Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,717
Post notice of your own modules below and/or PM me - I'll add them to the first post. (PM's most reliable.)
1) MODULAR PYTHON - From odalrick. Currently alpha, but functioning.
2) Fall to Pieces - A number of modules from Iceciro. (Check spoiler text for list.)
3) More Great Sage Buildings - By far wanderer. Allows Great Sages to construct four new buildings: Martyr's Ward, Master Alchemist, Controlled Rift, and Djin's Bazaar.
4) Improved Terraforming - From westmastaflash. Requires modular python. Expands functions and uses of Vitalize and Scorch.
5) Spiders - Improved skins for the Archos giant spider units. Blame any heebie-jeebie attack on Beaded Dan.
6) Fort Commanders - westmastaflash. Requires modular python. Forts may be claimed, receive a special Fort Commander unit, and spread culture.
7) D&D Druids - From WarKirby. Requires modular python. A number of changes to Druids, featuring Wild Shapes.
8) Bannor Chain of Command- by xienwolf. Greatly expanded Commander system for Bannor and tech-demo. Included in 051 download, but not active by default.
9) Esus and Empyrean Revised - by Riot Starter. Adds the "Envoy" unit for Empyrean, the "Saboteur" for Esus.
10) Civics Revised - by Riot Started. Currently only revises Slavery. The module enhances the civic via changes to "Slavery" itself and Slaves, plus the addition of a new building.
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Older modules - don't use new system:
1) Tarquelne's FFH2 modules for Fall Further Four modules made Fall Further compatible. Last tested with 043D
2) The Hamstalfar civilization. Attached. Last tested with 050N.
3) WarKirby's Modules for FF. (offsite link). Discussion thread.
4) Semi-modular: Malakim+ Rerelease A number of changes, including tech and Trait, to add flavor and give Malakim a reason to stick to desert. Last tested with 043F
1) MODULAR PYTHON - From odalrick. Currently alpha, but functioning.
2) Fall to Pieces - A number of modules from Iceciro. (Check spoiler text for list.)
Spoiler :
- FlatScions: Cathedral of Rebirth requires Necropolis rather than Hall of the Covenant. No unhealth for Scions from Haunted Lands. Doomsayer and Doomgiver do not lose strength outside of Scion lands.
- FlatLead: This module returns the two leaders from Fall Flat to playability in Fall Further 051 - Camilon Jivorn, the Svartalfar leader, who is Aggressive/Warlord and Xivan T'nava, a four-civ leader who is Charismatic/Usurper.
- Piece of Law: Law II is Valor, and Law III is a very strong angry Host of the Einrajar. Valor can affect undead units (Scions of Patria!).
- Piece of Recon: Gives units access to anti-recon promotions, Surround I and Surround II. It also removes the bonus XP from the Austrin's Exploration Guild.
- Naval Antics: Intended to make the AI play the naval game correctly. It removes the Crew promotions and increases the cargo space on ships designed to move units by one.
- Serious Business: Changes the icons of the civics that are ni! taken from Monty Python, the quote for Swampdwelling (the same), ni! changes Guybrush Threepwood into a respectable hero, and changes the Inquisition icon and sound effect. Ni.
3) More Great Sage Buildings - By far wanderer. Allows Great Sages to construct four new buildings: Martyr's Ward, Master Alchemist, Controlled Rift, and Djin's Bazaar.
4) Improved Terraforming - From westmastaflash. Requires modular python. Expands functions and uses of Vitalize and Scorch.
5) Spiders - Improved skins for the Archos giant spider units. Blame any heebie-jeebie attack on Beaded Dan.
6) Fort Commanders - westmastaflash. Requires modular python. Forts may be claimed, receive a special Fort Commander unit, and spread culture.
7) D&D Druids - From WarKirby. Requires modular python. A number of changes to Druids, featuring Wild Shapes.
8) Bannor Chain of Command- by xienwolf. Greatly expanded Commander system for Bannor and tech-demo. Included in 051 download, but not active by default.
9) Esus and Empyrean Revised - by Riot Starter. Adds the "Envoy" unit for Empyrean, the "Saboteur" for Esus.
10) Civics Revised - by Riot Started. Currently only revises Slavery. The module enhances the civic via changes to "Slavery" itself and Slaves, plus the addition of a new building.
****
Older modules - don't use new system:
1) Tarquelne's FFH2 modules for Fall Further Four modules made Fall Further compatible. Last tested with 043D
- Calabim Assassin and Shadow UUs.
- Holy Warriors - UUs for each religion rather than each alignment.
- Blasted Garden - a Reagent supplying Wonder.
- Salt Golem - Ocean-going golem.
- Battlemage - Amurite UUs: Siegemages for Catapult, Battlemage for Arqubuser, War Wizard for Cannon.
2) The Hamstalfar civilization. Attached. Last tested with 050N.
3) WarKirby's Modules for FF. (offsite link). Discussion thread.
4) Semi-modular: Malakim+ Rerelease A number of changes, including tech and Trait, to add flavor and give Malakim a reason to stick to desert. Last tested with 043F