Valkrionn
The Hamster King
Personally, my favourite is the second. 


+4 experience,!
+2 food per unhealthy point!
+2 food per pop!
They seem somewhat overpowered...
! IMHO... but I also agree things need to be balanced out.Oh, yeah, I didn't see the SummonPerk tag! It all makes sense now!![]()

What do you mean? Like... a second hated civic? A list of hated civics?
<CivicAttitudes>
. .. .. .. .. .<CivicAttitude>
. .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_SLAVERY</CivicType>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChange>-2</iAttitudeChange>
. .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>-6</iAttitudeDivisor>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>-8</iAttitudeChangeLimit>
. .. .. .. .. .</CivicAttitude>
. .. .. .. .. .<CivicAttitude>
. .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_REPUBLIC</CivicType>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChange>1</iAttitudeChange>
. .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>15</iAttitudeDivisor>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>4</iAttitudeChangeLimit>
. .. .. .. .. .</CivicAttitude>
</CivicAttitudes>
I think it's doable. In fact, if I did this, I think I would incorporate FavCivic in it. For example, you would have something like:This means that the leader would give -2 at first to Slavery users, then -2 again each 6 turns until reaching -8. But the leader would also give 1 at first to Republic users and then 1 each 15 turn until reaching 4.Code:<CivicAttitudes> . .. .. .. .. .<CivicAttitude> . .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_SLAVERY</CivicType> . .. .. .. .. .. .. .. .. .. .<iAttitudeChange>-2</iAttitudeChange> . .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>-6</iAttitudeDivisor> . .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>-8</iAttitudeChangeLimit> . .. .. .. .. .</CivicAttitude> . .. .. .. .. .<CivicAttitude> . .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_REPUBLIC</CivicType> . .. .. .. .. .. .. .. .. .. .<iAttitudeChange>1</iAttitudeChange> . .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>15</iAttitudeDivisor> . .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>4</iAttitudeChangeLimit> . .. .. .. .. .</CivicAttitude> </CivicAttitudes>
(Hum, don't mind the dots...)

might be interesting, give the Mechanos bonuses per holy city they destroy, like sentry to all units when they destroy Esus Shrine

I've already stolen from you, so I don't mind in the least if you steal from me. 



But I saw interesting thing. All religions were founded (OO by me, AV and FoL by Mihuatl of the Mazatl, Emp and Order by Saralet of the Malakim and CoE and RoK by me just because I had so much beakers by turn...) and there was a really clear cut between good empires and evil empires. Hatheim of the Svartalfar and Saralet converted to Empy while Ilithiridan of the Hippus choose the Order. Despite their religious difference, they were getting along well, all in the Overcouncil I think. The other side was me, OO, Gauthi of the Scions, OO, and Mihuatl, FoL. I tried giving more cities AV for both those leaders and they chose AV. Jurla of the Ljosalfar was following FoL and was the only neutral...
Then I encountered Ji of the Clan because of For The Horde. No religion was founded early... (except the Cult of the Dragon and not even by me). The first religion was mine, the Order. Then the AV was founded by the Sheaim. And that's all.
In game 1, many of my rivals were highly religious and since I was following a religion few followed... Mihuatl, despite our common evilness, wasn't in good terms with me. I don't talk about Saralet (-8 for different religion!) nor Hatheim nor Ilithiridan. Those three good gals are pretty . .. .. .. .. .y when it comes to religion.