[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
Just finished making early plan for Renaissance: techs, requirements, abilities and focus for new wonders, additions to existing ones. All things in the op and on github.
 
Hi so I just built the great library and it didn't provide the flood tablet as mentioned..
Also I feel that it requiring the only paper resource available at that time is abit too much...
 
Also I was wondering what happens to all the previous wonders pass medieval?
Can I re-activate the ones that were originally present in the previous mod?
 
Hi so I just built the great library and it didn't provide the flood tablet as mentioned..
Also I feel that it requiring the only paper resource available at that time is abit too much...
Also I was wondering what happens to all the previous wonders pass medieval?
Can I re-activate the ones that were originally present in the previous mod?
They cannot be enabled, because I cut their code to other file that is not loaded to the game. Sorry for that, but remember that it is alpha state of this mod :/

I need to check tables again. I would swear flood tablet was in there, and that's why I added the description.
I didn't try paper thing, but had same thoughts. Will be changed.

Can you provide some more info from your game? How wonders spread out? Who owns them? If AI build them? Which wonders weren't build and cannot be built anymore because their era passed? I know it is much but few screens would help me to assess what can be tweaked. Any thoughts about overpowered ones? If I gather infor from few players then it will create nice database :)
 
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I've only played one game with my sister and 8 cpu
I'll provide more info later
But I feel that certain wonders are more easily achievable by humans such as those that require mountains as humans can buy the tile more easily and get it immediately.
I agree that wonders are more unique now as its waaay harder to just get wonders but it makes it harder for cities that could benefit more from certain wonders.
I can provide more info later if you want
I'll be starting a solo game soon
 
Strange, because Machu Picchu had such requirement in VP. I noticed that even using IGE option "expand borders" it neglects mountains. So maybe instead of mountain in range do next to mountain in all cases?
 
(VP) IsNoWater - very strict, forbids ALL Water types: River, Lake and Coast

this restriction does not work.

if I understand the restriction correctly, then the IsNoWater condition must allow the construction of the Wonders only on land, without access to water resources. (no River, no Lake, no Coast)

but I was able to build:
- TERRACOTA ARMY in a Сity that is located on Coast and Lake...
- CHAND BAORI in a City, is located on Coast...
 
(VP) IsNoWater - very strict, forbids ALL Water types: River, Lake and Coast

this restriction does not work.

if I understand the restriction correctly, then the IsNoWater condition must allow the construction of the Wonders only on land, without access to water resources. (no River, no Lake, no Coast)

but I was able to build:
- TERRACOTA ARMY in a Сity that is located on Coast and Lake...
- CHAND BAORI in a City, is located on Coast...
Huh... Could you provide screenshots and post this issue on VP github? IsNoWater is value in Buildings table and I just used it. Description you provided was enlisted by @Infixo. I cannot check now what else building has this value set. If you know how to use SQLite then you could verify that (Well f.e.?)
 
IsNoWater = true

"BUILDING_TERRACOTTA_ARMY"
"BUILDING_CHAND_BAORI"
"BUILDING_CHEVALIERS"

BUILDING_WELL use IsNoWater = false but IsNoRiver = true.

IsNoWater it actually means IsNoFreshWater
Restrictions for any water use AnyWater = true.
 
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I was about to post github issue! Thanks! Correcting this...
 
@Padre19 AnyWater = 1 means it MUST be near river, lake or coast.
 
(1) Community Patch / Core Files / Core Tables / CoreTableEntries.sql

-- Can this building be built next to any body of water?
ALTER TABLE Buildings ADD COLUMN 'AnyWater' BOOLEAN DEFAULT 0;
 
But I checked this in game. Coast city can built those wonders. Non-coastal not. Should be otherwise. For this purpose are also "Water" (Lake or Coast), "FreshWater" (Lake or River) and "River".
 
Hi so I just built the great library and it didn't provide the flood tablet as mentioned..
Also I feel that it requiring the only paper resource available at that time is abit too much...
Messed Great Library with Royal Library. Will be corrected.
 
But I checked this in game. Coast city can built those wonders. Non-coastal not. Should be otherwise. For this purpose are also "Water" (Lake or Coast), "FreshWater" (Lake or River) and "River".
Either it doesn't work properly, or we need a new column in Buildings table.....IsNoAnyWater.......
 
For now I make lua for this.

It could be substituted with IsNotAnyWater because AnyWater is a combo of Water and River.
 
Would be even greater if we could enable/disable the changes you make on existing VP Wonders
But then why would you use this mod if half of wonders would be restricted and other half not?
 
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v0.4.3.1 if new official release with important hotfixes! Start new game to use it.
 
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