[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
Version 0.8.3 This seems wrong.
unknown.png
Version 0.8.3 is last with not working models. We've managed to fix that recently. Next OFFICIAL update v0.9 will fix that. It is now under construction.
 
Last edited:
I think that Great Barrier Reef giving all fishing boats 1 food and 1 science is a lot science, if you get it early enough in your borders it could easily give you half or more of your science
 
I think that Great Barrier Reef giving all fishing boats 1 food and 1 science is a lot science, if you get it early enough in your borders it could easily give you half or more of your science
So science to sea luxuries? Food stays.
 
Perfect spot for Bermuda Triangle on archipelago (Continents map) :)
upload_2020-8-20_16-11-33.png
 
On Github pre v0.9 rev 5 with tons of fixes (!):
  • added Even More Resources for VP as reference (because lua conflict and additonal sea resources);
  • temporarily fixed an issue with unique buildings not taken into account as requirements (lua); I don't like it, but because VP ignored me I had to do smth;
  • temporarily fixed an issue with some units not taken into account by new promotions (Trans-Siberian Railway and Lost in Time and Space) (sql); added missing unitcombats;
  • temporarily fixed CTD when Worker embarked on Bermuda tile; lowered malus from Lost in Time and Space to -2; @Gazebo is on the case;
  • Great Barrier Reef now gives +1 :c5food: to Fishing Boats and +1 :c5science: to Sea luxuries (was to Fishing Boats);
  • fixed Giant's Causeway description;
  • temporarily fixed sv_icon for Mt. Everest hiding under mountain sv_icon; now considered as flat terrain;
  • added Bermuda Triangle collisions to AssignStartingPlots.lua; fixed no resource on the map issue;
 
Last edited:
Hi adan I really love the addition of more natural wonders, its v nice to see as there are barely any mods out there which covers it.
Was wondering if the information about new addition to natural wonders (old and new) can be added into the game as sometimes i might encounter a natural wonder and forgot what benefits it provides me when i have it in my boarders.
 
Hi adan I really love the addition of more natural wonders, its v nice to see as there are barely any mods out there which covers it.
Was wondering if the information about new addition to natural wonders (old and new) can be added into the game as sometimes i might encounter a natural wonder and forgot what benefits it provides me when i have it in my boarders.
I thought about it. I will try to add some info to the civilopedia if possible. This is the quickest way to do it without making special UI. I don't know if WonderPopup can be shown on click.

Thanks for your kind words. Yeah, when I first saw mod adding NWs I really wanted to expand it. I was looking for such possibility for a long time. Unfortunately I have huge problems with 3D software and cannot compile anything correctly, so for now 3D art will stay untouched :(
 
Its alright! I really am impressed by the rendering currently for the salar and Bermuda triangle! Even though the giant causeway and lake retba might not look as polished, I really love it.
Can't wait for the next version as my modbuddy is having issues loading and can't create the mod to try it!


Also yea some info to the civilopedia would be sufficient as even vanilla vp place their info there instead of a special ui
 
Great mod! By the way, compare the text of Great Zimbabwe here and in game:
upload_2020-8-21_15-26-25.png
 
Btw I remember there in the past being a wonder that can only be built on 1 tile island. Is this wonder still here?
 
Btw I remember there in the past being a wonder that can only be built on 1 tile island. Is this wonder still here?
Yes.Mont Saint-Michel.
Forgot to change description. Will be fixed.
It's no longer valid, because instead of XP you get production percentage. XP was bugged by default in VP.
But earlier it meant to be on recruitment. Ability is changed on github now.
 
Last edited:
That's what I wanted to achieve for Bermuda Triangle: blocking narrow passage:
Spoiler Passage :
upload_2020-8-22_1-3-30.png
 
Hi Adan,

Some observations from my last game (Versions : 6-19 for VP and 0.8.3 for MW4VP)

Some problems with Darjeeling Himalayan Railway promotion (Toy Train). Units gain promotion but all have only 2 movements, independent of roads and railroads.

Summer Palace doesn't require a lake while it's in the description.

For Statue of Liberty, the criteria to be able to build it are: 4 allied city states. I think it's difficult and too city-state oriented (the other freedom wonder, Orszaghaz (Hungary), already has this orientation). Liberty was offered to US by France, it was designed by an engineer (Eiffel) and an artist (Bartholdi). Perhaps criteria like, a DoF, an Engineer and an Artist specialist in the city or trade routes with cities of an unique civilization that contains at least an Engineer and an Artist specialist.

