Myth01- Training Day- Regent

lurker's comment: *sigh* When will parents learn that C's aren't bad? They couldn't be called "good", but they aren't bad. :shake:
 
Yeah, the reason was because I got a 75 in Algebra, because linear systems I am not exactly good at. But now we're doing exponents and I hoe to bring home Bs or As this time.
Linear systems? 0 = 2x + 3y and that sort of stuff?
 
lurker's comment: *sigh* When will parents learn that C's aren't bad? They couldn't be called "good", but they aren't bad. :shake:
If the best you can make is a C, then a C is fine. But if you're smart enough to make an A and for no good reason you don't, yeah, parents will get upset.

I did OK in math in high school; algebra, geometery, algebra again, trigonometry and elementary calculus. My son, well, not so good, even when I tried to teach (we home-schooled all the way from K to 12). Something about manipulating the xs and ys just never clicked with him. And even though I enjoyed the subject I could not pass that on to my son.

Part of education is learning the discipline of how to learn. Once you know how you learn (theory or hands-on, for instance, and not everyone learns the same way) you can begin to participate in the learning process. If a person learns best by lecture, then reading things in a book won't be as easy. But if you know you learn best by lecture and you do have a reading assignment then you pay attention during the lecture (maybe even take notes) and then read the material for more depth of knowledge.

I know that tests are not the only way to measure knowledge, but they are a good way to measure knowledge. And as a student, you need a test for this reason: Do you really know what you say you know? As a learner, I want to be able to practise what I've been taught, or at least review it, before I accept responsibilty for what I was supposed to have learned.

Some things cannot be measured on a report card. Drive and determination are two things that quickly come to mind. There are many, mamy more things, some good and some bad, that don't neatly fit into a check box.

The real issue is not that you have a 'C' in a subject. The real issue is how to avoid conflict because you have a 'C' in a subject. The best way I know how to avoid conflict is to (brace yourself) ask your parents to help you in that subject, even if they are clueless about that subject. If nothing else, they could drill you and quiz you over the basics of the class. I can't think of a parent that wants their offspring to do badly in school. Their dilemma is that they don't know how to get their children to do good in school.

