Ok, Loaded save:
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PRETURN 0
*We are at war with Zulu whom we can sell poly.
*Zulu have 8 cities and 400 culture points.(MapStat)
*We got 28 cities. China (we) has 300 culture points.
*Our Arny consists of:
17 workers
1 warrior(elite)
9 archers
10 spearmen
14 swordsmen
9 horsemen
and 3 galleys.
*We are allowed to have 30 units, we have 63 units, 66 gpt goes into military costs.
*Delhi, Babebdi and Beijing are in riots (WTH, I can understand 2 cities in riots, but capital also???).
*Our one galley has found green borders, but from a way it looks I don't think it was accidential galley movement to show borders.
Prolly moved after taking look at map(we are allowed using cheats like that?). I don't like taking look at map, takes away lot of challenge=fun.
*Shanghai is starving, it does not need specialist so work he goes and Shanghai will not starve.
*Canton sword (5, no shields invested) is changed into aqua.(in 20) (we need to have bigger army so we need lower costs).
Btw, we are wasting food at canton(size 6, can't grow w.o. aqua), so I trade 1 food for 2 extra shields, Aqua in 15, 2+ fpt
*Nanking - production swapt from spearman (in 3, 0 shields invested) to horseman (in 5).
*Desert marsh, citizen from standard bonus grassland moved into soon-be-irrigated-plain tile, gives extra breaker and soon (in 1 turn) same food as BG.
*Spacious meadows - Take citizen from forest and put it working on irrigated grassland - too corrupt city to use those 2 shields!
*Barbarian outpost I - Settler production changed into worker(in 8).
*ShoreLeave - citizen taken from forest and put onto grass tile (no change in shields per turn but 1 food per turn and bit commerce).
*Nankin MM (automatically by clicking middle city square) so it produces an extra breaker per turn and 1+ gold per turn.
*Grapeville auto Micromanaged (clicking on middle city square), so it produces one extra shield and 1+ gold at the cost of 1 scientist specialist, courthouse in 10, growth in 20.
*Taking look at Xijian, with courthouse this town could be quite good science producer (with gold mountain near there), I use courthouses often to make average production towns, courthouse would certainly pay it costs there...
*There are our wounded units forti. in Zulu territory (next to Zimbawe) units don't recover in enemy territory unless certain 'small wonder' (medical wonder???) is built, right?
*At cost of 14 gpt we could shorten time of feudalism from 11 to 9, and get 6+ gpt, not worth it IMO.
UNITS:
*Wake up eSword in Bapedi and attack Zulu rArcher near it, better to fight on open ground, Bapedi will have 2 (wounded) units defending it.
*eSword wins, but loses 1 hp
China, Republic (sci. 60%; tax 30%; lux 10%)
80 gold in bank, +20gpt
Feudalism in 11
Turn 0(380 AD)
*PRESSING ENTER BUTTON*
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IBT #0
*Zulu vArcher attacks and our group(with wounded units) near Zimbawe and wins against fort vArcher, Zulu archer loses 1 hp.
*Beijing produced temple -> Library (in 6)
*Order restored in Delhi
*Shanghai Settler -> Horseman (in 8)
*Order restored & starvation in Bapedi.
*Hangchow Spearman -> Marketplace(34)
*Itombe walls -> Spearman (in 20)
*GrapeVille goes into riots (forgot to change scientist into joker, sorry)
*Zulu rhorse pwns our eSword on open ground (who attacked) promotes, loses 1 hp

(did not see actual attack animation.
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TURN #1
UNITS:
*Move stack of 2 elite swords towards Zimbawe, move wounded units into same stack. I am not going to attack Zimbawe, too dangerous with so few units.
*Stack of 4 vSwords, 1 eHorse near Umfolozi, moves into attack range.
*Shanghai settler starts moving towards Barbarian Outpost I.
*vHorse near 1-tile-land-bridge pops goody hut but gets nothing(map of already known area)
*Move eSword near Canton onto galley, galley begins journey through barb infested waters towards Zulu lands.
*Vsword near Itombe begins moving towards Zulu capital (towards mountain for using as an lookout).
NEW CONTACT
*"Galley on shore" survives a turn in ocean and we meet Greece.
*Greece has monarchy but lacks code of laws
*Alexander also has 29 gold
*City count is 9(MapStat).
*Culture is 3x bigger than our (we have 300 they have 900)
*Greece owns hanging gardens in Athens.
*I see city called Delphi. Greece has 1 source of furs (0 to trade) and has horses and iron (can't sell them those). I build embassy into Athens for 55 gold.
*Athens owns:
Temple,
Barracks,
Marketplace,
Hanging gardens,(great wonder)
Palace.(small wonder)
* It is size 9 produces 16 shields, 18 gold and 5 science per turn.
*Greece government is monarchy.
*Resources it has are:
horses, iron and furs(1).
*3 rHoplites (1/3/1) are garrisoned to defend capital (Rather low). Greeks have been war with Iroquis, they have captured 2 iro workers.
There were total #2 units moving on my turn.
CITIES
Whoa, first level of war weariness kicked up many cities get fool or scientist..
Rising Luxuries by 10% to 20%, easyer to deal with war weariness
Beijing library ->swordsman (in 3)
Delhi spear -> Worker (in 7)
Canton Aqueduct -> Horseman in 3
Soduku city harbor-> courthouse
Tsingtao settler -> Horseman in 3.
