MY Add a Civ Tutorial

U_u

I've removed the commas (one time ago I removed the commas, but no change happens, and put the again) and no change, the same error text.

I've actived the anulation of caching files if this were the problem, but nothing, the same error text.

I activated the modular XML loading, but nothing get better (I don't exactly what is his use..)

To your question if this is a modular Civ, I'm only making the First civ for my mod, with this tutorial, Today is the uploated file is the actual mod, I don't go to make more civs until the first civ works..




PD: For what is need (or not need) two buttons? what are the "Atlas" buttons?
 
Nice to see, that you've tried several things :).

Modular civ: The civ you have will not work as modular civ.
The first thing is, that in the unitInfos.xml you have all units (which is wrong, you'll only need your UU).
Then all the files of an modular civ have to be named in a special way (uh...doesn't know exactly how. I suggest looking at other modular civs).
And you have to include the schema files in the modular civ.


The 2 buttons:
The atlas file is a big file, with several buttons in it, and you reference to one of them with X and Y coordinates.
I don't know exactly, why there are 2 buttons. I guess, it has something to do with the buttons for the religious technologies, which change, when you activate the choose religion option.
 
I don't want make a modular civ, (yet), i want to make first a scenario/mod (this one).

holding that in mind, The Civ4UnitInfos is well at full for my mod, not? All the units of the game, because if I only have one unit, it crashes and no unit in game.
And the names of the files too is well for my mod.


And...

Charcoal in his tutorial says....
Next up (after the UnitMeshGroup), we have the Button tag.
It does exactly as it says, points to the .dds file that has the button for that unit. Might as well change it now, considering we’re here.

Delete everything between the tags and put: ,Art\Interface\Buttons\Units\yourbutton.dds
And that’s all you need to do for that.

Where exactly I can put down the button direction?

I don't see any button tag. AFTER unitmeshgroup... Can you put and example on where you put the unit button information?



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I was being incrementing infos and pedias and making sure all is allrigth... but the same python excepcions errors.
 
I don't want make a modular civ, (yet), i want to make first a scenario/mod (this one).

holding that in mind, The Civ4UnitInfos is well at full for my mod, not? All the units of the game, because if I only have one unit, it crashes and no unit in game.
And the names of the files too is well for my mod.

Yes, for a "normal" mod you need all units...and all the other things, meaning all leaders, all civs, etc in the files.
Maybe that's the problem.

And...

Charcoal in his tutorial says....


Where exactly I can put down the button direction?

I don't see any button tag. AFTER unitmeshgroup... Can you put and example on where you put the unit button information?

I guess, it has been in vanilla with this schema.
The button tag has moved to ArtDefines_Units.xml in BtS.
 
Yes, for a "normal" mod you need all units...and all the other things, meaning all leaders, all civs, etc in the files.
Maybe that's the problem.

I will try when I have some time 'cause this can be the problem in some or another way (the units of course, ever I've got the units, but the others things not...)

The thing is that mi final scenario-mod has going to got 4-5 unique civilizations and no one of the originals, and this make no sense the need of the original civilizations.


Anyone with mod making experience can't now where is the problem in my first civ? :(
 
OH MEIN GOTT! xD

What stupid typing error! xD

Thanks The_J, for all your effort and help. Now I can carry the new erros (like the lack of the old units etc)

Thanks for all! xD

(sure I will have now problems... xD)

Thanks again!
 
Yes, the typos are the "best" errors.

To clear it: I've said, that you need all, all the units, all the civs, etc.
I thougth, you want to make an additional civ for normal BtS.
You don't do that, so your files are fine.
There are sure some references in other files (like in the events), but you'll see these erros, when they show up, more clearly.
 
Well, I have strange problems.

I've included fast another civilization, with leader and that.

I have the strange problem that the new leaderhead dds is not show in game. I have make various times the same procediment to create the Dds, but this leaderhead "face" is'nt show in game. (but the same leader button works).

Now, I have 3 civs (two different spains and the barbarians, cause if they aren't, I have some errors in the init. But putted the barbarians and all ok)
I have all the units now in the units xml.

But in civilizopedia, Still I have all the units in the xml, all the units have errors (In a unit page,the image is show, but no info of any time.

Still, the civ page of civilipedia is in blank. (But the 2 playable civs are selectionable in the game main menu).

The most important fail is when I try to play, the game crashes without showing any error.

I tried to put all the civs... And then says that there is not leader. But I suposse that I've I put all the Leaders, etc, I will have the same blank civspedia page.
Anyway, I only will put 5 or 6 civs in the mod/scenario.

I Edited with the last mod:
 

Attachments

I have the strange problem that the new leaderhead dds is not show in game. I have make various times the same procediment to create the Dds, but this leaderhead "face" is'nt show in game. (but the same leader button works).

