Jarlaxe Baenre
Emperor
I did it for all 3 of the German UHVs in my HRE modmod. (Unreleased because no one could use it)
I have been back all the time! I'm afraid I'm a fundamentalist Rhyean, so I will only mod Rhyes mod (does that make any sense).Oh, you're back! Many prayers have been answered, I can assure you.
I would like to urge you to make a new mod-scenario for the RFC Epic/Marathon mod-mod! (Chances are that the war declaration error won't even show up if you use a different SDK setup?)
There was a vote a while ago that Greek Fire UP should be expanded for one. There are also various small graphical improvements(Byz icon instead of greek etc.).Yes! You're back! Now we can have Byzantines again! And what are these improvements you might add?
I have been back all the time! I'm afraid I'm a fundamentalist Rhyean, so I will only mod Rhyes mod (does that make any sense).
There was a vote a while ago that Greek Fire UP should be expanded for one. There are also various small graphical improvements(Byz icon instead of greek etc.).
Yeah, that's the one I will use. Thanks.A while back I made a little addon that changed the Greek button to a Byzantine one.
Don't forget that RFC:E/M is still in development - unlike the last/final official version. The current version already has bug fixes not included in Rhye's version.You can play regular speed on RFC E/M. But there is less waiting (autoplay and AI playing out turns) because there are a number of speed improvements.
I still think you've just gotten some wires crossed in the WBS, or something...
Yeah, this is part of the reason why I'm thinking it could be the WBS. Because all these mods have enabled previously minor Civs to be playable, right? So there is some common setting shared by all mod-mods causing this bug. Did you try simply "cleaning up" the WBS from any superfluous entries? Like only include the bare minimum - and nothing else.It happened in Celtia mod, Irish mod and Korea mod as well afaik.
That's not what I meant. The message consists of two variables, let their name be DECLARANT and DECLARED_ON for convenience. It's definitely possible to find the code that handles or produces these messages, and to check if DECLARANT == DECLARED_ON. In this case, no message would be produced.Leoreth, possible, but we would end up with a game without any war or peace messages.