CommandoBob
AbstractArt
I think this is a good place for a city after we take out India. I don't expect India's military to be all that strong; at best I expect them to be average compared to us. The AI will spread units throughout all the cities; we will be attacking with most of our forces at one point and can overpower the defenders. Even if we have weaken defenders, I think they will be able to heal in the field and be safe from counterattack. It is a bit early for Horseback Riding to be a problem (I hope!).Using the river as possible surrounding indians, also would help in advance towards chokepoint and top of all, river is good, even if it is bit far from capital courthouse can do wonders there... Also, it would be recovering point for our attack force, and will provide defense if we will fail the attack (due rng god(S))Spoiler :![]()
Some of India's cities will be rather large; one good way to reduce their size is to build workers and settlers. If a city is at size 5 or 6, we can whip out a settler, which cost us a maximum of two citizens, and build the settler, reducing the city size by 3 or 4. This makes the remaining citizens fewer and allows the pure Chinese to outgrow the Indians.
We do want this luxury but the need is not urgent. Trading resources/luxuries is rather dangerous at this point in the game. If we have a harbor and the other civ has a harbor, we can trade along the coast. But, if that trade route is only one tile wide at some point, and a barbarian ship occupys that tile over the IBT, we get penalized for breaking the trade route. In turn, that makes it harder for us to trade per-turn items later in the game. We can still buy per-turn items; we just can't sell them any longer.Spoiler :![]()
Getting luxury to trade, would be slavery town. Build upon desert tile to maximize use of that tile.
Do we need two sources of one luxury? Yes, we do. Do we need it right now (in the next 20 turns or so)? No, not really.
We do need a city up here for defense and it will need Walls to be an even better defensive position. But for that position to work, the other city (Dot #2) needs to be built, so that we can shuttle units from one city to the next.Spoiler :![]()
For defensive purpose. Positsion number 1 (on hill) would create us a town as a choke point, but we are not able to counter attack there, if hills continue in large scale. But it would eliminate (almost) danger to our core.
Overall, I don't disagree with your city site selection. They are all good sites and I am sure we will build those cities. But for now, our focus seems to be on taking out India and growing ourselves by making India smaller.