True, that does sound a bit bass-akckwards. But it is true more often than not.

~~~~~~~~~~~~~~~~~~~~~

Sorry for the soapbox rant. Something just struck a chord within me and ....
 
If I recall correctly, Linear Equations are taught one year before Linear Systems.

One topic involves working with one equation at a time (Linear Equations) while the other involves the interaction between two or more Linear Equations. (Linear Systems)
Then they generally move on to Quadratics.

Nice Rant there.:goodjob:
 
It has been a long time since the Roster was posted and pol1 has not claimed the game. Thirteen days, in fact.

Pinman, can you take it?

Roster:
pol1 - skip
Pinman - UP!
ngraner43 - on deck
CommandoBob - warming up

EDIT:
I'm trying to attach the save but it is not working too well.

This appears to work: http://forums.civfanatics.com/attachment.php?attachmentid=170632&d=1204776213.

But not any longer (3/6/08 07:45 CST). Try to reattach once I get home.
 
aye- it shall be done oh lord commando.
 
Finally, the attachment works and the save is in play once again.
 
lurker's comment: I am a warlord player new to the concept of succession games, but I am willing to be a part of this if you guys are short of new players. I have already picked up much new information about how people think when playing.
 
lurker's comment: I am a warlord player new to the concept of succession games, but I am willing to be a part of this if you guys are short of new players. I have already picked up much new information about how people think when playing.
Welcome to Myth01, Yahya! I'm glad you've liked it so far.

I found that playing in SGs helped my solo games because I had to plan and focus in the SG (or else look like a complete fool! :run: ).

I'll put in the roster just after ngraner43, so you'll be playing turns in the near future.

But in any SG you are free to download the save and give your thoughts on what we are doing, even if it is not your turn.

Roster:
pol1 - skip
Pinman - UP!
ngraner43 - on deck
Yahya - warming up
CommandoBob
 
Northen Wolf has PMed me and asked to join this game.

Welcome aboard Nothen Wolf!

You play right after Yahya.

Roster:
pol1 - skip
Pinman - UP!
ngraner43 - on deck
Yahya - warming up
Northen Wolf
CommandoBob
 
Guess I am here. Wonder if I do manage to mess up your strategies bad :P I have a skill on doing that. (first succession game for me)
 
We=players
This is new experience to me, so please say if I am wrong.
Also, I have not read first plans throughly, only quickly took a peek at them...


Did we found Shanghai for defensive purpose (river running and blocking the Indians)? It brakes CxxC scheme. and Ai can take use of mountains defense, that would make counter-attacks hard, and that city is no way a defense point NEAR enemy... unless we plan india to live longer than medieval age...

Why are we not exploring part above Beijing? Mountains there might hide someone else, besides Zulus(I assume they are above Beijing)

I assume, we can hold onto our 1-2 tech lead for about 4-7 turns but not more than that. So it might be worth trading?

Why have we stopped building settlers? (whats our capital settler plan?)

Next city will be built near silks next to Shanghai, or the river near Shanghai?
Yes/no/maybe?

My plan would be settling is going towards indian(s) left wing and take
floodplains away, also blocking his future possible expansion. (If we do not manage to destroy them).

If we do, kill India, Then its just barb fight in our backyard.

That one tile Land-bridge could prove useful as either choke point or ships transporting
point.

Oh settler points I noticed (Feel free to say if I am wrong)

-The desert tiles above silks, near Shanghai, found town onto a desert tile to maximize use that one desert tile.
-Near river left of Shanghai (our advance towards Chokepoint and blocking &flanking India).

-[Bad spot for early ages], but useful one city defense area would be above Beijing, on the hills, if Zulus are there, they will go for first city they see. 1-2 defense units and few offense ones are good enough to hold off even largest attacks, otherwise attacks go onwards our core, but then we will be fighting on flat land (no defense bonus for enemy)...

So far, it looks da*n fine to me!
 
Did we found Shanghai for defensive purpose (river running and blocking the Indians)? It brakes CxxC scheme. and Ai can take use of mountains defense, that would make counter-attacks hard, and that city is no way a defense point NEAR enemy... unless we plan india to live longer than medieval age...
Shanghai was popped from a goody hut long ago, inside the first 20 turns, and it was just built in place. True, it does break the CxxC scheme, but this early and at this level I don't think it is a game killer.

Why are we not exploring part above Beijing? Mountains there might hide someone else, besides Zulus(I assume they are above Beijing)

I assume, we can hold onto our 1-2 tech lead for about 4-7 turns but not more than that. So it might be worth trading?

Why have we stopped building settlers? (whats our capital settler plan?)

Next city will be built near silks next to Shanghai, or the river near Shanghai?
Yes/no/maybe?

My plan would be settling is going towards indian(s) left wing and take
floodplains away, also blocking his future possible expansion. (If we do not manage to destroy them).

If we do, kill India, Then its just barb fight in our backyard.
That one tile Land-bridge could prove useful as either choke point or ships transporting
point.
Our plans are to build up our military and take out India as quick as we can. We might want to plant a city between Shanghai and India for defensive purposes, but it may not be needed. Once that is done we will do something on that choke point north and west of India.

The benefits of taking out India are (1) more cities for us that we don't have to build and (2) we eliminate a back door threat. We can hold off the Zulu by MAing with them against someone else. They fight, they die and they leave us alone. :evil: :D

Once we start attacking Indian cities and making them ours, I'm not too worried about India building more cities. In fact, I hope they do. If they are making settlers while we attack, they are not making Spears or Archers, which is a help to us. More Indian cities = more cities for us.

Oh settler points I noticed (Feel free to say if I am wrong)

-The desert tiles above silks, near Shanghai, found town onto a desert tile to maximize use that one desert tile.
-Near river left of Shanghai (our advance towards Chokepoint and blocking &flanking India).

-[Bad spot for early ages], but useful one city defense area would be above Beijing, on the hills, if Zulus are there, they will go for first city they see. 1-2 defense units and few offense ones are good enough to hold off even largest attacks, otherwise attacks go onwards our core, but then we will be fighting on flat land (no defense bonus for enemy)...

So far, it looks da*n fine to me!
Could you post a dot map of what you are talking about? Just trying to talk about city locations from text alone is rather difficult.

To make a dot map: open the game, and if you think it is needed, turn on the map grid (Control + G). Take a screen shot (Alt+ Print Screen or Control + Print Screen), hit the Windows start key on the keyboard, navigate to Paint (Start -> Programs -> Accessories -> Paint is the usual path) and paste the image into Paint. Save the image with some good name. If you want to take another screenshot, Alt + Tab will flip you back to the game (and any other application you have open, like Notepad, Word, IE, etc.) and you can repeat the process again. Once you are done, get back to the proper image in Paint and add in the dots on places where you think cities should/could go. When you are done, save the image (maybe rename it to indicate that you've done something to it) and then include it in your post.

To include an image in your post, you can either add an attachment to your post or open up an account at PhotoBucket or ImageShack. Both offer free accounts. You can then upload your image to them (they offer more space overall than attaching your images to a post) and then just copy and paste their image tag into your own post. It is rather easy; it sounds complicated. ImageShack and Photobucket are just two places on the web that offer free online image storage; if you have another one, fell free to use it.
 
I'll pass this round if there are other options.

I'll take my next turn.
 
Okay, Pinman has asked for a skip.

Newly Revised Roster:
pol1 - skip
Pinman - skip
ngraner43- UP!
Yahya - on deck
Northen Wolf - warming up
CommandoBob
 
I'll post my attempt of dotmap (I look at area what look good for me, I have never thought how big my city/town, can grow).

NOTE RED POINTS ARE possible town spots, red lines show the area of city with no culture and dark red/brown line is road.

Spoiler :
dotmap1zc3.jpg
Using the river as possible surrounding indians, also would help in advance towards chokepoint and top of all, river is good, even if it is bit far from capital courthouse can do wonders there... Also, it would be recovering point for our attack force, and will provide defense if we will fail the attack (due rng god(S))

Spoiler :
dotmap2th4.jpg

Getting luxury to trade, would be slavery town. Build upon desert tile to maximize use of that tile.
Spoiler :
dotmap3aj3.jpg


For defensive purpose. Positsion number 1 (on hill) would create us a town as a choke point, but we are not able to counter attack there, if hills continue in large scale. But it would eliminate (almost) danger to our core.
 
lurker's comment: Technically speaking, building a town on that hill wouldn't prevent enemies from coming through, but it would sure make it harder.
 
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