Do you get a pink screen, another color, or a crash?

But in civilizopedia, Still I have all the units in the xml, all the units have errors (In a unit page,the image is show, but no info of any time.

The image...do you mean, the 3D model?

Still, the civ page of civilipedia is in blank. (But the 2 playable civs are selectionable in the game main menu).

Are the civs shown, when you go to the leaders in the civilopedia?
 
Do you get a pink screen, another color, or a crash?

You quote me this question, quoting about the leader don't showed (in this case, Franco)
The leader image (photo) simply is don't shown (in civpedia or game menu), the game not crashes.

If you question about what color I see when I start a new game, the display turns black, frezzes, and crashes. I see other people in this thread saying the same (the black crash) but I don't find a solution to their problem.



The image...do you mean, the 3D model?

In the Unitpedia, I only see the photo of the unit (the button increased in size). All other info, incluiding 3d image, is not shown.



Are the civs shown, when you go to the leaders in the civilopedia?

Inside the leader pedia, Isn't showed from what civ they are, if you meant that.




Meanwhile I fix these functionament problem, i will continue making the rest of nations (civs). The problem is Franco photo is not show. I don't understand the problem, I have already 3 others leaders mades by myself.

Anyone can test the mod uploaded in the last post, if you can helpme^^
 
Okay, found one problem.
In the CivilizationInfos.xml you have ART_DEF_CIVILIZATION_SPAIN, but in the ArtDefines_Civilizations you have ART_DEF_CIVILIZATION_REPUBLICAN_SPAIN and ART_DEF_CIVILIZATION_NATIONALIST_SPAIN.

Haven't yet looked at the unit problem, but seen some other things:
- The barbarian player also needs an entry in the artDefines_civilizations
- In LeaderHeadInfos.xml is still Alexander mentioned
 
Wo wow Wow!!

The twociv-mod nows is fully (I think) playable!!

After messing with the DiplomacyInfos (that isn't teached in this tutorial), I worked out to run the start of a game with no problem.

All the Civilopedia (included unit problems) problems was due to the error of ArtDefine.
When I was following the tutorial, for some reason, I wasn't conectted the relation between the Artdefs in Art xmls and Artdef in civilization, I was thinking that was the graphic style art, not the banners/flags...


Well, I still having the same problem with the Franco .dds photo, but I will gon on... and futurely perphaps put a 3d leader. (But I think I will need to much new 3d leaderheads (4-5), so I don't know, for, At first, a single-or-two scenario mod.

well, a lot of thanks for your constant support and help, The_J!
 
After messing with the DiplomacyInfos (that isn't teached in this tutorial), I worked out to run the start of a game with no problem.

DiplomacyInfos.xml is really hell, when you want to create a new mod :yuck:.

Well, I still having the same problem with the Franco .dds photo, but I will gon on...

If it doesn't work, just try to redo the .dds.
One of my flags worked after i redid it the 5th time, and i have no idea why.

and futurely perphaps put a 3d leader. (But I think I will need to much new 3d leaderheads (4-5), so I don't know, for, At first, a single-or-two scenario mod.

Mechaerik has made a good Franco :).
For the others already included: You could take one or two of the Roosevelt or Churchill reskins (okay, not a real good solution).

well, a lot of thanks for your constant support and help, The_J!

I'm glad, that i can help :).
 
I've been looking for this tutorial for quite some time!
 
I'd like to create (and/or install) Austria and then some civs that I already downloaded (the Austria I got didn't have animated leaderheads, just .dds files)
 
I ran through the tutorial and adding new civs was all nice and easy...

But I wanted to create an entirely new set of Civs and get rid of the old ones...

So I tried creating some bare files with the bare minimum of what was needed to make "one" civ (which I could also copypaste from later).

This was great, left with just Alexander, I launch the game and get an error about needing Barbarians, which is fair enough, so I go ahead and add the barbs too and everything looks good now...

until I start the game...

It's the DiplomacyInfos file that's the problem at the moment... it has entries for leaders that don't exist anymore... It takes me a good ten minutes to remove leaders from just a few of the responses... So I thought to ask...

a) has anyone already done this and has a few bare files lying around I could steal :D or
b) am I missing a really easy way to completely wipe the slate of Civs and start again D:

Thanks
--B :3
 
@ Bartonette
The easy way is to go to the civs you want to remove and go to civilizationinfos.xml and change
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
to:
<bPlayable>0</bPlayable>
<bAIPlayable>0</bAIPlayable>

I'm guessing not to do this with barbarians, but it may work still.
Hope this works! :D
 
Ok I have goten it to work but I got one tiny problem all the names stands with the full tag code for example my towns are called TXT_KEY and then there name.... any idea of what I have done wrong?
 
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