[POLL] More Wonders for VP

What exclusive Enlightenment Era World Wonders you would like to see added in this mod (max. 3)

  • Wat Pho (Thailand) (around1688) tied to Economics

  • Buckingam Palace (England) (1703) tied to Navigation

  • Paro Taktsang (Bhutan) (1692) tied to EE-Flintlock

  • Bell Rock Lighthouse (Scotland) (1810) tied to EE-Wargames

  • Yellowstone National Park (USA) (1872) tied to EE-Wargames

  • Arc de Triomphe (France) (around 1830) tied to EE-Wargames

  • Bastille (France) (from XIV to late XVIII) (but as a prison) tied to EE-Fortifications

  • Taman Sari (Indonesia) (1765) tied to EE-Fortifications

  • Stone Town (Tanzania) (1830-1840) tied to EE-Fortifications

  • Bolshoi Theater (Russia) (1776/1825/1856) tied to EE-Romanticism

  • other (suggest in the thread, please)

  • Canal du Midi (France) (1681) tied to Navigation

  • Fontanna di Trevi (Italy) (1776) tied to Economics

  • Modlin Fortress (Poland) (1806) tied to EE-Fortifications


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Only like it was shown on screen before. To plant trees strictly around I need to make whole model. I have some programs installed, but I am total zero at modelling...
 
I posted advertisement looking for 3D artist on main civ 5 forum, but no one has been found so far :(
 
I posted advertisement looking for 3D artist on main civ 5 forum, but no one has been found so far :(
civ5 3d modding artists able to create rather than convert are extremely rare... and unactive anymore.

There is a place to take here...
 
civ5 3d modding artists able to create rather than convert are extremely rare... and unactive anymore.

There is a place to take here...
Most of them moved to civ 6, but I read that it is possible to convert models from civ 6 files to civ 5. Look at Terra Mirabilis...
 
Just keep in mind that Natural Wonders MUST be wonderful or nothing.

With just a few very very good MWVP will the greatest of the World.
I will do my best, but I feel the pression of you...:dunno: I guess you are not 3D artist?
 
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Main post of the mod updated:
  • corrected text;
  • improved and extended some info;
  • added some important links;
  • increased visibility of some info, lowered font;
  • beside that, still there are stuff info updates done in between;
 
Very cool stuff adan! One day your 3D model-fu will be able to make my feathers resource :D
You want some new icons, is it? Open an issue on the github with exactly which ones and I'll get on it.
 
Very cool stuff adan! One day your 3D model-fu will be able to make my feathers resource :D
You want some new icons, is it? Open an issue on the github with exactly which ones and I'll get on it.
When I will do an github update with my current NW icons and sv_icons, you can look at them and make some corrections or even new ones if possible. I'm currently at work so in few hours I will do it. For now 64px version is in the OP. You can check how they look like.

Maybe you want to play with 3D art? I have limited time for that, I could devote on coding...
 
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On github you can find pre v0.9 rev. 3:
  • updated Great Zimbabwe's ability (no bug now);
  • changed bias for Lake Retba;
  • added potential art for few new NWs;
  • added Bioluminescent Bay, but still working on its model;
  • changed scaling for smaller part of Salar de Uyuni;
  • Giant's Causeway has changed yields;
  • few wonders have fixed movement penalty;
  • updated descriptions for WWs according to VP 8-16;
 
Hi, came back home after spending 6 weeks in a country side. Wanted to try github version with new beta. On turn 0 I get whole bunch of buildable wonders for free, from Ahu Tongariki to Trans-Siberian Railway and Zokalo
 
Hi, came back home after spending 6 weeks in a country side. Wanted to try github version with new beta. On turn 0 I get whole bunch of buildable wonders for free, from Ahu Tongariki to Trans-Siberian Railway and Zokalo
Sorry for that. Editing on github site instead of on drive leads to such problems. In the minutes update will be ready. Additionally I updated AssignStartingPlots.lua file, but only basic one.

Can someone post me AssignStartingPlots.lua file from 43-civ version?
 
Sorry for that. Editing on github site instead of on drive leads to such problems. In the minutes update will be ready. Additionally I updated AssignStartingPlots.lua file, but only basic one.

Can someone post me AssignStartingPlots.lua file from 43-civ version?

Does this mean an updated 0.9 version will be releasing in a few min 0-0
 
Does this mean an updated 0.9 version will be releasing in a few min 0-0
It is on github for now. Non-official release for personal use and testing.
 
pre v0.9 rev. 4 update on Github:
  • fixed passability for Lake Victoria;
  • Lake Victoria now passable on Sailing instead of Fishing;
  • added fully functional Bermuda Triangle with some abilities changed:
    • it is now passable after researching Compass instead of Navigation;
    • it grants promotion if you enter its tile (not adjacent);
    • promotion Bermuda Triangle gives -3:c5moves: for 2 turns (not -2:c5moves: for 3 turns); this means that you will be moving once in 2 turns by 1 tile with civilian units;
    • when you enter its tile, movement is stopped;
    • it has teture split between all 3 tiles (still bland, because of water);
    • it is spawned between 3-4 tiles of land on its corners;
    • much higher yields to compensate the negatives;
    • BE CAREFUL: don't embark worker directly on its tile; CTD; VP informed;
  • added info in Wonder Popup about:
    • new type of promotion gain (OnLocation);
    • finishing movement on entering the tile;
  • added new icon for Bermuda Triangle promotion from @Asterix Rage;
upload_2020-8-19_19-35-46.png
 
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