T 90, 750 BC
Nothing to do but hit ENTER...
IBT
Barb-Horse attacks defeated without loss
Kaz: Spear --> Archer
Alma: Archer --> Barracks
UlanB: --> Curragh
T 91, 730 BC
Settler + rAxe sent NNE to Plains near Alma
Kaz vSpear sent to Mand
Curragh sent S-E. No point giving Dora's Dromons the target-practice...
vArchers skewer 2 Barb-Horses on future Hill-town site NE of Mand, 3/5 eSpear + 3 more vArchers cover the winner (only 4 Barbs visible now); 2/4 vSpear swapped for 4/5 eSpear
We meet the Sumerians (south of Egypt): Gil happily pays his entire Treasury (215g) -- for the Wheel! He also has 13 towns (plus Ur), so he should have more to give us later (for HbR and/or Writing). And he also has Horses
Western Curragh will map Sumeria's W/S coast
Given that the windfall will not speed up Republic, I spend a large chunk of it to build Embassies with Korea (96g) and America (66g) --expensive, but now we can buy some allies vs. Byz. Between them, they also have 3 Luxes to buy (or steal!) once we're a Republic
MM around KK and TT to keep unit-builds on track: TT will riot at Pop5, new citz Geeked to postpone increasing LUX%-slider
Worker-orders:
Near TT: NE to river Grass near Volcano
Near Dal: begins mining Grass on river
Near Alma: N to BGrass for the new town
Near Dar: W to BGrass S/SE of Choy
IBT
Barbs run away!
TT: --> Archer
Koreans begin GLight!
T 92, 710 BC
TT's new Archer to Choy, in prep for removing rAxe
Workers near Kaz sent S to road river-Plains + BGrass near Volcanoes to provide more commerce, and enable stack-improvement later
Erdenet founded: BGrass-shield is wasted, so works the Fish --> Warrior (10T)
Wonder why KK is building rSpear? Switched to rArcher
IBT
Lincoln demands 23g! He has Sword(s?), but we are "Strong" vs. America so I call his bluff -- and he declares! More War-Happies for us, thanks!
KK: Archer --> Settler (3T)
T 93, 690 BC
Barb-camp near Mand smashed for 25g, eSpear + 2 more vArchers forwards to cover
Yankee DoW allows TT's Geek to go back to work
SE Curragh near Hovd heads out to Sea to avoid Barb-Galley
Scout meets Portugal, NE of Egypt: Henry has 206g, Maps, Poly, Currency and 10 towns (plus Lisbon)
And Korea now have Republic! We now need only 5T, but maybe it would be better to buy it now and use it to trade ourselves into the Mid-Age (everyone but Sumeria is there already...)?
Wang wants 40GPT + 93g for the remaining beakers (or 26-27 GPT for MAs vs. America and Byz)...
GAME SAVED for team-discussion
Decision made: we'll finish researching Rep ourselves
IBT
Henry complains about our Scout. Jeez, sensitive or what?
Kaz: --> Archer (3T)
UlanB: --> Curragh (3T)
Korea builds Artemis (in Seoul)!
Byzzies build HGard (in Co'ple)!
Byzzies begin GWall
Portuguese begin/switch to GLight
Yanks begin/switch to GWall
T 94, 670 BC
eSpear + vArchers move NE onto Hills
vSpear + rArchers head SE along Hills on fog-busting/ Barb-hunting mission
Eastern Curragh stays offshore to avoid Barb-Galley
Sumerian coastal-explorer will be forced to turn west soon...
Most recent Curragh-builds therefore sent to search for a direct crossing from UlanB to Sumeria
IBT
Barb-Horse skewered by our eSpear (another dies near Korea)
Koreans, Egyptians begin GWall!
T 95, 650 BC
Eastern Curragh returns to the Coast near Dar
Damn, forgot to reassign KK's Cow last turn: MM to avoid (too much) overun in TT, finish Settler-build in KK (forcing it to use a Mountain) and keep Archer-build in Kaz on 3T
Alma's Worker sent to Mand
CAII says Byz will now talk: Dora doesn't know Rep yet...
IBT
One Curragh sinks on the way to Sumeria
Gil complains about our Curragh on his west coast. Chill out dude, it's not loaded (yet...)
KK: Settler --> Archer
TT: --> Archer
Dar: Gran --> Settler
T 96, 630 BC
Curragh spots east coast of Sumeria! Seven-tile crossing = easy ship-chain from UlanB/Tab!
Settler sent to Mand
Kaz' Worker also sent to Mand
Redundant rAxe garrisons begin heading for Mand
MM KK, TT, and Kaz to tidy up builds
IBT
Eastern Curragh sunk by Barbs
Kaz: --> Archer
UlanB: --> Curragh
Hovd: --> Worker
Byzzies begin SunTzu!
T 97, 610 BC
Curragh sentried in UlanB for later upgrade
Workers on unroaded tiles begin roads, Worker begins irrigating Plains near Kaz
1T to Rep, and it's still a Korean monopoly
rAxes on Mand's Mountains start moving
GAME SAVED
IBT
Byz signs MA with Korea against us! Wang, you totally lived up to your name!
We learn Republic, but I don't revolt yet because we are going to need to be able to build stuff for the next 5-10T
Next project => Construction as placeholder (before trading)
Alma: Barracks --> Archer
T 98, 590 BC
Scout backtracks south to escape Barb-camp (with Horse)
OH CRAP!!! Egypt + Byz both just got Rep as well!
Only Portugal (and America?) now lacks it, but Henry will now do a direct swap for only Poly, Maps OR Currency, and has no cash to make up the difference
I therefore buy Construction (for Rep + 30g + 4gpt) to discourage Henry from dogpiling us, and sell Writing to Gil (70g)
Treasury = 78g, research switched to Maps (cheapest remaining Ancient tech) in 6T at SCI% = 100% (-23 gpt)
We'll go broke in 4T, but we're also going to be losing some units soon
Tabriz Temple-build switched to Duct (9T); cheap Harbour can then be built at Pop6, to get us to Pop7
IBT
Yanks sign MA with Egypt!
Barbs sink Curragh on east coast of Sumeria
KK: Archer --> Settler
TT: --> Archer
T 99, 570 BC
Six(?) rAxes disbanded in Mand, Court now in 16T
IBT
Kaz: --> Archer
UlanB: -->Curragh
Portuguese begin GWall
T 100, 550 BC
Worker sent to road polluted BGrass near Alma
rAxe fortified in Mand to keep order at Pop3
Spears + Archers fortified on Hills north of Mand: incoming Korean rAxe visible
GAME SAVED