Hello everyone,
Sorry for late answer, I had a lot of problem with my LAN card coupled with school and time missing :/
So, I'm still working on dictionnaries (Byzantine Greek almost finished, some city names places revised), and I'm trying to understand how city renaming works (after X year, the city has another name), maybe some advice ?
Also, I'm studying possibilities of the map reworking, actually I've done this :
- Added Mersa Brega and Sidi Rafaa
- Revised some terrains and resources (removed grasslands, put plains & semi-deserts)
Is this actually good ? I would really make a balanced and interesting Lybia (maybe should we modify some resources & terrains ?)
- Added some islands in Aegean and Ionian seas
- Deleted Dorylaion
- Moved Skoupoi
- Added Ohrid, Laodikeia, Nikaia, Ammochostos, Naxos, Myrina, Korypho, Zakynthos, Bouthroto & Euchaneia as Byzantine cities
-The three Independant cities at north will be Bulgaria (spawn in 750 ad like Abbasids : units at [no name] city with 1 settler, Plovdivy & Burgas could switch
> The 1st problem is that with all these cities, Byzantium is too instable from the 1st turn, I don't know how to imrpove that, maybe do like the Abbassids : not make full historical territory, let a part as Independant cities ?
Maybe add the earlier-removed markets ? At beginning Byzantium loses almost 200 gold per turn
> Also, how to make these new cities interesting ? I don't really know which resources should be added in order to make a powerful Byzantium but not overpowered :|
Some things to think about (I don't know yet how to work on) :
- Work on regions :
> Add Ionian Islands ; Cyclades ; North Aegean Islands ; maybe make better regions in Northern Greece (split Serbia, add Macedonia ?)
> Maybe make Kara Kum more interesting (less desert ; split into two regions : Kara Kum & Ustyurt (Plateau); https://en.wikipedia.org/wiki/Khwarazm ) and foundable (historical region for Khwarezm & Timur ?), with some indpendant cities along the Caspian sea for example
> Make a more balanced Greece (I watched suggestions on this thread and topographied Greece, it gives me some ideas)
> Modify core, historical & more regions for some civs (and especially for future added civs)
- Modify settlement maps in order to match with this new map
- Make Nikaia and Salonica the 2nd capitals (I hesitate, and should we improve them ?)
- Look for adding others Crusades (maybe other civs, instead of Cyprus rebirth) & attacks along Meditternean sea (including Normans harrying Byzantium)
Is County of Tripoli interesting ? Maybe make Kingdom of Cyprus apart from Jerusalem ?
- Look for Battle of Manzikert, and Seljuk barbs (maybe instead of this help the civ to expand ?)
- Look for adding some civs :
* Mongols, for Ilkhanate+Golden horde+Chagatai instead of Barbs, 1223 AD switch or invade ? [historically Sogd and around conquest], long-lived enough to make a cool civ until 1345
We said that some of these civs could be full civs, some research is needed
- Maybe make the respawned civs fully playable and without any link with their precessors
- Work on Northern Red sea (make more coastal cities foundables, add some ressources)
Things that we have already talked about earlier :
- Add Bulgaria (750 AD, core Bulgaria, spawning, maybe at war with Byzantium) ; Serbia (780 AD, core Serbia, spawning, maybe at war with Bulgaria &/or Byzantium) Venetians (1204 AD, core Thrace, switch ; we should make the Crusade bigger in order to make Constantinople defense really hard, and add invading boats around Crete, Northern Aegean Islands, Epirus, Cyprus, Ionian Islands, coastal Serbia)
Because Latin empire was really short-lived, merge Latin Empire & Venice could be better
- Make Byzantium shorten if Constantinople is taken : Thrace, Thessalia, Morea, Central Greece, Cyclades switch to Latins ; Lycia & Paphlagonia switch to Rum ; remaining Byzantine Despotate & Empire are merged into one post-Byzantine empire, core are Epirus, Asia, Bythnia, Trebizond (+ Pontus ?), other keep being historical, Contantinople retaking restablish original areas ; if not nothing happens
All this could upset original Byzantium rebirth at 1261, what could we do instead ?
- Work on Buyids, Portugueses, Bahmanids & Zengids
- Add Saffarids, Kara Koyunlu, Funj Sultanate (?)
- Put Jeddah and move Mekkah (what about Medina & surrounding ?)
- Add Siwa Oasis and an independant city at beginning (maybe add some resources + modify some terrains to make it interesting ?)
- Work on Nubia & surrounding (split Aksum province ? a lot of other things...)
Are SoIX_Maps.txt & SoIX_CityNameManager.txt useful or we can delete them ? Because another .py files do already this :|
What about additionnal Companies ? I didn't see anything of them (and in the Company GUI, they are out)
I think I said all what I had to say ^^ Any ideas, suggestions, or something else to say ?
