In regards to your question in the viewports thread, unit and city position is referenced with X and Y coordinates all over the place. Pretty much any code part that accesses those coordinates will need a review in regards to that one of the units might actually be on another map.
In regards to your question in the viewports thread, unit and city position is referenced with X and Y coordinates all over the place. Pretty much any code part that accesses those coordinates will need a review in regards to that one of the units might actually be on another map.
Hmm, yes, that will probably end up considerably less painful.Nah. Jut change the iterators to make only a current map visible to most code (the iterators wouldn't iterate through units on other maps), then iterate through maps at a higher level to context-set. That way mot code can operate as now, and only code that has to be explicitly aware of inter-map movement need change. Won't work everywhere, but would for most of the AI for example.
Can't multi-maps wait until other, more basic issues (such as nomadic start), get implemented?
I am with you on this one![]()
Can't multi-maps wait until other, more basic issues (such as nomadic start), get implemented?
Can't multi-maps wait until other, more basic issues (such as nomadic start), get implemented?
I personally would vote for setting up the Galactic Era after the long Freeze.
I feel the same way.
Judging by the recently extremely frequent bug fix updates on the svn I thought it had already started...When will the Freeze start, anyway? When v27 is released?
Judging by the recently extremely frequent bug fix updates on the svn I thought it had already started...
@Koshling:
I was wondering, given what we already have in the DLL and the Parallel Maps codebase (however incomplete) that is still extant, what specifically would be necessary to add the ability to support Multiple Maps? I know that the iterators would need to be adjusted and that map object classes would need to be added, but what else am I missing, and how long would that take theoretically? I hate to be a constant nag about this, but I would really like to be able to see multi-maps by year's end. That new feature alone will I suspect double our user base and popularity, due both to the novelty and to the new vistas it opens up for modding Civ 4.