Pre turn:
Change archer production into sword production, in ALL cities that are producing archers.
Canton -> Settler production changed into Sword production
Shanghai ->Archer production Changed Settler
Hangchow Library production changed to Worker, worker in 10, growth in 10.
Spy woken up and is going to Delhi, replacing eArcher in defense/peace keeping duties,
ETA of Spy's arrival: 2 turns.
(Why are we defending with eArcher?)
ChokePoint town (Chengdu) renamed into 'Irony'. Much proper name.
Luxury slider onto 10% from 20%,
Science slider onto 80%.
Currency in 7, -3 GPT (we got plenty of gold)
Shanghai micromanaged:
---Removed food source of 3 food, 2 commerce, (- 2 fpt) Starvation in 4 turns.
---Science per turn(from city) dropped from 8 to 6; Free worker into scientist (total 9 science breakers per turn), Currency in 6, Still 5 spt)
--- 2/1/2 H/calm/UH
Treasury 157 gold, -3 GPT.
Units removed from Hangchow, moved onto mountain with Iron resource.
Our army(HOW THE H* did you get this big army so early??)
1 settler
6 workers(4 of 'em native)
5 warriors
22 archers
2 spears
1 curragh (what happened with one more we had, did I missed it, or killed it???)
Military compared Zulus:
Strong
Compared India
Strong.
3 Zulu units in our territory (2 warriors, 1 scout
2 Resources : Iron (1) and Silks(1)
BTW, India has Mysticism, Map making, Horseback Riding, same as Zulus. Indian Capital holds 1, native, worker.
*ENTER*
IBT:
ZULU
Zulu rWarrion on mountain to down-left, (onto sugar), blocks our archer way to Nanking. (BAD!)
Zulu vWarrior, Down, next to Nanking, onto other mountain.
Zulu Scout moves next to Hangchow.
Zulu rImpi onto right mountain of Irony, need to lock Irony gates.
ZULUS IGNORE BAIT, too dumb or too smart? Going to India? Checking our defenses?
(moved b4 Zulus)INDIA
Indian 2x Spearmen move up-right. (I have a feeling, that they are going to 'liberate' our Silk resource.)
Barbarian Warrior ->Suicide eArcher(5/5), eArcher won 5/5 hp left.
Turn 1,
Moving Hangow city defense (archer & spear) back into town, enough fresh air for 'em
SHAGHAI SETTLER RUSHED(one pop), free clown -> into Scientist 1/2/1+(scientist) +1 fpt Growth in 9
DELHI AREA
Archer group below, left of Bangalore (Indian capital), [3x vArchers, 1 E archer, (full healthy stack) 1 slave]
----- Moves towards capital (up, left), so units would not touch Bangalore,
-----as india might attack, and if victory, attacker will stay in town for protection, due area occupied)
Workers(3 native), 2x vArcher(7/8) defense above Bangalore
-----Healthy vArcher moves onto road, in Bangalore area
Rest of group moves towards right cow, and will begin building a road, to access horse town (need to be built)
Move eArcher from delhi to join with alone vArcher, on road, above Bangalore.
(Spears won't attack, will they??)
Move 2xvArchers 1x settler in Xinjian Area
----Settler target area above, left of grapes
Spy moving onto road
---Target Delhi, ETA of arrivial: 1 turn
DELHI AREA CHECK
LAHORE AREA
Group of resting 4 archers 2xE 2xV, 1 vArcher 3/4
---- Moving 2xElite and 1V archer towards Lahore( healthy units)
---- Wounded archer will recover one turn, and will attempt to join.
Lone archer in Lahore borders moves one back, onto wounded archer. (no point risking of losing it.)
WHAT IS LONE ARCHER DOING ON un-roaded HILL NEAR SHAGHAI???, that is one lost turn.
Maybe not, Moving archer back into Shanghai.
Shanghai garrison is now 2 vArchers. (not changing scientist).
IRONY(chokepoint town)
I AM NOT LETTING IMPI ON MY TERRITORY!