I'm preparing the sourceForge project (with a SVN
because of all things to do), it will come in some days, with additionnal files : changelog and futures projects
Sorry for late answer, I had a lot of problem with my LAN card coupled with school and time missing :/
So, I'm still working on dictionnaries (Byzantine Greek almost finished, some city names places revised), and I'm trying to understand how city renaming works (after X year, the city has another name), maybe some advice ?
Also, I'm studying possibilities of the map reworking, actually I've done this :
Spoiler :
- Added Mersa Brega and Sidi Rafaa
- Revised some terrains and resources (removed grasslands, put plains & semi-deserts)
Is this actually good ? I would really make a balanced and interesting Lybia (maybe should we modify some resources & terrains ?)
Spoiler :
- Added some islands in Aegean and Ionian seas
- Deleted Dorylaion
- Moved Skoupoi
- Added Ohrid, Laodikeia, Nikaia, Ammochostos, Naxos, Myrina, Korypho, Zakynthos, Bouthroto & Euchaneia as Byzantine cities
-The three Independant cities at north will be Bulgaria (spawn in 750 ad like Abbasids : units at [no name] city with 1 settler, Plovdivy & Burgas could switch
> The 1st problem is that with all these cities, Byzantium is too instable from the 1st turn, I don't know how to imrpove that, maybe do like the Abbassids : not make full historical territory, let a part as Independant cities ?
Maybe add the earlier-removed markets ? At beginning Byzantium loses almost 200 gold per turn
> Also, how to make these new cities interesting ? I don't really know which resources should be added in order to make a powerful Byzantium but not overpowered :|
Some things to think about (I don't know yet how to work on) :
- Work on regions :
> Add Ionian Islands ; Cyclades ; North Aegean Islands ; maybe make better regions in Northern Greece (split Serbia, add Macedonia ?)
> Maybe make Kara Kum more interesting (less desert ; split into two regions : Kara Kum & Ustyurt (Plateau); https://en.wikipedia.org/wiki/Khwarazm ) and foundable (historical region for Khwarezm & Timur ?), with some indpendant cities along the Caspian sea for example
> Make a more balanced Greece (I watched suggestions on this thread and topographied Greece, it gives me some ideas)
> Modify core, historical & more regions for some civs (and especially for future added civs)
- Modify settlement maps in order to match with this new map
- Make Nikaia and Salonica the 2nd capitals (I hesitate, and should we improve them ?)
- Look for adding others Crusades (maybe other civs, instead of Cyprus rebirth) & attacks along Meditternean sea (including Normans harrying Byzantium)
Is County of Tripoli interesting ? Maybe make Kingdom of Cyprus apart from Jerusalem ?
- Look for Battle of Manzikert, and Seljuk barbs (maybe instead of this help the civ to expand ?)
- Look for adding some civs :
* Mongols, for Ilkhanate+Golden horde+Chagatai instead of Barbs, 1223 AD switch or invade ? [historically Sogd and around conquest], long-lived enough to make a cool civ until 1345
Spoiler :

We said that some of these civs could be full civs, some research is needed
- Maybe make the respawned civs fully playable and without any link with their precessors
- Work on Northern Red sea (make more coastal cities foundables, add some ressources)
Things that we have already talked about earlier :
- Add Bulgaria (750 AD, core Bulgaria, spawning, maybe at war with Byzantium) ; Serbia (780 AD, core Serbia, spawning, maybe at war with Bulgaria &/or Byzantium) Venetians (1204 AD, core Thrace, switch ; we should make the Crusade bigger in order to make Constantinople defense really hard, and add invading boats around Crete, Northern Aegean Islands, Epirus, Cyprus, Ionian Islands, coastal Serbia)
Because Latin empire was really short-lived, merge Latin Empire & Venice could be better
- Make Byzantium shorten if Constantinople is taken : Thrace, Thessalia, Morea, Central Greece, Cyclades switch to Latins ; Lycia & Paphlagonia switch to Rum ; remaining Byzantine Despotate & Empire are merged into one post-Byzantine empire, core are Epirus, Asia, Bythnia, Trebizond (+ Pontus ?), other keep being historical, Contantinople retaking restablish original areas ; if not nothing happens
All this could upset original Byzantium rebirth at 1261, what could we do instead ?
- Work on Buyids, Portugueses, Bahmanids & Zengids
- Add Saffarids, Kara Koyunlu, Funj Sultanate (?)
- Put Jeddah and move Mekkah (what about Medina & surrounding ?)
- Add Siwa Oasis and an independant city at beginning (maybe add some resources + modify some terrains to make it interesting ?)
- Work on Nubia & surrounding (split Aksum province ? a lot of other things...)
Are SoIX_Maps.txt & SoIX_CityNameManager.txt useful or we can delete them ? Because another .py files do already this :|
What about additionnal Companies ? I didn't see anything of them (and in the Company GUI, they are out)
I think I said all what I had to say ^^ Any ideas, suggestions, or something else to say ?
I'm preparing the sourceForge project (with a SVN

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