 4) had a number of art/leaders which you may want to consider using (e.g. Chieftain Tragar for the Mazatl). It should be noted that the original game doesn't really reflect the history of Erebus and most of the descriptive text is thin on the ground, but using the diplomatic text strings may save you some work.
 
I found Trader weak because you don't get any benefits from it until you have routes of +8 wealth which is nearly impossible, I think only Scions would be able de get there with their Partian Bazar.
If you make yields, food and wealth from trade recognize decimals it might be useful earlier.

Food, hammer and trade modifier using civic recognize decimals, but isn't shown on trade display. I use 15%:food: and 10%:hammers: in Enhance Coastal for Foreign civic. City with 4 trade route with each trade route give 2, will have 8 total. Then it will get additional 1 food. But if each trade route give 3 (usually foreign city), the total will be come 12. Then it get 1 food and 1 hammer. It still shown as 3, 3, 3, 3 on trade route display.

I think Trader trait use this formula too, is it ?
 
I reinstalled everything (FFH, Orbis, patches, LE and now I don't have an interface. It works fine with base FFH/the tweakmod, but not LE. WHAT NOW!!!!!!????!!!?!!!?!!?!!?!!?!!?!!?!!?!?!!?!!?!!?
 
@blade117: I don't know now :confused: I myself did a new install on another computer recently and it work fine. I installed, FFH, patched to a, then installed Orbis, patched to d and then added the LE files in the Assets/ folder. Maybe you didn't do something? I don't know what may cause no interface :(

About Greedy/Opportunistic: It's a good idea to merge those two but it won't really balance Greedy, quite the opposite :lol:

@Jabie: I will look at this old mod :p

@rief_s: it still seems a bit weak... requiring coastal city and foreign trade to make it useful is a bit much for a trait... I have to find something, maybe increasing the bonus.
 
I had this "no interface" bug recently. I was playing with the options so it might be related to that - can't remember for sure what I was trying - I remember it was not advanced start. In that moment I had other stuff not working: no settlers on start and a specific error on start about tech (see attached). Can't provide a save game. I eventually quit, restarted and started back with my usual options (aggressive AI, All unique features, end of winter, wild mana, feral mana, mana guardians, the acknowledgment, compact enforced) and all was ok.
 

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I reinstalled everything (FFH, Orbis, patches, LE and now I don't have an interface. It works fine with base FFH/the tweakmod, but not LE. WHAT NOW!!!!!!????!!!?!!!?!!?!!?!!?!!?!!?!!?!?!!?!!?!!?

Did you do the "Play Now" step after installing Orbis? You need to start a single player Play Now game to make sure the options defaults for Orbis are sound. Something related to the differences in FFH2 and Orbis options.

I hope you get it fixed and can get to playing this awesome modmodmod!
 
Was showing the mod to a friend yesterday (he's new to FFH) and we were playing a quick succession game to have a look at the priest line.

Turn 78, infinite end of turn woes. (see attached)
 

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Thanksfor the help.
 
@Nonobots: The python exception seems to come from the function searching for units enabled by a technology... I don't really understand why it fails to run correctly, though.

I can't start your savegame. How did you install LE? In a new folder?
By the way, are the Scions in your game? Well, simpler: which civ is in your game?

@blade117: Did you succeed to start a game correctly? :)
 
No I did not. The game I started through play now did not have an interface either. Of course, I had placed the LE stuff into the assets folder, not the orbis folder, so that could be it, but then I put the LE stuff in the right place, and stil on interface.
 
This is strange.

Hum, I did some search. I see two things:

1) Check your CustomAssets folder (in YourDocuments/My Games/Beyond the Sword/) (I don't whether it's Documents or Files or something as I use a French version of Windows), it should be empty. Files in it may conflict.
2) Try launching the game while holding down the SHIFT key in order to clear the cache.

Keep us updated :)
 
IT LIVES!!!!!!!!! Clearing the cache worked. Thanks for all the help.:):)
 
Bloody cache! :lol:

Happy game! Don't hesitate to post your thoughts/suggestions about the mod ;)
 
And remember to kill some goddarn orcs for me!
 
It is already happening Seon, don't worry.

EDIT: Now all the units/improvements/resources are HUGE (3-4x bigger than normal, units defaulting to single-unit graphics.) What is going on here?
 
Maybe your graphic options? What are those?

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I was thinking about something... I have 24 traits (including weak ones), so this mean I can do nearly as many combinations for minor leaders (since they only get one trait). For other leaders, I can have 276 combinations, which allow many more diversity. So I was thinking of giving all minor leaders 2 traits and all other leaders 3 traits. However, I fear that 3 traits is a bit much...
 
Everything on low except for all the other checkboxes off to the side of the graphic options screen. Also, in place of the FFH intro that cimes with the media pack, I have seen on several occasions the defeult Civ 4 intro movie play and I have seen one of the advisir screen pop up before the game begins.
 
:crazyeye:

This is kind of strange... I usually seen the original intro after the FfH intro when I start a game right after having played one et being gone back to the main menu.

When you play vanilla FfH, do you have the same issues?

If not, is someone else having them? :confused:
 
Never had any problems with any other mod/modmod other than this one. It is really weird.
 
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