Moving vArcher (worker guard)
----Below Irony, up onto an grassland, Impi now has to retreat, attack or move onto other mountain.
Pink Clover moves onwards.
Tsingtoa Worker(native) Irrigation done, roading.
Turn 1.
CHINA
1.8.1 (despotism)
530 BC, 154 gold - 3gpt, Four zulu units on our area
r and v Warrior, scout, rIMPI.
ETA Operation Attack on Bangalore 2 turns.
ETA of Attack on Lahore 4 turns.
ETA of Spy's arrival to Delhi, 1 turn.
*ENTER*
-------------------------
IBT:
Indian 2x rSpears up (planning to move onto silk)
Zulu warriors join on sugar. No fear anymore, 2 swordmen ready in next turn!
Zulu Impi moves onto other mountain, besides Irony.
Scout onto our iron, near Hangchow.
Shanghai Settler ,size 3, growth in 3 -> Worker (ETC 5 turns)
Delhi growth one 0/2/1, Spy will 'calm' one.
------------------------
TURN 2
IRONY
Archer on Grassland moves onto mountain, blocks path of rImpi.
Canton eWarrior->Into Beijing
Beijing rWarrior->Above Beijing, Going to block that Impi
Workers complete mine, move one back onto bonus grassland, mine.
Production changed to walls, costs us 4 shields + 2 coming in IBT
XINJIAN
Archer settler combo moving towards target area
DELHI
2xWorkers road area, 3/4 vArcher (guard) fortifies, praying that spears are going towards silk, instead of attacking.
--- One worker moves back and begins mining area.
BANAGLORE ATTACK
Troops cross river (4xarchers,1slave)
Total 6 archers, 2elites 1 worker(India), all full health.
ETA 1 turn
LAHORE
Troops advance
ETA 3 turns
Archer arrives Nanking,
Upgrade Nanking rWarrior into r Sword(dumb, but JUST incase of REALY bad RNG) for 60 gold.
NANKING GARRISON: 1 rSword, 1 vArcher
(ok, it might be dumb wasting of money, but I wanted it. I feel much safer now.)
CLOVER
Continues his journey upwards.
SHANGAI SETTLER -> moving towards horses.
SPY arrives Delhi(0/3/0)
He will be renamed Into Peace keeper (or something similar)
2nd turn
China 1/8/1 510 BC
91 gold - 5 gpt
Currency in 5.
ETA
SPY: 0 turns (Peace keeping duty)
Bangalore attack ETA 1 turn
Lahore Attack ETA 3 turns
-------------------------
!!!!IMPORTANT NOTICE!!!
!!!MUST READ!!!
!!!!LIFE DANGEROUS!!!
GOING TO SLEEP, this took 25 minutes for me! my game winning time (in regent) is usually around 10 hours.
TMRW is school day, have to wake up at 6 am and atm it is 23:10(11pm)
*ENTER*
-------
IBT
Zulu units (vWarrior, rArcher) stack up near Irony, one barbarian warrior also comes out of closet err fog of war near Zulus.
rImpi moves back onto other mountain.
Beijing Swordman -> Swordman(3), growth in 9, I estimate two more Swordmen(3 turn for each) and then settler.
Nankin Swordman -> Swordman ETC 8 turns
Irony walls-> Spearman (10)
Barbarian horse near Tsingtao - problem he can strike 2 units.
2 Indian rSpears move onto forest Delhi (Ai goes for 'defensive bonus')
-------
Turn 3
SPY/DELHI AREA
Spy renamed into Storyteller (I like these kind of names!), fotified into Delhi.
2 Workers with vArcher (4/4) as a guard, moved onto cow(near spears!).
Archer/settler combo moves towards grapes, next turn we will found a new town.(this position is better IMO)
OPERATIONS:
LAHORE Strike on Lahore
Total (6 archers, 2 elites, rest veteran) Troops advance, ETA 2 turns
STRIKE ON BANGALORE
ETA 0 turns
Strike commences:
Veteran archer(4/4) vs rSpear, Spear wins 1/3 HP, Promotes 2/4 HP.
