Lord Gideon
Warlord
Here are my ideas for religion civics:
Name: Heathenism
Upkeep: low
Effect: Basic Religous civic
Comments: You have no religion and just do what feels right.
Name: Mythology
Upkeep: low
Effect: Myth units get +2 exp points
Comments: You believe in the local legends and myths handed down about your religion. The myths can vary considerably, and are different from region to region.
Name: Divine Right
Upkeep: Med
Effect: +2 in cities with state religion, 50% less resistance time.
Comments: The belief that the leader is chosen by the heavens, and obedience to the leader is obedience to the gods.
Name: Imperial Encouragement
Upkeep: High
Effect: +100% production for missionaries of state religion.
Comments: The empire encourages the spread of it's religions and encourages people to spread it.
Name: Religious Assimilation
Upkeep: low
Effect: You have no state religion. You get a positive diplomatic bonus if a city of yours shares the state religion with that civ, no negative modifiers, +1 in each city with a religion.
Comments: You follow the ways of whomever you deal with. You are comfortable with multiple religions, and go with the flow.
Name: Crusading
Upkeep: High
Effect: All units +3 exp points in cities with state religion, higher negative modifier if nation has different state religion, negative modifier if no state religion.
Comments: Religion should be spread- at the point of a sword. If the dang pagans refuse to accept your religion, on their own heads be it!
Name: Holy Knights
Upkeep: Med
Effect: You can train a special unit, Templar Knight, that can be sacraficed to give your state religion to a city.
Comments: You have an order of holy warriors willing to spread your religion, yet are also deaadly to disagree with.
Again, I think we should limit it to 5, and please give your own sugestions/comments.
Name: Heathenism
Upkeep: low
Effect: Basic Religous civic
Comments: You have no religion and just do what feels right.
Name: Mythology
Upkeep: low
Effect: Myth units get +2 exp points
Comments: You believe in the local legends and myths handed down about your religion. The myths can vary considerably, and are different from region to region.
Name: Divine Right
Upkeep: Med
Effect: +2 in cities with state religion, 50% less resistance time.
Comments: The belief that the leader is chosen by the heavens, and obedience to the leader is obedience to the gods.
Name: Imperial Encouragement
Upkeep: High
Effect: +100% production for missionaries of state religion.
Comments: The empire encourages the spread of it's religions and encourages people to spread it.
Name: Religious Assimilation
Upkeep: low
Effect: You have no state religion. You get a positive diplomatic bonus if a city of yours shares the state religion with that civ, no negative modifiers, +1 in each city with a religion.
Comments: You follow the ways of whomever you deal with. You are comfortable with multiple religions, and go with the flow.
Name: Crusading
Upkeep: High
Effect: All units +3 exp points in cities with state religion, higher negative modifier if nation has different state religion, negative modifier if no state religion.
Comments: Religion should be spread- at the point of a sword. If the dang pagans refuse to accept your religion, on their own heads be it!
Name: Holy Knights
Upkeep: Med
Effect: You can train a special unit, Templar Knight, that can be sacraficed to give your state religion to a city.
Comments: You have an order of holy warriors willing to spread your religion, yet are also deaadly to disagree with.
Again, I think we should limit it to 5, and please give your own sugestions/comments.