[NFP] Monopolies and Corporations Game Mode Discussion Thread

I guess the extra Tourism simulates the unique products of a Civilization. Like how China was known for Silk, Venice their glass, and for Mali its gold. It's natural that people would want to go travel to these lands in the interest of these quality products.
I see nothing natural about it. There is a tourism for pleasure and tourism for business called trade. Now having superior culture is very different from sitting on a rare resources. They need to introduce Economic victory instead of tying two different concepts to the same victory type ..
 
Just got my second accidental tourism victory from monopolies on a playthrough with quite a small amount of tourism. I think I will avoid this mode unless it's toned down, which is a shame because I like the idea.
 
I have not done a full play through of the new game mode, but am currently playing through the new game mode in multiplayer with a mix of humans and immortal difficulty AI. I normally just focus on science and military in multiplayer because you are too easy to invade if you go for a culture or religious victory. Does this new game mode finally make culture victories possible in multiplayer? N.B. the human players are good and have beaten the AI on deity difficulty many times.
 
If you can control multiple monopolies on luxuries your tourism should explode due to the broken multipliers (500-1500%).
But you still need BASE tourism yields to multiply.
 
How do you make a corporation? I had a city with an improved resourse, an industry on another copy of the resource in same city, and a great merchant. But I couldn't figure out how to use the great merchant to make a corporation???
 
How do you make a corporation? I had a city with an improved resourse, an industry on another copy of the resource in same city, and a great merchant. But I couldn't figure out how to use the great merchant to make a corporation???

Put the GM on the same tile as the industry and then it should have a build charge like a Builder that you can use.
 
How do you make a corporation? I had a city with an improved resourse, an industry on another copy of the resource in same city, and a great merchant. But I couldn't figure out how to use the great merchant to make a corporation???

You need two of one resource for an industry but three for a corporation.
 
How do you make a corporation? I had a city with an improved resourse, an industry on another copy of the resource in same city, and a great merchant. But I couldn't figure out how to use the great merchant to make a corporation???

You need to have at least three copies of the resource, and then you move the GM onto the industry and click the corporation button. If you move the GM on the industry and mouse over it, and it's gray, it will explain why you can't build it. I know this b/c this literally happened to me yesterday lol :)
 
And I was surprised that I won cultural victory three times in a row when I was only conquering and trying to support my military :) It ruined my plans.
 
Put the GM on the same tile as the industry and then it should have a build charge like a Builder that you can use.

You need two of one resource for an industry but three for a corporation.

You need to have at least three copies of the resource, and then you move the GM onto the industry and click the corporation button. If you move the GM on the industry and mouse over it, and it's gray, it will explain why you can't build it. I know this b/c this literally happened to me yesterday lol :)

Thanks, didn't realize I needed a 3rd copy in the same city... That seems quite rare.
 
Thanks, didn't realize I needed a 3rd copy in the same city... That seems quite rare.
You only need 3 copies throughout your whole empire. They can each be located in a different city.
 
Thanks, didn't realize I needed a 3rd copy in the same city... That seems quite rare.
Doesn't have to be the same city, just in your empire.
 
Just got my second accidental tourism victory from monopolies on a playthrough with quite a small amount of tourism. I think I will avoid this mode unless it's toned down, which is a shame because I like the idea.
If you like the game mode but don't like the excessive tourism boost, you can play with it on and just turn culture victory off. Hopefully, just for the time being because...

...I've been away from the forums for a few days because I was actually playing (don't have time to do both) but have they not fixed this yet or announced a patch release date for this? This seems to be the biggest bug that has come along yet as it makes one victory condition not only possible but likely and difficult to avoid very early on, cutting off most of your games when they're just getting started. I'd think they'd highly prioritize fixing this as it kind of breaks the game.

And as for playing with culture victory off to bypass the issue, it works because of another issue that I have in that tourism has no impact on your empire's yields and infrastructure development outside of progressing towards the victory condition (and, perhaps, advancement through the culture tree.) None of the key components towards the other victory conditions are so one-dimensional: a strong military is key to a domination victory, but it also helpful for the other victory conditions as it makes the opposition look elsewhere for conquest allowing you to focus your resources towards infrastructure development, and allows you to get more resources by using that military to gain more territory. Heavy science and production are key to scientific victories but also help every other aspect of the game. And as more and more additions have been added to the game, there's now so many different ways to utilize your faith production to supplement your production, it's like gold but more efficient but slightly less accessible (though still plentiful.) One would think that aside from gaining points towards the victory condition, tourism could also boost your gold income, amenities, and diplomatic relations. But alas, I doubt this will be looked into as we're heading towards the finish line of the 3rd expansion to a game of a franchise which historically makes 2 expansions per game and their sights are probably set on Civ7 by now...
 
There's food for growth and production for building stuff.

Then there are the 2 main resources that fuel advancement: science and culture
And there are 2 resources that pay for stuff: gold and faith (so you get more science and culture)

Tourism gets you tourists. Tourists get you closer to a cultural victory. No need for it do to more.
In the same way building space projects gets you closer to a science victory. (but, one reveals the map and one gives you 10 turns of advancement)
In the same way converting cities get you closer to a religious victory. (some, but not all, religious beliefs provide a bonus for you)

Sure they could add some diplomatic modifiers or trading bonuses towards civs you have fully influenced, just so that it doesn't seem so dry.

I would argue that the game should try to slow you down the closer you get to winning, not giving you more and more bonuses.

The game has too many systems and resources as it is, all feeding into each other, I wouldn't want to see tourism added to this. (I also don't like that you can buy/sell diplo favor)
 
I've been playing with Cultural Victory off, but it does kind of suck in that you really can't play a cultural victory civ right now, if you want to have this mode on. I'm hoping this gets fixed in the February patch, because it doesn't look like it's going to get hotfixed atm.
 
...I've been away from the forums for a few days because I was actually playing (don't have time to do both) but have they not fixed this yet or announced a patch release date for this? This seems to be the biggest bug that has come along yet as it makes one victory condition not only possible but likely and difficult to avoid very early on, cutting off most of your games when they're just getting started. I'd think they'd highly prioritize fixing this as it kind of breaks the game.

No announcements or even an acknowledgement so far. They usually don't fix anything in such a short time, so they probably have to go outside the normal process to get this fixed in the February patch. Let's hope that they do!
 
Wow I am so glad I read this thread before deciding to buy this DLC, because the bugs are redonkulous
 
Okay, really enjoying the new Colonial Victory condition, this time with 4 monopolies on a Large map:
Colonythy de Medici.png

Kinda plays like a scenario at this point, broken, but the gameplay loop with this mode has something entertaining and unique to it. And it fits with my largely thoughtless and rush-y playstyle well, I guess. I didn't have the patience to incorporate La Venta nor Rapa Nui to the "strategy", so some smarter player could probably get some more impressive numbers.
 
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