Spear 2/4 is top of city, only defender or do they have a warrior?
eArcher(5/5) vs V spear (2/4) Archer wins at 5/5 health, no leader :'(
Town of Bangalore liberated, 8 gold, 1 slave captured at the cost of 1 v archer, not bad.
Bangalore is Chinese now, size one growth in 10, one rebel.
Operation Strike on Bangalore is successful.
All units move into Bangalore.
1 vArcher will go and find that nest of barbarians. Rest will stay for a turn and move towards irony.
Bangalore production into worker (eta 10 turns)
TSINGTAO area
Project of slave irrigating is abdoned due barbarian horse, can reach slave.
Settler continues its journey towards horses.
BEIJING area
vSword that was completed in this IBT marches over the river to support Irony.
Nanking V and R sword Follow Zulu warriors (just incase)
*ENTER*
------
IBT
Zulu Warrior stack moves towards Lahore.
Zulu vWarrior near Irony vs Barb rWarrior on hill, Zulu warrior wins 3/4.
rArcher above Irony moves onto hill, where vWarrior is.
Zulu rImpi, back onto other mountain.
Scout just runs around.
Indian 2 r spear stack onto mountain. (told ya, defensive bonus)
Our people want forbidden palace.
Barb horse stays where it is.
BTW Zulus found Swazi(not sure when) in upper left corner, near secondary Landbridge(the one where our warrior died).
-------------------
Resistance in Bangalore has ended
TURN 4
Science onto 60% Luxury onto 10% currency in 3, +5 gpt, 91 gold in vaults. (lux onto 10 due Beijing)
IRONY area:
vSword from Beijing helps to block chokepoint,
rWarrior from Beijing helps to block chokepoint and moves onto grassland
vArcher from grassland to mountain.
Border of Irony has been secured, the gate has been closed, Operation successful.
Workers complete mining, move near Beijing and start roading that bonus grassland next turn.
---------
rSword and vSword stack(following warrior stack) onto mountain.
--------
New Town
GrapeVille founded.
Luxury stays on 10% due Beijing.
Production: Worker in 10
-------
STIRKE ON LAHORE:
Units (6 archers) move into position.
ETA 1 turn.
Lahore is Indian capital size one.
----
PINK CLOVER
I move pink clover onto sea tile (mistake) He discovers sea tiles, just outside of our reach, just low-water area or island maybe even a continent, despite of that discovery it is out of our reach.
---
BANGALORE AREA
One vArcher stays in Bangalore (one is scouting for barbarians).
Stack of 1 v and 2 e- Archers start journey towards Irony.
*ENTER*
-----
IBT
Barb horse near Tsingtao moves onto hill (defense bonus).
IRONY
Zulu forces retreat into fog of war, Impi is still visible
Surprise, surprise, pink clover survives!
Zulu warrior stack continues advance towards Lahore.
------
TURN 5
IRONY
vArcher moves into Irony
vSword and rWarrior move onto mountains and secure our border.
SHANGHAI area
Our sword stack continues to follow Zulus.
One vArcher from Shanghai onto mountain, near it. (so Zulus would not get defense bonus)
Strike on LAHORE (size one, capital, no culture).
ETA 0 turns(using e archers, as they won't survive long, due new techs coming soon)
Strike commences:
eArcher vs rSpear (fort, capital)
eArcher wins 3/5 hp left
other rSpear vs eArcher
Attack commences:
eArcher 2/5 hp left wins
and we get a leader
LEADER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!1
!!!!!!!!!!
!!!!2543omgfsafsad! never, ever have I got a leader so early!
I'll leave "Q'uang-Yin" for CBob to play with. Hell move into our capital.
We have destroyed Lahore and 'liberated' 126 gold coins.
Fledgling Indians have been destroyed
Operation Strike on Lahore successful!
Losses:
0 units
Gains:
India destroyed.
