What was the logic here?Nazca - morefocus on added camp requirement, less
from hills;
What was the logic here?Nazca - morefocus on added camp requirement, less
from hills;
If you ask about camp requirement @ProCatGamer suggested this:What was the logic here?
and I used it as an inspiration. Camp requirement fits very well the tech unlocked. If you ask about flavor, then geoglyphs were "probably" used, according to scientists as astrological markers. They were supposed to be images of constellations. Kinda big knowledge of that times. Aand we don't have such resources (monkeys etc.) in game, so I decided on camps.Maybe move it to trapping as some of their geoglyph are animals (e.g. Monkey, hummingbird, llama etc.)
Now I can see that only cities with Mountains next to it built those wonders... I wrote on quick answers/questions thread about it but without response. Maybe if someone of you quote there my message it would bring the attention of developers :] I also wrote about model for wonders with same result.attached as requested :]
On a side note, Great Zimbabwe seems out of place compared to the other authority wonders... perhaps it can give more experience based on active trade route? or boost a different unit such as range or seige as the other 2 gave unique promotions to melee and mounted units
Turn 170: Wartburg built by me (no one else went progress so there won't be any other progress wonders, also typo/merging mistake, it says completion of liberty brunch instead of progress)
Turn 174: Petra built by Greece in Pharsalos (he just entered medieval era, not sure if you can still construct it then)
Turn 175: Alahambra built by Spain in Toledo
Turn 183: Borobudur built by Carthage in Carthage
Turn 183: Itsukushima shrine built by Morroco in Marrakesh
Turn 186: Roman Forum built by Japan in Satsuma
Turn 191: Cathedral of St. Basil built by Germany in Berlin
Turn 196: Terracotta Army built by Zulu in Ondini
Turn 196: Machu Picchu built by Spain in Barcelona
Turn 204: Great Zimbabwe built by Greece in Argos
Turn 207: Qalhat built by Japan in Kyoto
Turn 207: Notre Dame built by Zulu in ulundi
Turn 216: Hagia Sofia built by Zulu in Ulundi
- some post-medieval wonder is being built alr but I'll only mention those modified by this mod
I really like your unique suggestion. How about:On a side note, Great Zimbabwe seems out of place compared to the other authority wonders... perhaps it can give more experience based on active trade route? or boost a different unit such as range or seige as the other 2 gave unique promotions to melee and mounted units
I would but it doesn't list base on era which would be better...?screenshot from it (2nd page) when entering Renaissance.
will it be global or only in the city where the wonder was built2 XP per activeTrade Route to all units in Empire;
Global. That's why there's only 2 XP. With 5 TR you would get 10XP on every unit in every city on construction. 3 XP would give 15 XP, which is same value as much later Brandenburg Gate which has local boost.will it be global or only in the city where the wonder was built
also, I don't mind if this mod changes the base vp wonders abit such as the tech and such![]()
I just find it amazing that you are from Yakutsk Andrey.
Soon, I want to start ork on renaissance. Overall concept is ready.I am playing with this great mod, started new game about week ago, with even more resources. I am playng epic large planet simulator, seems OK just got to medieval. Looking forward to renaissance, enligthenment and more new wonders