My first game with monopolies, it was a neat little bonus, kind of fun chasing the monopoly mini-game, and the tourism bonus you got from it helped.
Second game, despite not playing with Heroes and able to plant a monopoly with Maui, was even more broken for tourism. Yeah, I was easily going to win my game, having conquered like 4 AI and easily able to steamroll through the rest. But when you get +1800% tourism modifiers, I ended up winning a tourism game on the same turn as I got my first great work of writing and on the turn that I unlocked Conservation. So, yeah, being able to win by tourism with only one early game relic, no works of writing, no national parks, no rock bands, no seaside resorts, no ski resorts, not even any UI getting tourism, yeah, that just feels a tad wrong. I mean, I didn't even have time to build a stock exchange or a seaport to even build a product from any of my resource monopolies. I basically just conquered my whole continent for 4 100% monopolies (or maybe it was only 3 100%ers and another 7/10 or so one, but still), and then late on, conquered enough of the next continent to secure 2 more 2/2 luxury resources, and I was absolutely rocking it.
I am fine with monopolies granting tourism, but this exponential modifier to it is too much, and the bonuses become too passive. I think you should at the very least have to found a corporation with a resource in order to gain the monopoly bonus from it, so it at least takes an investment. And then even with that, maybe you shouldn't even get a tourism bonus from other civs unless if they have a product of it or something. You need some sort of investment to reap the benefits, since ending a culture victory at turn 166 with Kublai just feels... shallow. Like I didn't deserve the win.
Second game, despite not playing with Heroes and able to plant a monopoly with Maui, was even more broken for tourism. Yeah, I was easily going to win my game, having conquered like 4 AI and easily able to steamroll through the rest. But when you get +1800% tourism modifiers, I ended up winning a tourism game on the same turn as I got my first great work of writing and on the turn that I unlocked Conservation. So, yeah, being able to win by tourism with only one early game relic, no works of writing, no national parks, no rock bands, no seaside resorts, no ski resorts, not even any UI getting tourism, yeah, that just feels a tad wrong. I mean, I didn't even have time to build a stock exchange or a seaport to even build a product from any of my resource monopolies. I basically just conquered my whole continent for 4 100% monopolies (or maybe it was only 3 100%ers and another 7/10 or so one, but still), and then late on, conquered enough of the next continent to secure 2 more 2/2 luxury resources, and I was absolutely rocking it.
I am fine with monopolies granting tourism, but this exponential modifier to it is too much, and the bonuses become too passive. I think you should at the very least have to found a corporation with a resource in order to gain the monopoly bonus from it, so it at least takes an investment. And then even with that, maybe you shouldn't even get a tourism bonus from other civs unless if they have a product of it or something. You need some sort of investment to reap the benefits, since ending a culture victory at turn 166 with Kublai just feels... shallow. Like I didn't deserve the win.