[MODMOD] Legacy of Erebus: Nuova Alba

Right now, I'm using only the Pedia entry (traits, favored and hated civics, favored wonder, and especially the picture) to write my stories. More information is cool, but not necessary. Do whatever you like :)
A bit lazy for now... Don't know if I will do it anyway. At worst, PM me if you want more information on a leader :)

Thanks for the kind words!
;)

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I added some things to the Next Changelog if you want to check. I also began working on base Orbis minor leaders and have already done 4 of them (Tethira (make-up-ed too), Weevil, Furia and Melisandre). It was awful for me to see that those 3 Balseraphs were all the same... and even more awful to see that all 5 Balseraphs are nearly the same :eek:

Edit: I also added a bit of fluff concerning an incoming leader that I will certainly implement in a way similar as Decius: Arrhaisle. She could lead 3 different civilizations (Sheaim, Sidar and Svartalfar) and choose her alignment at start. I plan some other things for her that will make her something else than a female Decius... :)
 
Hello.
I don't know if this has been already reported but I have a problem when playing as Mechanos using Leaders Enhanced. I think the screencap explains the problem.
I tested Leaders Enhanced on a clean copy of Orbis 23d and it still happens.
 

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Huh? What the hell is that? Onscreen hotkeys? I don't know how you got these... Only with the Mechanos? Or maybe the problem isn't that and I'm to blind to see it?
 
Huh? What the hell is that? Onscreen hotkeys? I don't know how you got these... Only with the Mechanos? Or maybe the problem isn't that and I'm to blind to see it?
I mean tha abcence of interface (minimap, etc...). Don't you experiment the same problem with mechanos? I mean, it only happens with them (the rest of civc have interface) and I tested it on a clean copy of Orbis so it can't be something with my computer.
Or did I just press some strange hotkey that blocks interface?
 
Well, either you pressed ALT-I or CTRL-I either it's a cache issue. Try clearing the cache by holding SHIFT while starting the game. I just tried a mechanos game and everything was fine.
 
Well the problem is solved buty I still don't know anything about it. The interface just reappears if a minimize and maximize the game and then enter in worldbuilder. Strange but whatever, at least I have a solution.
 
It doesn't solve mine, my units are 2-3 times taller than they should be.
 
Ah, yes, didn't think of that option.
Blade117, try launching a Play Now! game, it should reset all options to normal.
Let me know if it works... else, I would have another solution.
 
I have tried that and single unit graphics aren't on.
 
It's not single unit graphics we're talking about :)
It's the Adventure Mode, a game option for one scenario...

Anyway, you should go into Orbis/Assets/XML/Gameinfo/ and find CIV4GameOptionInfos.xml. Open it with something like Notepad. In it, search for "Adventure", you should find this:
Code:
		<GameOptionInfo>
			<Type>GAMEOPTION_ADVENTURE_MODE</Type>
			<Description>TXT_KEY_GAME_OPTION_ADVENTURE_MODE</Description>
			<Help>TXT_KEY_GAME_OPTION_ADVENTURE_MODE_HELP</Help>
			<bDefault>0</bDefault>
			<bVisible>0</bVisible>
		</GameOptionInfo>
If you have <bDefault>1</bDefault>, then change it to 0. If not, then I still don't know what's wrong!
 
Any feedback on the Arrhaisle idea mentioned above by myself?
By the way, any feedback on the Next Changelog (and even suggestions) are appreciated :)

Like Valkrionn, I was also thinking of cutting some of the minor leaders... Not mine, of course :p
Namely, Mahon, Averax, one of the Captain of the Hippus and one of the Balseraphs (not Weevil though).
 
