Mongolia

Does annexing CS give you warmonger penalty atm?
 
The mongol Ua bonus needs a buff and it is getting one. We’ve slowly increased the potency of bullying but we left their UA behind.

G
Why don't we just get rid of it? I mean, annexing a city state means you can't demand tribute from it again. So inherently I think there's something wrong with it. The Skirmisher part of the UA is probably powerful enough to carry it.
 
Another solution is, instead of annexation, Mongolia gets Golden Age points with their heavy tributes. Don't know what value is reasonable but it's not a complete change and they can still gain the bonuses of heavy tributes which Authority emphasizes.
 
I kinda like the city state annexation though. Makes them more unique. A permanent yield boost (on capital? per city?) depending on the annexed city state type sounds good to me.
 
It is actually a long time i consider Mongolia a very awkward civ. As AI they usually do okay, but in human hands it is very strange cause you usually do not want to annex City-States, it is good to have several of them nearby.

Maybe Mongolia should work similar to Autocracy T3 tenet? So that you can get some influence on CS when you bully them? it would be quite a fun civ then
 
What if heavy tribute caused Mongolia to establish a sphere of influence in a CS that lasted until they lost a war? (Same as aztec winning.) Allowing them to still bully the CS would be good too.

That will be too strong...
That sounds like a great solution to me actually. Heavy tribute locks you into friend-zone (but not ally), and no one can take them from you?

Can you elaborate on why that would be OP? It sounds situationally weaker than annexing, since you don't get access to their resources or their vote, but it stays true to Mongolia's role as the anti-diplo victory civ, because he can lock others out
 
I was thinking ally, because it's more equally valuable between players and AI.

As for it being OP, remember that it's got a 50 turn cooldown IIRC. That's a pretty strict limitation. Add in the ability to break their influence apart if you defeat them and it's a balanced mechanic with better counterplay than currently that might even need a shorter cooldown than 50 turns.
 
Turning Mongols into a diplomatic civ is weird, but I hate the annexation ability. It'd be ideal to have Mongols have all three options (annex, bully, megabully), but I doubt UI will allow such devious chicanery. The only problem is that steps heavily on Austria's turf.
 
Turning Mongols into a diplomatic civ is weird, but I hate the annexation ability. It'd be ideal to have Mongols have all three options (annex, bully, megabully), but I doubt UI will allow such devious chicanery. The only problem is that steps heavily on Austria's turf.
Mongols had the largest empire in the world, but they didn't rule their borders. Those were simply tributed. Having extra delegates sounds really weird, though. What if heavy tribute simply raised influence while getting the tribute, as if a great diplomat was used? I think this can be easier to implement.
 
maybe tributing could erode everyone ELSE's influence with that CS, along with yours. EVERYONE loses 30 influence with XX when Mongolia tributes. Maybe you could increase that to -60 if you have a pledge to protect that CS, and Mongolia tributes it anyways.
 
Turning Mongols into a diplomatic civ is weird
I look at it more as an even looser grip on the city/territory than puppeting. They were a big empire and not all areas had equal amounts of attention payed to them.

Also gameplay-wise diplomacy is the best combination with military, so this is also the buff they need.

Having extra delegates sounds really weird, though.

I mean if the Mongol Empire was still around and huge they would have a huge amount of influence in modern politics.

maybe tributing could erode everyone ELSE's influence with that CS, along with yours. EVERYONE loses 30 influence with XX when Mongolia tributes. Maybe you could increase that to -60 if you have a pledge to protect that CS, and Mongolia tributes it anyways.

My goal is to make it similar to a annexation, but more balanced between players/AI. I feel like even ignoring diplomacy otherwise having a few semi-permanent city-state allies is a nice boon, but that ability requires much more effort and really shifts the civ's balance.

Basically your idea requires much more investment from Mongolia than mine, which enhances their current strategy.
 
These ideas aren’t the friendliest for the AI.

I think just buffing the potency of the bully annex is all we need.

G
How exactly can you buff its potency? Are you going to add yields to it?
The other idea is just removing it, honestly. Even if annexing is powerful, it ruins the possibility of going Statecraft, denies yourself further tribute opportunities and Quests. I think the Mongols would be fine with the simplicity of the Mounted Ranged component of their UA.
 
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