GinandTonic
Saphire w/ Schweps + Lime
- Joined
- May 25, 2005
- Messages
- 8,898
It's based on total number of luxuries? I thought it was total number improved by civs. I had 9 improved, nobody else had any. Well, that would explain it, since I can see at least 9 more on the map that I don't control.
Two improved by you for an industry. Three improved by you for a corp. > 60% of total instances controlled (improved and owned or city state owned) for monopoly. Hit mercantilism and the resources tab will show you a %.
Sea resources are a bit weird since there are many, well spread, instances. Monopolies work multiplied by the number of a resource, but only on civs without access to that resource. So a sea resource monopoly will have a crushing multiplier applied to fewer civs. If you secure the multiplier it's probably game done.