Apart from this, I've noticed a bug while I was playing Norway which forced me to restart the game, where the North American Access disappeared somewhere between 1000-1100 AD. Upon world buildering it back in, it did not give me the option to continue construction of Vinland.
There's a quite nasty bug in this version that prevents some civs from collapsing. Also the balance will change for next version regardless since it will incorporate RFCE Beta 13. Ottomans steamrolling everyone until 1700 is working as intended though! (Or do they make it to Paris?)First, I've compiled a list of civilizations I've noticed are rather strong or simply don't collapse within the usual times
Changed the disappearance date to 1250, the end of the medieval warm period. Not sure why it was 1050 to begin with? To sync with the UHV I guess but there's no reason Vinland could not be colonized in the 13th century.Apart from this, I've noticed a bug while I was playing Norway which forced me to restart the game, where the North American Access disappeared somewhere between 1000-1100 AD. Upon world buildering it back in, it did not give me the option to continue construction of Vinland.
Thanks for the report, the HRE should be less glitchy for next version.Apart apart from this, I had a bug while I was playing as Germany and I was the HRE Emperor, where Burgundy declared war on me, whereupon both my vassals informed me they were out to get me and the entire HRE declared war on their beloved emperor. How dare them. After going back a few autosaves, I figured out the only way I could prevent it was to create a peace treaty by asking them to change civics the turn before, which completely prevented the event.
Also it seems I'll have to make the AI more willing to make peace within the Empire, it sometimes gets locked in endless civil war.Apart apart apart from this, Bohemia as the AI seems incredibly weak. Upon spawning, both times I have playing this new patch, Bohemia has been auto at war with Poland, along with the HRE emperor (Cough Germany cough). This, both times has lead to the fall of Poland and Bohemia peace vassaling to Germany. I have also noticed, that when Bohemia spawns it does not flip the entire province of Bohemia, therefore Germany can settle inside the province as the HRE king, and block the first objective with impunity.
I've been fixing the bugs that have been posted. Won't be able start merging until next week, unfortunately.Dear Morholt,
Just wanted to check if you already started to merge your modmod with beta 13? How long you think it would take? I hope you could fix Byzantium not feeling low stability bug along the way...
There's a quite nasty bug in this version that prevents some civs from collapsing. Also the balance will change for next version regardless since it will incorporate RFCE Beta 13. Ottomans steamrolling everyone until 1700 is working as intended though! (Or do they make it to Paris?)
if you notice, then Venezia have to nick it before Ottomans spawns ... and Moscow got only the end of the scenario to race against (and other options if so inclined)
ran a game as Germany and noticed a WTF name ... the Danish name for the tile 1NW of the copper in Jutland is 'Lemvug' ... theres 2 things wrong with that ... firstly, the city i guess is aimed at is "Lemvig", secondly, the major city both nowadays and historically is "Holstebro"
Apart from this, I've noticed a bug while I was playing Norway which forced me to restart the game, where the North American Access disappeared somewhere between 1000-1100 AD. Upon world buildering it back in, it did not give me the option to continue construction of Vinland.
Changed the disappearance date to 1250, the end of the medieval warm period. Not sure why it was 1050 to begin with? To sync with the UHV I guess but there's no reason Vinland could not be colonized in the 13th century.
Lombardy Feedback:
1st UHV almost impossible. The early plauge (which was designed to hit Byzantium only) inevitably transfers to Rome. Unfortuetly, you need open borders with the Pope to conquer Naples by the time the UHV date comes around. Thusly, any progress made is lost.
There's no way you can build two settlers that early with undeveloped cities.
Lombardy Feedback:
The early plauge (which was designed to hit Byzantium only) inevitably transfers to Rome.
The plagues' social and cultural impact during this period is comparable to that of the Black Death. In the views of 6th century Western historians, it was nearly worldwide in scope, striking central and south Asia, North Africa and Arabia,[citation needed] and Europe as far north as Denmark and as far west as Ireland. Genetic studies point to China being the primary source of the contagion.[1]