1300 AD (Pre-Flight):
-This empire looks much bigger and more advanced than I remember it, I approve. We now have all the strategic resources except oil! For some reason they were just all spawned on the Western side of this continent, I guess
-Why all the wealth builds in the far off-cities? Seems to me like workers or settlers would be better.
-The entertainer in Tes definitely doesn’t need to be there, switch it to a scientist, which speeds up Combustion to due in 8 instead of 9.
-I don’t see any obvious MM tasks that need to be done anymore, so that’s nice.
-tjs mentioned a disconnect/reconnect scheme with Saltpeter for Knight->Cav upgrades- that might work in a few turns, but right now there’s no workers near our Saltpeter, and our Spanish conquests are generally both under-railroaded and short on workers, making this more difficult than it really needs to be.
-He also mentioned exporting rubber or horses for Combustion to Korea. I drop sci to 0 and see what they’ll trade it for. They’ll offer us Combustion for either Horses+297gpt+WM, Rubber+250gpt+6g+WM, or Horses+Rubber+206gpt+WM (our entire 335 gpt income wasn’t enough to get it without any resources), definitely a steep price- we’ll have it in 8 turns at 40% sci (384 bpt). I’ll leave this up to team discussion.
-For future considerations: We’re currently weak vs. Korea, average vs. Portugal, and strong vs. everyone else. I do note that Portugal has a very tempting Oil source under their recently-built city of Alicante, right near our new Spanish territory….
-At Lanzelot’s suggestion, I look to trade our excess Horses- and find that Korea, America, and Portugal all have zero gpt to trade. Korea will give 728 gold for Horses, which will let us deficit research, so I make that trade and up sci to 50%, Combustion due in 6 now at -91 gpt. I use 225 of the gold to upgrade 3 captured Spanish trebs to Artillery. To mitigate the gpt loss somewhat I turn all the non-resisting citizens in Palma and Zaragoza into taxmen, while also switching 4 towns in former Byzantium from Wealth to Workers (from what I can tell there actually aren’t any cities in Spain building Wealth), now up to -76 gpt.
IBT:
-Korea and Sumeria sign an MPP
-American LBM kills a 1/4 Spanish Cav, Egypt captures Cadiz, Spain kills 3 Egyptian Cavalry losing a Conquistador in the process, then Korea kills a Spanish LBM and Rifle, getting an MGL, Yi Song-Gye, in the process
-Karakorum: Inf->Inf
-Almarikh: Cav->Cav
-Baruun-Urt: Cav->Cav
-New Ta-Tu: Worker->Worker
-Sumeria completes Universal Suffrage in Ur
1305 AD (Turn 1):
-Galleon unloads 2nd Ta-Tu Army in Santander, I fill it with Cav’s
@Cordoba: Artillery knock 2 of the Rifles down to 2hp and the third to 3, I attack- Cav dies to 3/4 Rifle but redlines it, Inf Army kills Rifle, Cav kills Rifle, Cav kills Rifle, and we capture the city and a Cannon (3-1)
-2nd Ta-Tu army heads to Pamplona and kills a Rifle there (4-1)
-Cav kills a Spanish LBM near Madrid (5-1). I should have a lot of troops ready to attack the city… next turn. I bombard it for a bit, quickly realize there’s only 4 riflemen in the city and just one is a veteran, and decide to hold off on further bombardment.
IBT:
-Egypt loses some Cavalry attacking Madrid and Pamplona, Spain counterattacks with Longbowmen with mixed success against Egypt’s Cavs and America’s slow-moving-unit SoD, Korea and Spain sink a few of each other’s ships, a lot more Korean units show up and one of their Cavs kills one of the Rifles in Madrid
-Kazan: Inf->Cav
-Vitoria flips, taking a Guerrilla with it
-Mandalgovi: Cav->Cav
-Tsetserleg: Cav->Cav
-Ch’ongfu: Aqueduct->Market
-Ereen: Frigate->Library
-Tes: Library->Aqueduct
-Avrayheer: Barracks->Market
1310 AD (Turn 2):
-First order of business, take Madrid: Artillery redline all the units in the city, eCav dies to Rifle, eCav kills Rifle, eGuer kills Rifle, Archer/LBM army kills 2 Rifles, eCav kills Conquistador, we take Madrid and 4 workers (10-2).
-Two Cav armies each kill one Rifle in Vitoria, but to my profound irritation, Vitoria’s borders are just expansive enough that I have no other units in range of the city, and so it will remain Spanish. (12-2) On the bright side, I’m pretty confident none of the AI can reach it.
