PsychopathicWarmonger
Warlord
- Joined
- Dec 11, 2016
- Messages
- 169
Hi all.
I posted a thread on beating Noble, and have sinced brushed through Prince with relative ease, but after over a dozen attempts at Monarch I can't seem to beat the AI.
I usually thrive Early-Game, achieving all of the goals that I wish to achieve by the time I wish to achieve them, up until about Code of Laws into Civil Service.
I find myself deprived of finances in the early part of Mid-Game (0-1000AD) and slip behind the AI in terms of techs and power.
In one game in particular I found myself low on finances despite having over half a dozen cities devoted to Commerce. (?)
So I've decided to ask for help once again.
I'm intending on a Domination victory (of course) with the hope of having my rivals subdued before I have Assembly Line researched, with the hope of conquering a couple before Gunpowder.
I'd like to prioritise commerce and resourcefulness with city locations (I've previously had whole swathes of land in my empire empty due to lack of food or unfavourable biomes), as these seem to be the areas which I've been falling down on consistently.
So here we go;
Peter. Nice guy, good fun at a party.
Philosophical means favourable GPs.
Expansive means favourable workers and a higher health cap - useful later in the game, before acueducts.
Mining allows us to immediately take advantage of clear hills, and puts us one step closer to Bronze Working.
Hunting makes Archery one less step away already, and more importantly it makes Fur, Ivory, and Deer accessible immediately.
Which is all too good, as we have Fur and empty hills in our BFC with our start.
Although unfortunately we have a coastal start, and we don't have Fishing yet.
Due to the cold region of the map we are in, I expected Deer is nearby somewhere. I suppose that I should move my Scout 1NW, to wager if there's anything worthwhile moving inland for, as the Crab only supplies 4F each, and if we're working the Fur, we may be down 2F off-the-bat.
Based on the Ice I seen just south of our vision, a Northward expansion is where we ouhgt to be going, to warmer lands with better foods.
Edit: Apologies, forgot my mods and saves. XD
I'm using BAT 4.1,
and the map is just plain standard Continents, with no events or huts, aswell as spies returning to nearest cities.
I posted a thread on beating Noble, and have sinced brushed through Prince with relative ease, but after over a dozen attempts at Monarch I can't seem to beat the AI.
I usually thrive Early-Game, achieving all of the goals that I wish to achieve by the time I wish to achieve them, up until about Code of Laws into Civil Service.
I find myself deprived of finances in the early part of Mid-Game (0-1000AD) and slip behind the AI in terms of techs and power.
In one game in particular I found myself low on finances despite having over half a dozen cities devoted to Commerce. (?)
So I've decided to ask for help once again.
I'm intending on a Domination victory (of course) with the hope of having my rivals subdued before I have Assembly Line researched, with the hope of conquering a couple before Gunpowder.
I'd like to prioritise commerce and resourcefulness with city locations (I've previously had whole swathes of land in my empire empty due to lack of food or unfavourable biomes), as these seem to be the areas which I've been falling down on consistently.
So here we go;
Spoiler :

Peter. Nice guy, good fun at a party.
Philosophical means favourable GPs.
Expansive means favourable workers and a higher health cap - useful later in the game, before acueducts.
Mining allows us to immediately take advantage of clear hills, and puts us one step closer to Bronze Working.
Hunting makes Archery one less step away already, and more importantly it makes Fur, Ivory, and Deer accessible immediately.
Which is all too good, as we have Fur and empty hills in our BFC with our start.
Although unfortunately we have a coastal start, and we don't have Fishing yet.
Spoiler :

Due to the cold region of the map we are in, I expected Deer is nearby somewhere. I suppose that I should move my Scout 1NW, to wager if there's anything worthwhile moving inland for, as the Crab only supplies 4F each, and if we're working the Fur, we may be down 2F off-the-bat.
Based on the Ice I seen just south of our vision, a Northward expansion is where we ouhgt to be going, to warmer lands with better foods.
Edit: Apologies, forgot my mods and saves. XD
I'm using BAT 4.1,
and the map is just plain standard Continents, with no events or huts, aswell as spies returning to nearest cities.
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