muxec
Prince
Recently I played with pure espionage economy and I like it. While not always optimal it is fun and challenging. While I still lose some games I'm feeling comfortable enough with it to win most monarch game without researching anything past classical era by myself. I'll try to win this one too justify the thread title. 
The game rules and guidelines:
Random leader. We can get lucky with Gilgamesh, Suleiman or Freddy, but we can also get Capac who is while great not the best leader for EE.
We can only research worker techs (Monarchy and IW are worker techs, Alphabet and, if start or race suck, Code of Laws. The rest must be stolen.
To make things simpler and to avoid isolated starts we play on large Pangea, just enough targets to spy.
Our first GP will be GSpy from the wall of greatness, but we can build wonders that give other GPs in different cities, while spy specialists are preferred non-spies (except for scientists) are allowed.
Gspy specialists will be used for Scotland Yards.
We must favor settling GGs, attaching is allowed but not encouraged.
We can declare war but will try to avoid declaring in early game. We will try to play defensively early.
That's it unless I forgot something.
Alt-Tabing to civ and rolling a new start. Random events and barbs and huts are on.
Glorious leader is glorious:
Recently I played with pure espionage economy and I like it. While not always optimal it is fun and challenging. While I still lose some games I'm feeling comfortable enough with it to win most monarch game without researching anything past classical era by myself. I'll try to win this one too justify the thread title.
The game rules and guidelines:
Random leader. We can get lucky with Gilgamesh, Suleiman or Freddy, but we can also get Capac who is while great not the best leader for EE.
We can only research worker techs (Monarchy and IW are worker techs, Alphabet and, if start or race suck, Code of Laws. The rest must be stolen.
To make things simpler and to avoid isolated starts we play on large Pangea, just enough targets to spy.
Our first GP will be GSpy from the wall of greatness, but we can build wonders that give other GPs in different cities, while spy specialists are preferred non-spies (except for scientists) are allowed.
Gspy specialists will be used for Scotland Yards.
We must favor settling GGs, attaching is allowed but not encouraged.
We can declare war but will try to avoid declaring in early game. We will try to play defensively early.
That's it unless I forgot something.
Alt-Tabing to civ and rolling a new start. Random events and barbs and huts are on.
Glorious leader is glorious:
Normally I would play a specialist economy with him. He is not the worst pick for EE but not the best one either.
And here is the start:
Nice one...
**Must resist... the urge .. to play ... specialist economy**
In all of my previous games as Pericles I had Tokugawa next to me, let's hope this is the case in this game.
I think I will settle in place and go Agri->Mining->Masonry->BW
I hope we have a good zealot, a good techer, a wonder spammer and Tokugawa nearby.

The game rules and guidelines:
Random leader. We can get lucky with Gilgamesh, Suleiman or Freddy, but we can also get Capac who is while great not the best leader for EE.
We can only research worker techs (Monarchy and IW are worker techs, Alphabet and, if start or race suck, Code of Laws. The rest must be stolen.
To make things simpler and to avoid isolated starts we play on large Pangea, just enough targets to spy.
Our first GP will be GSpy from the wall of greatness, but we can build wonders that give other GPs in different cities, while spy specialists are preferred non-spies (except for scientists) are allowed.
Gspy specialists will be used for Scotland Yards.
We must favor settling GGs, attaching is allowed but not encouraged.
We can declare war but will try to avoid declaring in early game. We will try to play defensively early.
That's it unless I forgot something.
Alt-Tabing to civ and rolling a new start. Random events and barbs and huts are on.
Glorious leader is glorious:
Recently I played with pure espionage economy and I like it. While not always optimal it is fun and challenging. While I still lose some games I'm feeling comfortable enough with it to win most monarch game without researching anything past classical era by myself. I'll try to win this one too justify the thread title.

The game rules and guidelines:
Random leader. We can get lucky with Gilgamesh, Suleiman or Freddy, but we can also get Capac who is while great not the best leader for EE.
We can only research worker techs (Monarchy and IW are worker techs, Alphabet and, if start or race suck, Code of Laws. The rest must be stolen.
To make things simpler and to avoid isolated starts we play on large Pangea, just enough targets to spy.
Our first GP will be GSpy from the wall of greatness, but we can build wonders that give other GPs in different cities, while spy specialists are preferred non-spies (except for scientists) are allowed.
Gspy specialists will be used for Scotland Yards.
We must favor settling GGs, attaching is allowed but not encouraged.
We can declare war but will try to avoid declaring in early game. We will try to play defensively early.
That's it unless I forgot something.
Alt-Tabing to civ and rolling a new start. Random events and barbs and huts are on.
Glorious leader is glorious:
Normally I would play a specialist economy with him. He is not the worst pick for EE but not the best one either.
And here is the start:
Nice one...
**Must resist... the urge .. to play ... specialist economy**
In all of my previous games as Pericles I had Tokugawa next to me, let's hope this is the case in this game.

I think I will settle in place and go Agri->Mining->Masonry->BW
I hope we have a good zealot, a good techer, a wonder spammer and Tokugawa nearby.
