I have tried Real Strategy for around 2 weeks. AI+ for a long time.
I think I prefer AI+ for games where I know I will be warmongering.
I like Real Strategy for peaceful games. I had 2 AIs almost trigger an early victory (one science, one culture) and that almost caught me off guard.
That said, my experience for Real Strategy is small sample size wise. I like em both, but some games with AI+ the AI will give me a really good fight and I really like that. Reminds me of Vox Populi mod a little bit. I hope Firaxis gives the .dll to the modders soon, so that the AI can be programmed the same way Vox Populi is, and we can get REALLY serious challenges from the AI. Vox Populi is so tough I do not think I can beat Immortal or Deity.
I have tried Real Strategy for around 2 weeks. AI+ for a long time.
I think I prefer AI+ for games where I know I will be warmongering.
I like Real Strategy for peaceful games. I had 2 AIs almost trigger an early victory (one science, one culture) and that almost caught me off guard.
I have tried VP and was quite unimpressed. I mean, it is definitely harder but I hate the way it is made harder. VP makes all AI insanely furious and constantly invading human player again, and again, and again, even when they have no chance of victory they launch suicidal attacks just to make human victory harder. It is really goddamn annoying and breaks my immersion quite a bit.
I'm not even sure if it improves tactical AI that much, I watched VP AI-only match and could see on several occasions how for example Zulu's attack city with 6 crossbows but no melee units to take it...
For 20 turns. Also at some point all civs were so insane about wars that there were barely any military units left alive on the map, and AI still declares wars on each other with their pathetic armies incapable of taking even one city.
There is a good thread in the Vox Populi subforum here, where the creator explains why this is. I cannot do his post justice but the gist I got out of it was that, "Do you want the AI to try and win or sit there and give up?" It makes logical sense to me, even if it is a deep departure from a regular Civ game.The AI is going to try anything it can to regain anything you take from it. The best way to make them irrelevant as Marbozir likes to say, is to beat them down until your war score is about 100 or close to it and make them a vassal. Even then some of the AIs personalities as vassals will do things to stab you in the back even if they cannot declare war on you (like Iroquois and Denmark), like vote for sanctions at the world congress against you. Wiping them out completely can make you a monster public opinion wise too, making them all attack you. It can be really difficult to balance out things. If you do not prepare well enough they can stop you dead in your tracks even with the widest empire in the game, by demolishing your economy. You cannot ignore getting delegates or diplomacy if you wanted to. You have to play very well rounded the entire game, unlike regular civ games.
Yeah, but I simply dislike this design philosophy. Maybe if it would be setup option "raging AI" on top of more basic AI upgrades...
I don't play civ games to conquer the entire map or torture myself with insane difficulty. I play civ to create fun civilizations and look how the world develops around me, to see another world history, and im the end have some decent challenge with victory.
VP ruins both as the entire world bends to deal me as much pain as possible, to hell with immersion and sandbox.
When I installed VP I expected it to make AI smarter without dramatically changing the nature of the game, instead it turns the game into something else entirely.
I really hope that whoever makes major AI dll mod for civ6 he/she remains minimalist and "merely" upgrades tactical and strategic AI skills, not changes their fundamental nature and purpose in the game.
I've used both.
Pre Gathering Storm -- I liked AI+, as another poster stated, it is great for warmongering.
Post Gathering Storm -- I have exclusively used Real Strategy. The traits of the AI feel more in line with expectations (if you start next to Mongolia, you will be in a fight, etc.) In these games, at Immortal and above, I am currently 1 win and 4 losses using a mix of Real Strategy, Smoother Difficulty, and FortifAI (which I also highly recommend). Combat AI is still subpar, but the AI's ability to win thru Science and Culture is enhanced greatly.
Sounds like what would work is a hybrid "Real Strategy AI+" mod since from what I read AI+ is more on the tactical side, Real Strategy on the strategy side.