126 gold.
A leader.
-----------
Science onto 50 % currency in 2 +9 gpt 222 in vaults, lux remains on 10%
TRADING WITH ZULUS(cautious)
They still don't have iron.
They have 0 gold
Zulus give HBR for literature
------
IBT(450 BC):
Beijing Swordman -> Swordman in 3 (will build settler after that, then Beijing will grow 8 and drop onto size 6.)
Shaghai Worker -> Swordman in 15
People offer improvement of palace, I refuse.
Zululand v warrior from stack attacks barb rHorsman on mountain.
Warrior wins 4/4 hp
Zulu rWarrior continues moving towards Lahore area.
Barbarian r warrior appears near Zulu warriors.
-----
TURN 6
Due shanghai dropping by size currency still in 2.
Science slider onto 60% from 50%, currency in 1, +5 gpt 231 gp in vaults. Lux on 10%.
Shanghai area:
vArcher on mountain back into shanghai.
Sword stack rSword into Tsingtao (garrison vWarrior and rSword)
vSword into canton(garrison vSword)
Worker moves towards Nanking, to Improve tiles.
BEIJING AREA
vSword(new) begins journey to Irony.
2Workers done roading bonus grassland, now mine.
IRONY
Units fortify.
Leader into Shanghai, goes to Beijing later.
TURN 6
China 430 BC
Despotism
60% science/ 10% luxury
231 in vaults +5gpt
Currency in 1
-----
IBT
Zulu vWarrior in our area attacks barb warrior
vWarrior wins 2/4
rWarrior goes towards that area where barb came,
Zulu stack above Irony has almost gone into FoW.
We have Discovered the art of trading or using so called 'currency'
We start learning construction (18)
------
Turn 7.
I dispatch archer to hunt down those barbarian nests.
Leader into Beijing.
Pink clover continues as usual.
vSword almost in irony
Others continue
NEW TOWN:
WeRideHorsesHere founded.
Horses will be connected with main areas in 1 turn.
It will produce spearman for defense.
---
Will move worker stack, of 1 worker and 2 slaves, into main area.
Nothing else much, Archers find Barb nest under Bangalore.
View attachment Myth01_Northen_Wolf_350_BC.SAV
Raised science rate to 70% luxury is still on 10% due Beijing.
2gpt 236 gold in vaults construction in 15.
IBT
Wounded Zulu vWarrior forts other one keeps going towards barb nest I assume.
TURN 8
We loot tartar encampment left of Bangalore and gain 25 gold.
IRONY
Has now garrison of archer, spearman and Swordman (all vet), it has walls and rWarrior vSword outside of it.
Horses connected with main area.
Pink clover continues its journey.
units that attacked Bangalore now move towards irony.
Nanking production changed from swordman to settler in 3.
IBT
Zulu rWarrior attacked something in FoW and got promoted, losing one or 2 hps.
Beijing has finished swordman -> settler in 3, IMO after that Beijing should focus onto either library or marketplace, or growth in 3 town size currently 7.
Canton has produced swordman -> worker in 4, growth in 4 town size 3.
Irony has produced rSpearman -> Barracks in 5.
----
TURN 9
Beijing swordman ->moves towards Irony.
Canton swordman -> moves towards Irony
Irony Spearman forts.
IBT:
Hangchow worker -> Worker in 10
Zulu v warrior moves towards Canton.
Turn 10
Archer patrolling for barbarians finds their nest. near the landbridge. I seem to have lost one out of 2 zulu vWarriors.
Two other archers below GrapeVille and Bangalore are moving up, to give other barb nest chance to spawn.
Archer that created Leader, has now recovered and starts moving towards irony.
China
despotism 370 BC
269 gold in vaults + 3 gpt
construction in 11.
Science 70% lux 10%
5 native workers - 3 slaves.
4 warriors 21 archers, 3 spears 6 swords, 1 curragh
Total units 44, allowed 48. One leader K'uang-Ying rests in Beijing.
Silks, wines, iron & horses.