Most Overrated Games

Super Smash Bros. Brawl - No, the critics got it right here, it's just the players here are overrating it. Then again, I don't have a full party at my house often and don't have Wi-Fi access. Soul Calibur is a pick-up-and-play fighting game in that sense, but, unlike Smash Bros., it also has a good single-player. I can never help but be disappointed by Brawl's single player and think that it could've been so much more.

The entire purpose of SSBB is that it is the best game for multiplayer fun. If you aren't playing with other people of course you're going to find it crap. And Soul Calibur is, IIRC, only 2 player. Any game that lacks a decent 4 player MP mode is not good enough.
 
I think the Grand Theft Auto and Halo series are reaaaaaaaally overrated

Totally agreed. That doesn't mean that they aren't lots of fun though (well Halo is).

I would also add (these have been mentioned in the thread before though):

Call of Duty
The more recent Pokemon games (its not changed at all, plus the Pokemon designs are getting worse)
World of Warcraft
Final Fantasy
 
World of Warcraft
Final Fantasy
Gears of War
 
Agreed.

FFXIII will also be real-time. If XIV is realtime, I'm boycotting Square Enix.

Well, Famitsu gave Final Fantasy XII a perfect score, and only Ocarina of Time, Soul Calibur, Vagrant Story, Wind Waker, Nintendogs, SSBB, and Metal Gear Solid 4 have gained that honor. I will now say two things.

One; you don't have to agree. Not at all. Your an adult and so you have the time to play whatever you want.

Two; unfortunately for you, critical success almost always ensures how future games in the series will be. Resident Evil 5 is another example.

People here also talk about milking series; well, let's give some examples.

The Legend of Zelda: Ocarina of Time
Soul Calibur
Super Smash Bros.
Metroid Prime

If you enjoy playing any of these games, than no doubt will you embrace their sequels since they have stuck to the same formula. On the other hand, if you liked Resident Evil, then there's no guarantee that you'll like Resident Evil 4. The "old" Resident Evil games were more about puzzles and ammo saving than the Resident Evil 4. So if you don't like a bigger emphasis on action, than sorry, you skip out on a game that consistently makes it to the top of greatest games ever lists made these days. But that's not a problem for you, because you don't like that design. Same with Final Fantasy XII vs. the other Final Fantasies. Though, unlike Resident Evil 4, most do not think it is the high point of the Final Fantasy series.

The best part, however, is that games like Resident Evil 4 and Final Fantasy XII are showing that you don't have to milk franchises.
 
Well, Famitsu gave Final Fantasy XII a perfect score, and only Ocarina of Time, Soul Calibur, Vagrant Story, Wind Waker, Nintendogs, SSBB, and Metal Gear Solid 4 have gained that honor. I will now say two things.

One; you don't have to agree. Not at all. Your an adult and so you have the time to play whatever you want.

Two; unfortunately for you, critical success almost always ensures how future games in the series will be. Resident Evil 5 is another example.

People here also talk about milking series; well, let's give some examples.

The Legend of Zelda: Ocarina of Time
Soul Calibur
Super Smash Bros.
Metroid Prime

If you enjoy playing any of these games, than no doubt will you embrace their sequels since they have stuck to the same formula. On the other hand, if you liked Resident Evil, then there's no guarantee that you'll like Resident Evil 4. The "old" Resident Evil games were more about puzzles and ammo saving than the Resident Evil 4. So if you don't like a bigger emphasis on action, than sorry, you skip out on a game that consistently makes it to the top of greatest games ever lists made these days. But that's not a problem for you, because you don't like that design. Same with Final Fantasy XII vs. the other Final Fantasies. Though, unlike Resident Evil 4, most do not think it is the high point of the Final Fantasy series.

The best part, however, is that games like Resident Evil 4 and Final Fantasy XII are showing that you don't have to milk franchises.

1. I'm not an adult. I'm 14.

2. What did Matrix say about your lists and rankings?

3. Could you stop with the goddamn rankings? Who gives a crap if Famitsu gives a game a perfect score. Critics aren't the people who decide the games.
 
I just said that, anyway. I just said that you don't have to care.
 
One; you don't have to agree. Not at all. Your an adult and so you have the time to play whatever you want.

Two; unfortunately for you, critical success almost always ensures how future games in the series will be. Resident Evil 5 is another example.

1. You should know, Swein, that becoming an adult is not an all-expenses-paid lifetime trip to videogameland. Grown-ups (at least respectable ones) have jobs, bills, and a lot more stuff to worry about than kids do. In fact, adults have even less time to play video games. So if you were holding out to turn eighteen, move out, and play whenever you want, you're in for a letdown.

