InkAxis
King
- Joined
- Feb 24, 2020
- Messages
- 778
Getting a Monopoly is a very interesting feature in VP, and I thought I could add more flavor and interest to it! Over time, cultures have evolved and changed based on what resources are nearby, and what they build represents that. So now, when you get a Monopoly, you can unlock a building that relates to that Monopoly!
Compatible with Even More Resources for VP and More Unique Components for VP.
Each Building requires a monopoly on at least one resource. For instance, if you have a monopoly on Gems you may build the Jeweler building in cities with that resource nearby. You can also build it if you have a monopoly on several other resources. You can also build it if you have a Monopoly on CS luxuries, but to be balanced you still need to have the resource improved nearby, so CS luxuries aren't as powerful. Indonesia and Brazil have unique luxuries, by default these also have their corresponding buildings. I realized that some people won't like that for balance purposes so if you go into the mod files Core -> Settings you can set the first value to 0 to disable that.
Here are the buildings, sorted by Technology:
(including the Resources from MUC and EMR)
Jeweler:
Spoiler :
Unlocked at Metal Casting
Ornament Workshop
Spoiler :
Unlocked at Engineering
Coinage Mint
Spoiler :
Unlocked at Currency
Hunter's Cabin
Spoiler :
Unlocked at Physics
Apothecary:
Spoiler :
Unlocked at Civil Service
Confectioner:
Spoiler :
Unlocked at Banking
Perfumery:
Spoiler :
Unlocked at Chemistry
Clothier:
Spoiler :
Unlocked at Printing Press
Restaurant:
Spoiler :
Unlocked at Economics
Farmers' Market:
Spoiler :
Unlocked at Navigation
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