Regarding planned features for the next changelog.
-I really hoped for a neutral calabim hero :cry: (Decius is a civ manwhore)
-Trader wiill be absolutelly totally overpowered. What about making it giver +1 trade route instead? Or just cut the planned boosts to a fourth (25%)
-Greedy drawbacks regarding happiness and health should be halved.
-Needs more traits. Ideas:
*Pirate : Lanun only. Giver Letter of Marque promotion to all naval units.
*Zealous: Doubles State religion passive spread rate, if this can't be implemented, +100% production of disciples. Free Inquisition promotion to units following the state religion. Maybe, Crusade should be linked to this trait.
*Guardsman: Aside from the promotion; +10% defense to all cities. Either way, copy Fall Further and make Guardsman promotion boost city defense by 3% for each unit having it.
*Genious: Gives a free tech upon entering a new era. Otherwise, a free great scientist.
 
-I really hoped for a neutral calabim hero :cry: (Decius is a civ manwhore)
Well, that may be possible by replacing Mahon. Or by making Kro'Mear neutral. I know MagisterCultuum think that Thessa should be a neutral Calabim but I'm unsure about doing that. However, if you have anything in mind, please, go ahead :)
-Trader wiill be absolutelly totally overpowered. What about making it giver +1 trade route instead? Or just cut the planned boosts to a fourth (25%)
It seems that at 25% it won't be really useful. Maybe 50%? I have to do tests with the 100% setting to see how much overpowered it is. And I don't remember if traits can add trade routes...
-Greedy drawbacks regarding happiness and health should be halved.
Yeah, Greedy is puzzling. While Creative (+2:culture:) and Scientist (+2:science:) don't have drawbacks, Greedy (+2:gold:) has one :lol:
-Needs more traits. Ideas:
*Pirate : Lanun only. Giver Letter of Marque promotion to all naval units.
*Zealous: Doubles State religion passive spread rate, if this can't be implemented, +100% production of disciples. Free Inquisition promotion to units following the state religion. Maybe, Crusade should be linked to this trait.
*Guardsman: Aside from the promotion; +10% defense to all cities. Either way, copy Fall Further and make Guardsman promotion boost city defense by 3% for each unit having it.
*Genious: Gives a free tech upon entering a new era. Otherwise, a free great scientist.
I'm not sure about adding anymore traits...

I like the idea of a Zealous trait. Maybe autospread of State Religion upon city founding/acquiring and a different boost for disciples than spiritual. The Inquisition promotion, maybe, as you said... Hmm...

Genious is way too powerful... Also, remember that eras in Orbis (and FfH) are more tied to religions than to tech advancement.

Maybe the Pirate trait should be a trait gained randomly (whether or not you have the minor trait) by one civilization in the game? Or maybe not :lol: I'm just not sure I want to create a trait just for a civ.

~~~~

By the way, I think I'll make the Ngomele a sort of plug-in to LE. Not required, that is. More easy for me to work.
And I may do the same for the resources/improvements changes.
(I'm trying to limit the scope of the mod a bit... Maybe I'll try to push those two plug-ins in Orbis :p)
 
Well, that may be possible by replacing Mahon. Or by making Kro'Mear neutral. I know MagisterCultuum think that Thessa should be a neutral Calabim but I'm unsure about doing that. However, if you have anything in mind, please, go ahead :)
It seems that at 25% it won't be really useful. Maybe 50%? I have to do tests with the 100% setting to see how much overpowered it is. And I don't remember if traits can add trade routes...
Yeah, Greedy is puzzling. While Creative (+2:culture:) and Scientist (+2:science:) don't have drawbacks, Greedy (+2:gold:) has one :lol:
I'm not sure about adding anymore traits...

I like the idea of a Zealous trait. Maybe autospread of State Religion upon city founding/acquiring and a different boost for disciples than spiritual. The Inquisition promotion, maybe, as you said... Hmm...

Genious is way too powerful... Also, remember that eras in Orbis (and FfH) are more tied to religions than to tech advancement.

Maybe the Pirate trait should be a trait gained randomly (whether or not you have the minor trait) by one civilization in the game? Or maybe not :lol: I'm just not sure I want to create a trait just for a civ.