About Great Zimbabwe, some additional tests :
I played without EMR4VP.
When I finished the wonder, the dummy buildings and so the bonus XPs, are implemented correctly (in fonction of the actual trade routes). After that, XPs don't increase with each turn (good) but the number of dummy buildings remains fixed regardless of the number of the trade routes.
I haven't posted anything on github yet because i don't quite understand what's going on, sorry.
 
Looks very very very tremendous. when do you think the ver. 1 will be available?
I have no idea. Depends on time I devote on coding, testing, art creation etc and that's lot of things to analise. The close goal is to finish v0.9 by the end of August. I don't won't to rush it too much. And I want to also try to fix some bugs that arose during recent updates. Some of them are gone, but still few exist.
Some problems with Darjeeling Himalayan Railway promotion (Toy Train). Units gain promotion but all have only 2 movements, independent of roads and railroads.
I don't quite understand what the problem is. Toy Train is allowing to move through mountains (and ice unfortunately, but that is bug). It does not increase movement on road or railroad. Can you elaborate? Maybe its because HoveringUnit change unit to flying one and it ignores bonuses from Roads, Railroads...
Summer Palace doesn't require a lake while it's in the description.
Missing FreshWater value. Fixed.
For Statue of Liberty, the criteria to be able to build it are: 4 allied city states. I think it's difficult and too city-state oriented (the other freedom wonder, Orszaghaz (Hungary), already has this orientation). Liberty was offered to US by France, it was designed by an engineer (Eiffel) and an artist (Bartholdi). Perhaps criteria like, a DoF, an Engineer and an Artist specialist in the city or trade routes with cities of an unique civilization that contains at least an Engineer and an Artist specialist.
If I move such requirement to Orszaghaz, then Palace of Westminster will have almost identical one. To not overcomplicate it, I can suggest lowering the value to 1 and adding criteria: specialist artist or engineer in the city. So total it would be Coast + 1 CS Ally + Eng or Art specialist. It's not difficult to make, but needs some specialization.
About Great Zimbabwe, some additional tests :
I played without EMR4VP.
When I finished the wonder, the dummy buildings and so the bonus XPs, are implemented correctly (in fonction of the actual trade routes). After that, XPs don't increase with each turn (good) but the number of dummy buildings remains fixed regardless of the number of the trade routes.
I haven't posted anything on github yet because i don't quite understand what's going on, sorry.
I changed in current beta XP to Production bonus per trade route. If you use beta from github, you can test it out. If not, you must wait for release. I checked number of dummies generated each turn, and it was correct in my games, but even though the XP value was changing. Even more, probably you said that Qalhat is working well, so whole function is correct. I was really done with this bug, so new ability, and forget about XP.
 
Last edited:
I don't quite understand what the problem is. Toy Train is allowing to move through mountains (and ice unfortunately, but that is bug). It does not increase movement on road or railroad. Can you elaborate?

A unit in railroad or road have movevement > 2. With the promotion, mouvement always = 2.

Maybe its because HoveringUnit change unit to flying one and it ignores bonuses from Roads, Railroads...
Yes, I think is the explanation.

If I move such requirement to Orszaghaz, then Palace of Westminster will have almost identical one. To not overcomplicate it, I can suggest lowering the value to 1 and adding criteria: specialist artist or engineer in the city. So total it would be Coast + 1 CS Ally + Eng or Art specialist. It's not difficult to make, but needs some specialization.

France as a CS allied to US :undecide:, It's a painful reminder to its rightful place in the world :sad: (especially since at the time of construction, France had lost the war and with, Alsace and Lorraine against Prussia). I'm joking, it's a good idea :thumbsup:because Statue of Liberty is specialization oriented. Perhaps just coast + X specialists in the city (X should be quite large)
 
A unit in railroad or road have movevement > 2. With the promotion, mouvement always = 2.


Yes, I think is the explanation.
Crap! That means more problems than I expected... Need to think about this.
France as a CS allied to US :undecide:, It's a painful reminder to its rightful place in the world :sad: (especially since at the time of construction, France had lost the war and with, Alsace and Lorraine against Prussia). I'm joking, it's a good idea :thumbsup:because Statue of Liberty is specialization oriented. Perhaps just coast + X specialists in the city (X should be quite large)
If X is overall amount of specilists (of all kind) then it is easy to rework. How many do you suggest? 5?
 
If X is overall amount of specilists (of all kind) then it is easy to rework. How many do you suggest? 5?
Yes 5-6 seems a good start. I'll see in my next games how much AI has specialists in its cities so that it doesn't become a player-oriented wonder.
 
Back
Top Bottom