-Build New Baruun-Urt in former Byzantine territory
IBT:
-Egypt’s Cavs go 2 for 3 in Pamplona, leaving just a conscript rifle defending it, and a Korean Cav dies to the Rifle defending Valencia
-Karakorum: Inf->Inf
-Almarikh: Cav->Cav
-Darhan: Cav->Cav
-Choybalsan: Arty->Arty
-Erdenet: Frigate->Frigate
-Baruun-Urt: Cav->Cav
1315 AD (Turn 3):
@Valencia: Arty redline everything, LBM Armies kill the 3 Rifles + LBM defending, we take the city, and Magellan’s Voyage! (16-2)
@Vitoria: Cav army kills Rifle taking heavy damage, other Cav army kills Rifle + LBM, we retake the city (19-2)
@Pamplona: Arty redline everything, Inf Army kills 2 Rifles, Cav kills LBM, we take the city and 8 workers, 2 of which were apparently ours originally (22-2)
@Seville: Cav Army kills Rifle (23-2)
IBT:
-Spanish LBM’s do battle against the AI units, winning and losing some. I’m surprised when I see a Sumerian MDI attack a Spanish LBM on what’s now Spain’s west coast, about as far from Sumeria as they could be attacking.
-Adrianople: Worker->Worker
-Ta-Tu: University->Army
-Kazan: Cav->Cav
-Tabriz: Cav->Cav
-Dalandzadgad: Cav->Cav
-Mandalgovi: Cav->Cav
-Tsesterleg: Cav->Cav
1320 AD (Turn 4):
-Guerrilla retreats Conquistador and an LBM kills it (24-2)
@Seville: Redline everything, Cav kills Rifle, Cav dies to Rifle, Cav kills Rifle, Cav kills Rifle, Cav dies to Rifle, Cav kills Rifle and generates MGL Mongke, Cav Army kills LBM+Conquistador and we capture the city, the SoZ, and three workers (30-4)
-LBM kills LBM (31-4), and sees a Sumerian stack next to Leon consisting of a Rifle, a Guerrilla, and two… Horsemen?
@Murcia: Redline everything, an LBM army kills 2 Rifles, Cav kills Rifle, take the city (34-4)
-Cav Army kills Rifle in Logrono (35-4)
-Workers hook up the Rubber source near Toledo, I decide to see what Korea and Egypt will offer for it. Once again, neither has any excess gpt, but Korea will offer 1491 gold, which I take. Use some of it to rush a Harbor in Toledo and a Settler in Valladolid.
IBT:
-Sumeria’s landing party does diddly squat to the Riflemen defending Leon
-Karakorum: Inf->Worker (shortrushed into Cav)
-Toledo: Harbor->Worker
-Almarikh: Cav->Cav
-Pamplona flips. Well, I suppose something was inevitably going to…
-Baruun-Urt: Cav->Cav
-Valladolid: Settler->Worker
-Choyr: Aqueduct->Market
1325 AD (Turn 5):
-WW looks like it’s getting a little worse, but I don’t think Spain’s long for this world, so I can handle it with a few specialists for now.
-Cav Army kills 2 Rifles in Pamplona and retakes the city (37-4)
@leon: Redline all units, Cav dies to Rifle, Cav kills Rifle, Cav kills Musket, Cav kills LBM, take the city (40-5)
@Logrono: Cav Army kills 2 Rifles, Inf Army kills 2 Rifles, Cav kills LBM, I take the city (45-5)
-Found New Ereen between Vitoria and Barcelona
IBT:
-Spain signs peace with Sumeria and Korea, and a bunch of the remaining AI units turn around and go home because our units occupy the only way to get to Spain’s last city.
-We finish Combustion, and I start Flight, due in 14 at 50% research
-Karakorum: Cav->Cav
-Kazan: Cav->Cav
-Murcia flips. You’re really lucky Spain’s almost dead or I’d just start burning you all for revolting!
-Mandalgovi: Cav->Cav
-Tsetserleg: Cav->Cav
1330 AD (Turn 6):
@Almeria: Redline everything, Cav dies to Rifle, Cav kills Rifle, Cav kills Rifle, Cav kills LBM, take the city (48-6)
@Murcia: Redline the rushed Rifles, Cavs kill 2 Rifles (50-6), capture the city, and Spain is no more!
-Flips are no longer an issue so I send all our military into the former Spanish cities to quell the stinking resistance.
-Upgrade 11 Galleons to Transports for 825 gold
-Found New Batshireet on the west coast near some ruins
-Korea has both Flight and Mass Production, I check to see if they’re willing to trade but our advisor “doubts they will accept” 806 gold, 355 gpt, and Ivory for either of them. So that’s a no. We can get Flight in 14 turns or MP in 11 at 50% research, running us -90 gpt in the red. (Pause for Discussion of what to do next)