[to_xp]Gekko said:
@naf4ever: ok, it seems like markV need a bit of tweaking. I'll keep that in mind
btw, the movement is very easy to modify too. open up the same old Civ4UnitInfos.xml file , look for the markV entry ( search for <Class>UNITCLASS_MARKV ) , then inside its entry search for a tag that says:
<iMoves>3</iMoves>
and change the 3 to 1.
Hello Gekko. Thank you for not only putting a lot of time into this mod, but presenting it and taking on the ongoing barrage of requests and "opportunity comments"! I'll bet there are times where you
!
A couple things over here:
1. There have been several times where the Yield Toggle does not work, but then later in the game works again! Actually, the yield says on. So it's not a big issue, but a minor minor minor annoyance.
2. It would be neat to change unit movement settings in the console somehow, either at startup, or inside a Sevopoedia type setting.
3. Perhaps this is in the normal game too, but I notice that the software picks the religion(s) in my empire, where I want to pick my own, and have ONE consistent religion...Even when the citizens are 100% my nationality, and I have closed borders with everyone else. Yes, you can change the religion of a particular city AFTER the fact, I merely want the choice before hand. BTW, this happens even before special buildings are made. If this is in the normal game too, just tell me that's life!
4. And my old request packaged differently: Can you have in your game speed radio button choices, a very quick play, and quick play? When my family and I do MP, it takes 3+ even with the vanilla's Quick Play.
Regards & Thanks
,
John