~~~~

By the way, I think I'll make the Ngomele a sort of plug-in to LE. Not required, that is. More easy for me to work.
And I may do the same for the resources/improvements changes.
(I'm trying to limit the scope of the mod a bit... Maybe I'll try to push those two plug-ins in Orbis :p)

sounds nice, BTW nice picture
 
It seems that at 25% it won't be really useful.
As far as I understand, 25% means that for trade routes will give 1 food and 1 hammer in proportion of 1 to 4 commerce.
If you have a trade route giving you 4 commerce, then you'll also recieve 1 hammer and 1 food.
Considering that in the game, if you trade with foreign nations, you can go up to 12 commerce/trade route approx (which would mean 3 hammers and food for EACH trade route of this value or more); it seems more than enough.

Percentages below 20% are the ones that are nearly useless and 15% only gives you some hammers and food in late game for routes of 9 commerce income or more.

Well, that may be possible by replacing Mahon. Or by making Kro'Mear neutral. I know MagisterCultuum think that Thessa should be a neutral Calabim but I'm unsure about doing that. However, if you have anything in mind, please, go ahead
Is there some kind of limit? I think Calabim have one more planned leader slot. I meant a new minor leader like others, with cool art that would make him/her look like a "lawful neutral" vampire; If you can.
Kro'mear seems like a greedy aristocrat accustomed to luxury and feasts, does not compute with neutral.
Also, I'm completelly against a leader being available to several civs. Decius, at least from the picture, is completelly unfit for both Malakim and Calabim and has a clear Bannor look. No matter how much backgroud is built up with scenarios, he will still be unfit unless he changes portraits and maybe traits according to which civ he's leading. In fact, Perp would do better as a leader of several civs :lol: or some other crazy leader, maybe it is time for "Insane" trait to stop being Perps exclusive and make a "Chaotic Good/Neutral" flavoured leader with insane (A Lanun insane and crazy looking witch; Palgadee not since she's beautiful; like the one who appears in the Slumbering Coven part of the game in Neverwinter Nights 2 MOTB; Either way Palgadee could still fulfill the role with a cloned trait called "Dreamer" or something among the lines )


Pirate could always be a generic trait for sea tied civilizations. Still, only Lanun and Doviello (with Drakkars) have a clear "Pirate" and "Viking" flavour, respectivelly. Still there's no Doviello leader with sea flavour even when they have a Galley UU so maybe the last planned doviello leader slot could be used for this. Maybe a neutral leader with viking warlord looks "The one who would guide the doviello to new ice and tundra lands far away from Erebus" background.

Genious is powerful but not overpowered, in terms of commerce it would give no more than financial trait or the really overpowered Raiders is giving right now but with some tactical advantatge. The only problem is the religions eras but if this could be solved, it would give 3 techs. It can always be compensated with some drawback trait or by being a lone one with no second trait. Genious minor leaders could also start without minor trait

More trait ideas:

Diplomatic: +2 relationship points with all leaders.

Also, a whole traits "web" should be created with positive traits and negative traits.

Licentious: +1 unhelathiness in all cities. +4 relationships with other licentious leaders.

Conceited: -1 relationships with all other leaders.

Ravenous Harpy :lol: : Females only. -2 relationships with other leaders. +3/gold city +1 unhappiness/city. Renamed from Greedy.

Manwhore: Males only. -1 relationships with males. +2 relationships with females.
Could be implemented via LeaderHeadsInfo but it would be better implemented as a dynamic trait easily given and mentioned in leader's pedia.

Jealous: -4 relationships towards the top ranked player; +4 relationships toward the bottom player.

Altruist: +2 relationships towards lower ranked leaders.

Ugly: -2 relationships with members of the opposite sex. Aplies to Mahon the Butched :lol: and Weevyl, Pickle and Hide;. This, again, could be implemented via LeaderHeadsInfo.

Tolerant: Aside from the current benefits; no religious relationships penalty.

Peaceful: Aside from the current benefits; double relationships penalty from war declarations, double relationships bonuses from maintained peace.

