More Civilisations

I was looking through the historical civilizations available in the steam workshop and noticed a lack of Asian civilizations. Is anyone considering making a Punjab civilization or a Khmer civilization? Or any of the Southeast Asian kingdoms, I was kind of surprised that only Siam and Indonesia where represented in the official Civilization sides.

On that note, I'm working on a Burmese Civ.
 
I was looking through the historical civilizations available in the steam workshop and noticed a lack of Asian civilizations. Is anyone considering making a Punjab civilization or a Khmer civilization? Or any of the Southeast Asian kingdoms, I was kind of surprised that only Siam and Indonesia where represented in the official Civilization sides.

I'm pretty sure someone's already done Khmer.
 
I suggest you read through the topic - one of our big projects at the moment is an India split, which adds an extra four civs from India and turns the current India civ into a modern civ, with a Gurkha UU

Wait, Gurkha? Ain't those Nepalese?
 
I suggest you read through the topic - one of our big projects at the moment is an India split, which adds an extra four civs from India and turns the current India civ into a modern civ, with a Gurkha UU

Cool! I'm looking forward to seeing that. I was a history major in college and Asian civilizations were my favorite to learn about.
 
Wow, I just wanted to say I am absolutely blown away by these civs. I played a cultural Tibet game the other day, and it was one of the most unique and interesting experiences I've ever had playing Civ. Going to try out the Nazca today, I think.

I just had a couple bits of feedback I wanted to share.

1. With the Tibet civ, it was very difficult sometimes to keep track of what units were giving me what culture, exactly. I'm guessing adding the correct information to their unit text would be difficult? It would make them much more fun to play and plan with.

2. Is the horseman replacement supposed to be spammable? It doesn't require horses right now, so you can just crank them out and gain oodles of culture and a comparably stronger military than pretty much anyone else in the classical era, if you've got hills.

3. On the Polynesians - and specifically the Maori. I read somewhere that you were going to split up the Polynesians, which I wholeheartedly approve of. I did want to make a couple points regarding the Maori, though. Firstly, that I and many others, I think, would argue the most incredibly ability of that civilization was its adaptability. The Maori had an incredible ability to adapt - they had to, because food was scarce on New Zealand after the first couple hundred years. The terrain and climate did not work for their traditional Polynesian crops, and so they had to rely on the native moa bird - which became extinct rather quickly. They became a society that was adept at taking any advantage it could get over its adversaries, and not blinking an eye at innovation. This aided them when European conquest came - they adopted guns nearly as soon as they were exposed to them, and by 1820 (roughly twenty years after major and prolonged contact) had developed forts and defenses against cannons. They were one of the few societies that came into contact with Europeans and achieved a roughly equal treaty with them after a protracted and fairly even war. There were other factors of course - the distance to Europe weighing heavily among them, but the Maori's capacity for innovation must be counted paramount among their virtues.

That's what I wanted to say. I hope that in designing them, you take this into mind - rather than focusing purely on their reputation as war-like peoples. They were, because they had to be - as I said, resources were scarce. But that war-like nature also folded into a technological and social adaptability. So maybe a war-and-tech-bent civ? That would be best for them, I think.

Anyway, don't mean to tell you how to build your civs... I just see a lot of misunderstanding of that particular society a lot, and I wanted to throw that out there. Thanks for your time.
 
Re: Nazca, have you thought about doing what Firaxis did with the Trading Posts and making more than one model for the Geoglyph?
 
There are a couple already. There are Monkey, Spider, etc. variants.
 
Oh, sorry. I just guessed that everything was a spider from the screenshots.
 
Yeah, the screenshot is mostly bad luck really... The bad thing with Random is that sometimes it manages to repeat badly :P
 
Looks like noone will bother with me...

Sorry to hear that. We're all just busy.

You could learn to mod yourself, it's not that hard (or at least non-Lua modding isn't, anyway).
 
(or at least non-Lua modding isn't, anyway).
I honestly think it's the lack of a good tutorial. It's hard to get into the proper mindset the first time you work with Lua; but afterwards it's rather simple IMHO.

Anyway progress report! Unfortunately due to a lack of data I've had to modify this unit slightly, but:

Gck7K6t.png

Introducing the Kyundaw Conscript! Burma's Unique Unit. Being based off the Kyundaw system of conscription established during the Pagan Empire; the Kyundaw Conscript replaces the Swordsman and is identical to it, except while adjacent to cities (both friendly and enemy), it gets +3 Combat Strength and heals an extra +5 per turn. (subject to change :p)

This bonus is retained on upgrade.
 
Absolutely Beautiful.
 
I honestly think it's the lack of a good tutorial. It's hard to get into the proper mindset the first time you work with Lua; but afterwards it's rather simple IMHO.

Really? I might try it sometime... although trait creation without it is actually quite diverse.

Re: icon, brilliant as usual... does it mean that Pouakai's next civ is Burma?
 
Sorry to hear that. We're all just busy.

You could learn to mod yourself, it's not that hard (or at least non-Lua modding isn't, anyway).

"you stay where you are and i stay where i am" K.Ulmanis
I have no idea how to mod and im not patient enough to go trough 100 hrs of testing
 
"you stay where you are and i stay where i am" K.Ulmanis
I have no idea how to mod and im not patient enough to go trough 100 hrs of testing

It's not that hard, I've made one in an hour before... as for 100 hours of testing, Rising Sun might have needed that, but none of my others. 1 hour max, maybe 2 if you count every single "configuring game data" message. And believe me, I am not patient by any means.
 
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