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[Modmod]Sunset of Civilization

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Imp. Knoedel, Dec 24, 2018.

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  1. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    I just couldn't help myself...
    • New Commit: Changed how the AI values unit gifts.
      • Previously it would only count towards the "Our trade relations have been fair and forthright" modifier, and it would only take into account the unit's production cost, which means gifting it for example Great People wouldn't count in your favor at all. Now it also values the Asset value of each unit.
      • I added two new diplo modifiers, one for being gifted civilian units (workers, settlers, great people etc.) and another one for military ones. They are both capped at +3 each and the memory for them decays a bit faster than other modifiers, so as a rule of thumb if you gift an AI some units and a few techs in the same turn the unit gift modifier is likely going to shrink back to zero a few turns before the "You have shared your technological discoveries with us" modifier will.
      • Units can only be gifted to vassals or civs you have open borders or defensive pact agreements with.
    • After the discovery of Nationalism civs will never collapse completely unless they have no cities outside their core (credit to 1SDAN though I included the human player as well, not just the AI)
    • Building Wealth, Research and Culture is now back to 100% conversion rate to make them preferable to or at least equal to failbuilding wonders with production boosting resources. These processes do not get boosted by production modifiers though.
    There will be no more great new mechanics until after the official release at the end of this month. From now on it's only playtesting playtesting playtesting to get all the bugs and balance issues sorted out!
     
    Last edited: Jan 8, 2020
    Crimean Lord, mateyson and 1SDAN like this.
  2. mateyson

    mateyson Chieftain

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    By the way... where is the unique arhitecture for each country?.. :sad:
     
    Imp. Knoedel likes this.
  3. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    I don't know. Did it disappear? :dunno:
     
  4. mateyson

    mateyson Chieftain

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    Ivory for Great Cothon but the rest. What is wrong with me? Or just NY mistery?
    1700AD.png
     
  5. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    What does Ivory for Great Cothon have to do with this? Everything looks fine in your screenshot.
     
    need my speed likes this.
  6. Nyayr

    Nyayr Prince

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    It is not possible to switch from Greek to Rome anymore? I actually didn't get any offers to switch to another nation when The Persians arrived for example.
     
  7. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    I think I turned the switch popups off by default. You should be able to turn them back on in the BUG Settings.
     
  8. Nyayr

    Nyayr Prince

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    Ah thank you, does it work to turn it on during a game to fix it?
     
  9. mateyson

    mateyson Chieftain

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    style2.png Barca style.
     
  10. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    I have no idea. :)

    Yep, those sure look like Spanish buildings alright.
     
    1SDAN, mateyson and Crimean Lord like this.
  11. hnrysml

    hnrysml Warlord

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    Oppa

     
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  12. mateyson

    mateyson Chieftain

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    Ole! :blush:
     
  13. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    No offense, but are you a bot? Because if so, I gotta give credit to your creator, you really passed the Turing Test quite well until now.
     
    bluepotato likes this.
  14. mateyson

    mateyson Chieftain

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    No offense, but you should be more polite to the veteran of the battle of Kulikovo... :old:
    LWbUYQzBCGM.jpg
     
    Enyavar, Rodnok and Imp. Knoedel like this.
  15. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    New commit: Fixed Protestant building graphics plus miscellaneous minor issues.
     
  16. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

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    New commit:
    • Restored Female Great People voices after accidentally removing them during the merging of DoC 1.16.1
    • Buffed Dikes by moving them back in the tech tree and giving them an Engineer slot
    • Moved Grenadiers to Scientific Method and decreased their strength to 9
    • Changed all tech prereqs that were in the same column as the techs they were needed for (e.g. Infrastructure now requires Labour Unions instead of Macroeconomics)
    I think I overshoot my mark quite a bit when increasing tech costs all over the place a few commits back, now I find myself mostly making techs cheaper again.
     
    Enyavar and 1SDAN like this.
  17. Nyayr

    Nyayr Prince

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    Is this save compatible with the update from a week+ ago? Then I'll update if it won't wreck the save :)
     
  18. Enyavar

    Enyavar Prince

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    That only goes for dikes, not for levees, I hope?
     
  19. Nyayr

    Nyayr Prince

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    Yeah I think to help the dutch. :)
     
  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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    gay rights
     

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