Heroic Explorer (or Brave or Conquistador , or something among the lines) : All recon units start with Adventurer promotion. No it's not overpowered considering we have a trait that doubles pillage gold AND gives a high-ranked promotion to all units.

Topograph: All recon units start with Sentry1 promotion.

Relationships traits would need some DLL work (I guess specially Jealous and Altruist) and maybe are too hard to be implemeted but they would truly personalize a leader.
Also, maybe Gender should be applied via traits instead of leaderheads, it would be more practical as it would require less tags.

Etc...

I am suggesting to add new traits because there's a serious lack of them in your modmod. You added a lot of Leaders, and cool ones with good pictures; but the only real difference between them is the picture. You need to add more traits to compensate the this quantity if you really want to add them a personality.
 
Peaceful should carry a +15% War Weariness penalty. Greedy should lose the GPP penalty when running the Consumption civic.

Including the built-in traits like "Sinister" and "Dexterous" what Civs still require Civilization level traits?

Separate topic: What about favoured resources for some leaders? We all know Charadon is mad for Tea and Perpentech seems to like Cows, so their palace (Main, Summer, Winter, Bone) could provide +1 Happiness if they possess that resource. It shouldn't apply to every leader, just those where it fits in with the established lore. Limitting the bonus to Palaces only will prevent this from becoming overpowered and leave it solidly in the quirk category.
 
As far as I understand, 25% means that for trade routes will give 1 food and 1 hammer in proportion of 1 to 4 commerce.
If you have a trade route giving you 4 commerce, then you'll also recieve 1 hammer and 1 food.
Considering that in the game, if you trade with foreign nations, you can go up to 12 commerce/trade route approx (which would mean 3 hammers and food for EACH trade route of this value or more); it seems more than enough.
Hm, I guess it won't be as bad as I thought it would. I needed someone to do the maths for me :p

Is there some kind of limit? I think Calabim have one more planned leader slot. I meant a new minor leader like others, with cool art that would make him/her look like a "lawful neutral" vampire; If you can.
Kro'mear seems like a greedy aristocrat accustomed to luxury and feasts, does not compute with neutral.


Also, I'm completelly against a leader being available to several civs. Decius, at least from the picture, is completelly unfit for both Malakim and Calabim and has a clear Bannor look. No matter how much backgroud is built up with scenarios, he will still be unfit unless he changes portraits and maybe traits according to which civ he's leading.
Well, in fact, it's possible. The thing is that in the Civ4 engine, you have to assign leaders to a civilization via the CivilizationInfos file. There's only one Decius leader and he's assigned to three different civilizations. As there's in fact only one Decius, his traits and picture don't change but this is tweakable and somewhat easily. However, I think he should keep the "select your alignment" thingie. Perhaps Decius' traits could be Conqueror, then a trait linked to its civ or alignment, or both.
In fact, Perp would do better as a leader of several civs :lol: or some other crazy leader, maybe it is time for "Insane" trait to stop being Perps exclusive and make a "Chaotic Good/Neutral" flavoured leader with insane (A Lanun insane and crazy looking witch; Palgadee not since she's beautiful; like the one who appears in the Slumbering Coven part of the game in Neverwinter Nights 2 MOTB; Either way Palgadee could still fulfill the role with a cloned trait called "Dreamer" or something among the lines )
Well, Arrhaisle is kind of a crazy witch. Not so crazy, though. It is easy to change a leader's traits according to its civilization. However, Arrhaisle wouldn't have Insane or similar. But something like "Dreamer" for Palgadee is a good idea...

