Sorry to just bust in here, but I've been playing SoI and RFCE for about a month now, and discovered RFCE++ about a week ago.
I really love all three of these, and in particular RFCE++ as I think the latter adds a lot of historical value to the game.
Prior to my discovery of these three modmod(mod)s, the game was gathering dust on a shelf, so I'd like to thank all of you - and particularly the modders and other contributors, for an awesome new game!
I've had a lot of time on my hands and played quite a few ++ games, so I thought I'd provide you with some feedback and, where applicable, general recommendations / suggestions.
Norway
- I personally feel that the completion dates for UHV 1 and 2 need to be switched. It is actually very easy to complete UHV 1 within a few turns after the Scots arrive (and avoiding a late war with England / France in Mercia and Normandy), and building Vinland took only 12 turns in Arendal (my capital, see below). Accumulating the required Viking points before 1066 (especially since it was increased from 30 to 50 from the original RFCE) is very difficult, particularly as the "conquerable" cities in Scandinavia and Britain are small (1pt per population) and there are no major naval powers in the Baltic at the time. It forces me into the Mediterranean, and even then I just manage 30 before the English arrive in 1066.
- I would recommend shifting the Norwegian spawn position to Norway proper and not Vestfold, and instead adding Vestfold as a control requirement to UHV 1. It is rather unfortunate that, when I play(ed) as Denmark, that I have to conquer the Norwegian capital and practically force them to collapse (I wanted to see the Danish-Norwegian Union, which subsequently never happened). Arendal is not a very good capital, historically, as it is a relatively 'young' settlement in Scandinavian terms. I would suggest Stavanger, but generally a city in Norway proper.
Sweden
- Not much to add on the first UHV (six cities requirement), as it is generally easy and even unnecessary to wage war against Novgorod (which I did anyway, and raised their cities in Novgorod to make room in southern Karelia for 'better' city placement).
- In general I feel conquering / razing cities of another Civ based on religious differences is a bit silly, and rather difficult as the northern most country at a time when, historically, most of your neighbours were Protestant and the Catholics congregated around the Mediterranean.
- Owing to a general lack of feudal hierarchies and structures in Scandinavia, wouldn't a second UHV for Sweden to be the first to adopt Free Peasantry / Free Labour (whichever comes last) be more appropriate? Consider the last paragraph of this Wiki entry -> Click!
- Could the third UHV be reworked to correspond better to the Swedish Empire (see here with a termination date of 1660? This would translate into controlling all of Sweden proper, Jamtland, Gotland, Finland, Karelia Estonia, Livonia, and the coastal cities in Novgorod, Courland, Prussia, Pomerania, and Brandenburg by 1660 (although I have reservations about Lübeck actually being in Brandenburg believing it should instead be a 2x3 separate and independent province having been the Hanseatic League founding city, but anyway!
)
- I don't know if it was meant to play out that way, but no matter what I tried (or how my relationship with Norway was going), Norway always refused / refuses talks for the Magnus Union. Is this intentional?
Denmark
- Nothing to say about first UHV, very easy before English spawn anyway, but see above comment about Norwegian capital.
- Same applies to the Kalmar Union, very simple considering the actually Union did happen and Norway was collapsed allowing easy pickings in those provinces. The only pain was slowly researching astronomy to settle on Iceland. I would suggest adding a small province between Saxony / Denmark on the map corresponding to the modern-day Schleswig-Holstein. The area could be a settlement / control requirement for Denmark and Germany / Prussia (see below). Technically Lübeck could also be in this province.
- I agree with those who contend that three conquest UHVs are rather unexciting. The status and stature of Copenhagen / Roskilde in the Kalmar and Danish-Norwegian kingdoms was always a point of contention in Sweden and Norway. Therefore I would suggest a third UHV for Denmark that requires something that would make Roskilde / Copenhagen live up to this historical dominance in terms of politics and culture. I would suggest accumulating 5 000 - 10 000 culture points in Roskilde [em]and[/em], similar to the new Prussian UHV, settling a particular number of GPs in the city, although if possible, requiring a set number (say 10), of which one must be a scientist, a merchant, a spy, an artist, a prophet and an engineer (or whichever combination would be suitable). The diversity would reflect the city's political, religious, cultural, scientific and general dominance.
Prussia
I love the addition of Prussia, but somehow feel that the latest UHVs fail to demand the Old Duchy and Brandenburg-Prussia to live up to its real, historical 'glory'.
The Prussian UB comes very late, I've never actually seen the Prussian UU (does it exist?), and I can generally only start incorporating and creating Teutonic Knights 10 - 15 turns after Prussia spawns because the horse (north of Königsberg) and Iron (west of Riga) is unworked. This is a major impediment considering the Order starts off at war with Novgorod who is soon joined by Lithuania. Additionally, if Novgorod controls Reval it doesn't flip, necessitating conquest, and similarly they almost always settle Pskov which is also in the UHV-1 control area (Estonia, I think).