Enough with this milking of concepts talk. Why do you think it so wrong that game designers are using similar concepts in game sequels? They're taking what they already know to be a positive and successful concept and adding to it, improving it. Are you suggesting that a brand new concept should come with every new game? New concepts are never perfect. They need a chance to improve and expand in order to become great.
 
Also, RE4 was a minor change. Killing zombies was a minor part, and now it's a major part. Big whoop. I'd still play it if I played 1-3.

Changing the entire battle system is major, though. And I mean, I didn't like it just for the fact that it was real-time. I didn't like it because the plotline also sucked. Zero character development.
 
Actually there have been quite a few games that the critics liked which didn't sell well. Guess what sequel a publisher is going to fund if given the choice between a game that the critics didn't like yet sold well and the aforementioned critically acclaimed game that didn't sell (Psychonauts, for example).
 
1. You should know, Swein, that becoming an adult is not an all-expenses-paid lifetime trip to videogameland. Grown-ups (at least respectable ones) have jobs, bills, and a lot more stuff to worry about than kids do. In fact, adults have even less time to play video games. So if you were holding out to turn eighteen, move out, and play whenever you want, you're in for a letdown.

Enough with this milking of concepts talk. Why do you think it so wrong that game designers are using similar concepts in game sequels? They're taking what they already know to be a positive and successful concept and adding to it, improving it. Are you suggesting that a brand new concept should come with every new game? New concepts are never perfect. They need a chance to improve and expand in order to become great.

You forgot unwise monetary investment, in case the new concept is bunk.
 
1. You should know, Swein, that becoming an adult is not an all-expenses-paid lifetime trip to videogameland. Grown-ups (at least respectable ones) have jobs, bills, and a lot more stuff to worry about than kids do. In fact, adults have even less time to play video games. So if you were holding out to turn eighteen, move out, and play whenever you want, you're in for a letdown.

Enough with this milking of concepts talk. Why do you think it so wrong that game designers are using similar concepts in game sequels? They're taking what they already know to be a positive and successful concept and adding to it, improving it. Are you suggesting that a brand new concept should come with every new game? New concepts are never perfect. They need a chance to improve and expand in order to become great.

Actually, it's quite the opposite with my opinion on that "milking formulas" concept. It's you guys who kept bringing it in at different threads.
 
The Sims et al.

Mind you, I've been playing The Sims 2 for 10 out of the last 24 hours. My main complaint is that is MUCH too easy. Promotions are a cinch to get. You can date and marry pretty much anyone in the game in under half an hour. Money becomes not an issue at all at higher levels and the crafting systems in the ex pack for 2 only exacerbate this problem.

In real life I can't get start talking to anyone I want. Most women I try to date with reject me straight off and never speak to me again. They usually like to terminate relationship out of the blue. I can't just read the newspaper and get a job even without the recession. Bills aren't just 400 bucks every month (that's not even enough for just auto insurance).

The Sims needs to add way more challenge and obstacles and random periods of life just sucking to the gameplay in order to be a more rewarding experience. Sadly The Sims 3 is just going to be more of the same "life and people are perfect all the time" motif instead of the gritty reality. I shouldn't have to put in a lot of effort in order for life to suck in the game. I should have to bust my ass, make all the right decisions at the right time and have a lot of luck to achieve even a little bit of success.
 
I second the sims, Ill also add beyond good and evil, and thank you for reminding me, phsyconaughts, all I remember after playing the two is that I figured out why they didn't sell well.
 
Halo 3, I play it all the time and it is really fun but if you compare H2 and H3 for there times H2 was the better game and H3 has several online mess ups like assassinating people from the front.
 
ooo, one mix up in multiplayer makes a game with the worst ending in history and (at some points) massive server problems BETTER than Halo 3? that's really wrong......
 
GTA IV: Perfect scores from most major reviewers. I don't get it.

Yes the city is outstanding and the physics are improved, but still it feels like a step down from San Andreas. It feels.. Empty. Something that's especially noticable when you have a lot of money and nothing to use it on. The city is extremely detailed, but it's just scenery. You can't interact with it. GTA IV is more like an FPS with tedious distractions than the open world RPG-like experience one got with GTA SA. Luckily the Saints Row series seem to be more to my preference. I want to collect and style my cars, I want to get haircuts and tattoos, I want character customization, I want gazillions of side-quests. I don't need to watch tv in the game, I don't need "friends" sobbing for not wanting to play pool with them, I don't want "realistic" invincible police, let me enjoy my mayhem, damnit! I don't care how much the city looks like New York. I want a wide array of clothes to wear, I want the freedom to wear a clown suit if I want to!! :p
 
Back
Top Bottom