The thing about Arrhaisle is that it's tied to her story and I thought it could be interesting to have another leader similar to Decius in mechanics but also quite different in that she would have dimensional mana regardless of her civilization plus her as a hero. Still thinking about that... if no one seems to like the idea, I'll certainly drop it :)

Pirate could always be a generic trait for sea tied civilizations. Still, only Lanun and Doviello (with Drakkars) have a clear "Pirate" and "Viking" flavour, respectivelly. Still there's no Doviello leader with sea flavour even when they have a Galley UU so maybe the last planned doviello leader slot could be used for this. Maybe a neutral leader with viking warlord looks "The one who would guide the doviello to new ice and tundra lands far away from Erebus" background.
That's a really good idea! I was thinking of not adding another Doviello leader since I wasn't thinking of some new things to bring with a new leader...

Genious is powerful but not overpowered, in terms of commerce it would give no more than financial trait or the really overpowered Raiders is giving right now but with some tactical advantatge. The only problem is the religions eras but if this could be solved, it would give 3 techs. It can always be compensated with some drawback trait or by being a lone one with no second trait. Genious minor leaders could also start without minor trait
I have some ideas of how to implement it. Not sure yet...

Sometimes, I wonder if I shouldn't change something in the Minor mechanic. As I said earlier and on another thread, one trait for each minor leaders is hindering their differenciation and somewhat a curse for the AI.

More trait ideas:

Diplomatic: +2 relationship points with all leaders.

Also, a whole traits "web" should be created with positive traits and negative traits.

Licentious: +1 unhelathiness in all cities. +4 relationships with other licentious leaders.

Conceited: -1 relationships with all other leaders.

Ravenous Harpy :lol: : Females only. -2 relationships with other leaders. +3/gold city +1 unhappiness/city. Renamed from Greedy.

Manwhore: Males only. -1 relationships with males. +2 relationships with females.
Could be implemented via LeaderHeadsInfo but it would be better implemented as a dynamic trait easily given and mentioned in leader's pedia.

Jealous: -4 relationships towards the top ranked player; +4 relationships toward the bottom player.

Altruist: +2 relationships towards lower ranked leaders.

Ugly: -2 relationships with members of the opposite sex. Aplies to Mahon the Butched :lol: and Weevyl, Pickle and Hide;. This, again, could be implemented via LeaderHeadsInfo.
Those are already somewhat included in the LeaderHeadInfos xml file. I think trait-ed them would be redundant.

Tolerant: Aside from the current benefits; no religious relationships penalty.
No religious penalty given to non-same-religion followers, I guess. Because non-tolerant still would give you malus points for not following their religion :)

Peaceful: Aside from the current benefits; double relationships penalty from war declarations, double relationships bonuses from maintained peace.
These would require DLL work. Which I can do :) I think the malus to War Weariness Jabie mentioned above could be added to it too.

Heroic Explorer (or Brave or Conquistador , or something among the lines) : All recon units start with Adventurer promotion. No it's not overpowered considering we have a trait that doubles pillage gold AND gives a high-ranked promotion to all units.

Topograph: All recon units start with Sentry1 promotion.
I like these two. I think they could be merged into one unique trait, maybe for a Hippus leader :)

Relationships traits would need some DLL work (I guess specially Jealous and Altruist) and maybe are too hard to be implemeted but they would truly personalize a leader.
Also, maybe Gender should be applied via traits instead of leaderheads, it would be more practical as it would require less tags.

I am suggesting to add new traits because there's a serious lack of them in your modmod. You added a lot of Leaders, and cool ones with good pictures; but the only real difference between them is the picture. You need to add more traits to compensate the this quantity if you really want to add them a personality.
No, the only difference between them aren't just the picture. I'm doing a lot of work "behind the scenes" in how the leader is behaving ingame. I'm trying to give them all a different personality which isn't archetyped toward a type of player. I believe traits aren't enough to personalize a leader. They're part of their personality, but they aren't all of it. I know these and the picture are the most obvious signs of their personality but they aren't everything...

