Ok, here are my thoughts on how I would proceed with this game:
Bismarck is Industrious and Expansive and we have a coastal start with basically two main islands to work with. All of our early cities are going to be coastal. The Great Lighthouse is thus a large priority. With cheap forges The Colossus is also going to be a boon to our empire. We don't have very many good cities though so we are going to be relying heavily on our subpar capital. How do we get the most out of our capital???
My plan is as follows:
1) Make heavy use of trade routes. The GLH is a start, but my plan is to put the ToA in the capital to boost trade routes.
2) After ToA I plan to hit the Oracle-->MC but will delay the Colossus slightly.
3) 3rd wonder will be the GLH
4) Ok, with GLH and ToA in place we need a few more things to get the most out of our trade route-focused capital. We need a large capital (HR + health). We need more cities. We need currency. We need a (cheap) harbor. We need a (cheap) granary. We also need the colossus and I also plan to put Moai in our capital for +1 commerce and +1 hammer for each of our many coastal tiles. Once all of this is done our capital will be quite respectable and will also generate gp for us. I would like to add the pyramids too, but I don't think it is going to happen in this game. Our capital is low production and our other priorities are high. If the AI delays it we could still nab it later. If we get a GM with our first gp I would plan to use him to bulb currency so we can focus on self-researching monarchy and compass. If we get a GP I would settle him for the hammers, which we desperately need more of.
Anyway, that is a summary of my "plan" that takes advantage of the synergy between industrious and expansive by focusing on a large, vertical growth, trade-route focused, wonder-spammed capital. I think we need to rely heavily on such a capital because of the subpar territory we have. We won't be able to expand horizontally much early so we should focus instead on getting our capital as good as possible imo.
So, here is how my round went to 2000BC:
I teched fishing-myst-polyth-bw-priest-wheel-pottery-sailing
I got a negative random event that I could do nothing about:
I timed the build of my/our first worker as follows:
I put my focus into the ToA, but it did not complete before 2000BC.
Here is my/our capital at 2000BC:
And here is my/our empire at 2000BC (I popped a scout in the hut on the other island):
So, so far so good. Once ToA comes in I'll focus on the Oracle. I plan to whip the ToA and put the overflow into the 3rd workboat to help with future whipping and regrowth.
That's all I've got so far. Looking forward to now reviewing the other entries.