Also Poland settles Danzig / Gdansk just one spot west of Königsberg which is a real pain and rather unfortunate. Similarly, Poland has a habit of settling in Brandenburg (particularly Stettin) which is, I suspect, a major cause of their frequent premature collapse (see below).
Although the Seven Years War is a real and historical fact, I think it is rather impractical to expect Prussia to travel to Spain (and in my current game, wage war against their best friends in Moscow and Stockholm

). Poland, Lithuania, Germany and France have all collapsed and Austria has slowly started their own Anschluss in Germany!
I did like the previous expansionist third UHV for Prussia and think it should be reintroduced, something to the effect of a historically inaccurate and premature German Confederation or relating somehow to the "
German Question". The latter would surely put Prussia at war with Austria and France should Prussia be required to pursue the Großdeutsche Lösung ("Greater German solution") with it as the dominant power in a Protestant German Empire and not Austria. This would require Prussia to control specific provinces and be Protestant by 1756 (to prevent the historical "
Diplomatic Revolution" and the Seven Years War by effectively destroying Austria.
I would envision that this third UHV would require Prussia to have a delicate balance between stability and expansion, and control the following provinces as a Protestant nation in / by 1756: Prussia, Pomerania, Brandenburg, Saxony, Franconia, Lorraine (conflict with France), Swabia, Bavaria, Austria, Bohemia, Silesia, Moravia, Greater Poland, Lesser Poland, and Masovia (I think?). The only solid Provinces should be Prussia and Brandenburg.
It would be both challenging and give something to do while waiting for the 15 GPs to make their appearance (in 1612 I was at 9). Especially with so many of those provinces being "unstable". It would require an intricate balance of stability and actually use the UB of Prussia (along with the normal stability-boosting buildings).
The Netherlands
I haven't played with the Dutch as they just come around way too late (which is why I haven't played with Sweden prior to RFCE++ Alpha 4 either). Could their spawn date not be moved to the 1482 Habsburg Netherlands as Austrian vassal until they / you convert to Protestantism? Just a thought.
In terms of general discussions about colonies, and pertaining to the Dutch specifically in other threads, I would advocate for a set number of colonies for a UHV
including ones that the civ historically controlled.
I.e. the Dutch should build 4 colonies including Cape Town, the British and Dutch could vie for control over that particular colony. I just think it is rather pointless currently building 8, or 6, or the most colonies as a particular civ and in any particular combination.
Unions
The Unions are a great addition and I love them!
I see them regularly in the game, particularly the Union of the Crowns, Krewo, Castille-Aragon, the Iberian Union, the Burgundian Inheritance (and its breaking

), and the Danish-Norwegian and Kalmar Union.
As player I've 'participated' and 'succeeded' in the Kalmar, Krewo and Castille-Aragon and Iberian Unions and they're great. Although pre-Alpha 4 Krewo nearly broke my Poland.
Kiev seems to survive much more often now, but I have yet to see a Muscovy-Kievan and / or Polish-Kievan Union.
I really haven't played until 1700 yet to see the Spanish-French Union, even as Spain, and Hungary is either very strong or dead by 1540 so no Austria-Hungary as yet, and no Ottoman unions either.
I was a bit irked at the fact that Burgundy, as my vassal at the time, was inherited by France. I was playing as Spain and was trying to keep France alive and happy for the Spanish Succession so I didn't mind though.
General Feedback
- Is it possible to hardcode a very strong aversion to a particular religion for specific players? I.e. I've seen a Catholic Bulgaria on many occasions, with Simeon I even leading a few crusades, and similarly I've seen the Islamic Danish Sultanate in 1209 (when I 'spawned' as Sweden), and simply because Islam had somehow spread to Roskilde. Both an Islamic Denmark and Catholic Bulgaria are, in historical terms, incredibly improbable, especially as the latter was a bastion of Orthodoxy (similar to Muscovy, who I often see as Catholic (and even Protestant). Can an aversion be hardcoded to prevent their (early) adoption / conversion? Perhaps spawn Catholic missionaries in Denmark and Norway a few turns after their spawn?
- Similar to the above, Cordoba now converts to Catholicism readily and early (the Duchy of Andalusia), preventing defensive crusades and its necessary obliteration. It then survives to become one of Europe's greater powers (and a Catholic nation
). Is there a way to both prevent Cordoba's Catholic inclinations and ensure its historical collapse?
- There seems to be a missing text for when Novgorod becomes either a vassal to someone or Prussia's vassal, as its dynamic name isn't as much dynamic as non-existent (it reads something like TEXT_NOV21_ or something).
I think that's all for now?
Thanks again for a great addition to the game, and please let me know if there's anything specific I could do or look into.