Peaceful should carry a +15% War Weariness penalty. Greedy should lose the GPP penalty when running the Consumption civic.
Hum... Don't know how to to this :(

Including the built-in traits like "Sinister" and "Dexterous" what Civs still require Civilization level traits?
What? Many civilizations have a civ trait. Seafaring for Lanun, Sinister for Svarts, Sundered for Sheaim, Dexterous for Ljos, Guardsmen for Bannor, Horselord for Hippus, Beastmaster for Doviello, Fallow for Infernals and Scions, Winterborn for Illians, Jungledwelling for Mazatl, Mechanic for Mechanos, Agnostic for Grigori, Miner for Khazad, Sprawling for Kurios, Tolerant for Elohim. In fact, the list is shorter when saying "which civ hasn't a civ trait?" Some civ traits are used by individual leaders too; right now I remember that Tolerant is used by Cardith Lorda.

Separate topic: What about favoured resources for some leaders? We all know Charadon is mad for Tea and Perpentech seems to like Cows, so their palace (Main, Summer, Winter, Bone) could provide +1 Happiness if they possess that resource. It shouldn't apply to every leader, just those where it fits in with the established lore. Limitting the bonus to Palaces only will prevent this from becoming overpowered and leave it solidly in the quirk category.
Yes, it is an interesting idea. Don't know how to implement it to buildings though but it shouldn't be that difficult :)

Thanks for the feedback :)
 
No, the only difference between them aren't just the picture. I'm doing a lot of work "behind the scenes" in how the leader is behaving ingame. I'm trying to give them all a different personality which isn't archetyped toward a type of player. I believe traits aren't enough to personalize a leader. They're part of their personality, but they aren't all of it. I know these and the picture are the most obvious signs of their personality but they aren't everything...
Indeed, I forgot all those AI behaviour XML tags in LeaderHeads, aside from the Ai behaviour in the dll...
Still, static relationships bonuses and penalties carried with some traits seem logic and would add a component that is currently poorly exploited (only gender right now). Bad traits could even be dinamic and disappear if you do some specific quest (build X libraries and you get rid of Foolish; build X Aqueduxts and X Infirmaries and you get rid of Licentious; Become top player after X turns and you lose Jealous and become Altruist, deny X diplomatic requests from a female and you lose Manwhore :lol: )

I like these two. I think they could be merged into one unique trait, maybe for a Hippus leader
I can't help but think of a mechanos leader with "spanish conquistador" look armed with a flag and a musket or an english explorer fron XVIII century, Mechanos already have some steampunk flavour with Maer, Refined mana, factories, bimps, ironclads, steam tanks...etc. It would be a fitting trait for Austrin fron Fall further aswell, but it seems as a hard job to bring a whole civ to Orbis. And even that viking doviello leader I suggested or Grigori.
 
Indeed, I forgot all those AI behaviour XML tags in LeaderHeads, aside from the Ai behaviour in the dll...
Well, they're the same. The XML is the values and the DLL the equation. There isn't any real difference between those two :) I just worked on those values so much I thought it was a bit harsh to reduce leaders' differences to a picture :p

Still, static relationships bonuses and penalties carried with some traits seem logic and would add a component that is currently poorly exploited (only gender right now). Bad traits could even be dinamic and disappear if you do some specific quest (build X libraries and you get rid of Foolish; build X Aqueduxts and X Infirmaries and you get rid of Licentious; Become top player after X turns and you lose Jealous and become Altruist, deny X diplomatic requests from a female and you lose Manwhore :lol: )
What do you mean about "poorly exploited (only gender right now)"?


I can't help but think of a mechanos leader with "spanish conquistador" look armed with a flag and a musket or an english explorer fron XVIII century, Mechanos already have some steampunk flavour with Maer, Refined mana, factories, bimps, ironclads, steam tanks...etc. It would be a fitting trait for Austrin fron Fall further aswell, but it seems as a hard job to bring a whole civ to Orbis. And even that viking doviello leader I suggested or Grigori.
Well, Austrin, hehe... Anyway, I'll do it for the Hippus for now I think and maybe the Pirate trait for a Doviello leader :)

Do anyone else think a leader for multiple civilization is a big no?
And/or do anyone else think Decius should be different function of the civ he leads?
 
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