Bucephalus
Shooting from the lip....
If I missed anything, tell me.
A trainer?
If I missed anything, tell me.

Any other thoughts on which civ to be?Personally am leaning towards Babylon for the civ.

Most of the civs have either an Ancient or Middle Age UUs. Only America and Germany have Modern Era UUs (F-15s and Panzers). Russia and the Ottomans have the next latest UU. Cossacks and Sipahi are both Cavalry upgrades (very late Middle Ages) and so they easy overlap (and overrun!) into the Industrial Age.I also like the Ottomans, same traits as Persia, but I'm not a big fan of early Immortal rushes.
lurker's comment: Wonders:
I'd suggest staying away from the Ancient Wonders, especially the GLib. I'm going to assume that all of the players have read the 4 Rules of Wonder Addiction. I think you'll be surprised at just how fast expansion can go if you really focus on workers, settlers, and military. When you've only got (for example) 8 towns, 400 shields is a huge investment.
lurker's comment: You're correct in many ways. SoZ isn't particuarly expensive as far as wonders go and ACs are a very nice early unit. SoZ may or may not be an option, considering the ivory requirement. Pyramids and GLib are both trememdously powerful, but also at least moderately expensive. With those caveats, I'd say that perhaps "stay away" was too strong a phrase. Don't build them, though. Capture them!I wouldn't suggest staying away from ALL of the ancient wonders- the Statue of Zeus can be pretty good. AC's rule the Ancient Age.

If I had to make a suggestion re: Wonders, let's pick a good one in the middle ages. Maybe, Leo's for the upgrades (if we're going conquest victory). For me personally, I skip AA wonders, unless a great opportunity re: city production/map layout presents itself. Sometimes the only Wonder I'll build is Smiths (I find I build a lot of marketplaces, and like smiths for the upkeep).