tetley said:MHO: good graphics, good narratives, but in-game bonuses overpowered. Not just MLK, but a lot of them. I think I'm going to use a lot of these in-game, but I plan on nerfing them, and also making them all highly dependent on really weird conditions (like city must be coastal and have cotton, for example). I do see, though, that MLK requires 1250 hammers, which is a lot. Some nice high-end wonders makes sense.
Thanks. I depend on user feedback to optimise the wonders, and often they are slightly on the OP side, I'll admit. If you have any suggestions for changes to the wonders, please let me know!MHO: good graphics, good narratives, but in-game bonuses overpowered. Not just MLK, but a lot of them. I think I'm going to use a lot of these in-game, but I plan on nerfing them, and also making them all highly dependent on really weird conditions (like city must be coastal and have cotton, for example). I do see, though, that MLK requires 1250 hammers, which is a lot. Some nice high-end wonders makes sense.
The mod in that link hasn't been updated since about July last year, so every wonder in the past 9 months won't have supportIt's not perfect, but if you're willing to tweak XML files, this mod might be helpful to you:
http://forums.civfanatics.com/showthread.php?t=415047
Pouakai said:Broadway - It's sort of based on the fact that Stonehenge gives 6 Culture in the Ancient era, scaled to Modern era times. But I'll probably nerf that soon, thanks for the tip!