Osmowstroyer
Warlord
- Joined
- Aug 10, 2012
- Messages
- 253
So, no wmd's in TUG? Why? It just adds more spice to the game (except for Thorvald).
In no point in IOT have nukes added spice to the game.
Remember, though, that I gave them consequence. Most games have done an absolutely deplorable job of handling the holistics of atomic warfare, which has trivialized their use, and explains why in today's games they've become Plan A, rather than the sort of last-resort dilemma deterrent they should be.It gets even more ironic when you consider that Thorvald, the very person who laments the current state of IOT, was the one who introduced WMD.![]()
I don't see why we should have them, other than as a deterrent to suprise attacks. (There's an idea: Use nukes to defend yourself. Wow.)
3) Say that to my nukes, please.
4) Somehow you managed to get a ******** amount of income despite being the target of multiple embargoes, and barely suffer at all. Meanwhile, the rest of the people against you were the ones who suffered. Yep, perfect ******* logic right there, huh?
I like paranoia. Sneak attacks help to stoke paranoia.
Modern radar technology would detect an attack, and as such, I will probably include an op to disable it. Only through a Yuri-scale infiltration will one be able to launch Operation: Red Dawn.
If WMD were included in the next one, NPCs would probably embargo on the basis of it.
HOWEVER. To avoid the whole WMD/air wing issues I had with this game, I will probably set the next MP in another technological paradigm. Industrial probably.
Retcon non-European inequity out of the equation, and the hard power gives way to soft power.
Retcon doesn't make sense, yes. Do I care?
No not really. It's a game, don't think too much on it.
Definitely alternate timeline either way. If 800+ years later tensions are still high (despite records having been destroyed en masse), it's obvious that alternate universes are a must.
RS, the next time you begin to type on your keyboard, stop for a moment and think whether what you are about to say is utter stupidity.
Unfortunately, you might have to stop posting on this forum altogether for that to happen![]()
What did all this mean for Jinjie? The same as it meant for everyone else ignored in the global power-plays of the last and current cycle: extinction. The planet was racing toward catastrophe, and no-one was applying the brakes. People thought that after four great upheavals, the human race was invincible; scientists were screaming that they were barrelling headlong into complete ecological collapse, and this time there would be no rebound. No-one knew exactly how, or when, but unless the international community took ownership, and fast, it would sail over the metaphorical waterfall. Nuclear war at the present juncture might very well seal that fate. Nuclear war seemed Russias intention.
So, no wmd's in TUG? Why? It just adds more spice to the game (except for Thorvald).
No it doesn't. No it hasn't. No it never will. WMDs ultimately railroads all the players into a single path and, because unlike actual history, everyone starts off equal, everyone has equal access to nuclear weapons. Hence, everything that made the Cold War interesting, namely a few great powers with some nuclear weapons, are lost.
As a Communist, I must say that I do not oppose everyone having WMD access, and everyone starting out even.
If we started, say, in the hype of the cold war, a few nations would have massive influence, and thus more power and more fun, while smaller nations would be sidelined and have nowhere to go![]()
Not always true. Valkyrie was a 1923 start and has players playing countries ranging from the US to Ethiopia and a Chinese warlord. Mosher played Venezuela (still hate you, you filthy communist bastard <3)