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-Do not play with upscaled unit and building cost option; this will revert all my changes to gamespeeds and upset the balance a lot.
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It is because there are multiple ways of making mods and optional content and these ways are not necessarily compatible.Why is this?
Can it be overcome?
If you could play a game with this modmod without the upscaled option; and tell me by how many percents buildings and units should be upscaled for that option, then I will overcome this problem.#
#That explains it! Why is this? Can it be overcome?
You can delete the python script in this modmod, that will return the year indicator. I have atm no clue as to how to make it an option. ^^Ooh, I quite like that golden star, but I'd still like to agitate for keeping the year visible as an option.
in your v0.6.6.6 how many civic's block foreign trade routes, i think currently there are to many.
The goals described there are pretty much accurate, but a detailed list of changes does not exist. Almost everything is subject to change when I start reworking the entire civic tree so I won't make a detailed change-list until I start with that. Consider this a prototype that I'm playing around with to both learn the games limits and the limits of my own capabilities; modding civ 4 is almost completely new to me, so I'm still quite slow at it.Is the first post still accurate or is there a more recent (detailed) list of changes?
Why are Scraping and Chopping empty? Doesn't that make them even less useful?
Why are Scraping and Chopping empty? Doesn't that make them even less useful?
Perhaps the way to go, but I'll leave it for now.Why not merge Scraping and Chopping into one tech, then? Piercing is now more useful and then you only have the one tech in need of fluffing up.