Anyang ->Horseman in 4.
At the end of turn, cities with specialists:
Grapeville
Anyang
Delhi
ShoreLeave
Spacious meadows
Intombe
(not that bad yet)
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IBT #1
Zulu vArcher (3/4) attacks our vSword(4/4) we win and promote into elite (5/5) sword.
Barbarian galley attacks troop transport, We win w.o. losing single HP.
Irony swordsman ->Swordman in 3
Order restored in GrapeVille.
Load one vsword onto galley
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TURN #2
Attack on Umfolozi
We have: 4x vSwords 1x eHorse
vSword attacks Zulu rImpi, loses 2 hp but wins and promotes into elite
We have destroyed Umfolozi, looted 0 gold.
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IBT #2
Egypt declares war on Greeks.
Greeks are building Sun Tzu's Art of War.
2 zulu rArcher move near Bapedi
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Turn #3
A horse advancing towards Bapedi sees Zulu r galley near Mountain View.
Galley with two swords (e&v) continues advancing.
Galley on shore keeps exploring Greek borders.
Horses that have to patrol for barbs are doing that, One out of two horses is pulled away from landbridge/chokepoint.
Stack from Zimbawe continues travel towards Bapedi.
Stack that destroyed Umfolozi travels towards fog.
From Bapedi, eSword Attacks Zulu rArcher, loses 4 hp but wins.
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IBT #3
Zulu rArcher attacks our e archer fort in Bapedi, and we lose, rArcher redlines.
Zulus brought 2x rArcher(one vArcher is 3/4hp) and 1x vHorse near Bapedi.
1 Barb galley continues to chase our troop transport, 2 just make barbarian thing.
Beijing swordsman ->swordsman in 3.
Canton horseman ->Horseman in 3.
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Turn 4.
Elite sword near Bapedi attacks Zulu rArcher in stack of 2 archers.
We win, lose 2 HP and get Military leader Sun-Tzu.
Unit renamed into Army Swordsman #1
Sun Tzu rushes into Bapedi and rushes walls there. Nah kidding, Sun Tzu Builds army there. (How did Sun Tzu get over sea, and why are Greeks building his book?)
Army is named 2nd 'Guardian Angel' Army. (As we already had first army)
Settler near Barbarian outpost founds new town 'Desert River'.
Horses do their patrolling.
(How does pushing back FoW work?)
Find Greek city of Knossos (size 2), surrounded by tundra forest)
I can sell The republic to Greeks for 27 gpt. But I want to find someone else before selling it (might get more)
Troop transport attacks barb galley (that is on our way) Promotes into vGalley. (4/4hp left)
Stack from Umfolozi meets Zulu rArcher (what is with Zulus and their special skill of building barracks???)
Situation near Bapedi sucks, 3 enemy units there, 2 can strike, Bapedi is full of wounded units.
War Weariness is still manageble but soon I have to rise lux onto 30%.
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IBT #4
Lots of fighting:
Zulu rArcher attacks our eSword in Bapedi (unforti.) Our eSword fails.
Zulu vArcher moves from fog and attacks our unit stack of 1 archer and 1 e*sword, redlines sword but we win.
Zulu vHorse attacks 3/5 hp eSword in Bapedi, we win.
Zulu rArcher near stack from Umfolozi attacks our vSword in stack, we win, losing no Hp.
Barbarian galleys are showing up, Galley that is chasing our troop transport continues, one barb galley gets near that transport.
Zulu Galley is near Macao in fog, Ironic galley tries to get to him.
Nanking horseman ->horseman in 4.
Tatung Settler -> Settler in 30.
Anyang Horseman ->Horseman in 10.
American city of Washington has completed The Statue of Zeus
TURN 5
Settler begins its traveling towards Delhi area.
Units move towards makao/zulu lands.
Greece has 8 cities, means they have failed one.
NEW CONTACT:
We meet Iroquise galley.
iroquise have 13 cities they have 1365 culture, we have 331, MapStat does not show that
their culture is growing tho.
Iros have monarchy and Feudalism, we can sell engineering, 190 gold.
So, I turn around and sell The Republic to greeks for 24 gpt and 32 gold.
(last turn I'd have 27 gpt for republic.)
We build embassy to iros for 83 gold.
Their capital is rather far from Greeks.
Their capital owns Great Library and Pyramids (no wonder the culture)
They are building Sun Tzus art of war, but capital (size 11) is in riots and is starving (-3fpt)
From resources, iros owns 1 iron 2 incense, 1 spice, 2 gems, but no horses.
Capital does not have barracks either, but has granary.
Compared to Iros we have strong military.
Greece is war with Iros and Egypt. It seems city that Greeks lost held 2 slaves and was captured by iros. As iros have
captured 2 slaves back from Greeks.
Our Troop Transport attacks Another Barb galley blocking its path. We lose a Hp but win. (3/4)
Troop galley finds barb camp near Mountain View.
stcak from Ul. finds that Swazi is not connected with road network. Swazi is size 3. it takes 2 turns until we can attack
E sword (3/5) From Bapedi attacks Zulu rArcher (1/3) Perfect victory

V horse(3/4) from Bapedi attacks Zulu vArcher (2/4) Loses 2hps and retreats, does not hurt Arhcer.
Ex-Slave guards moves into forest square and forts. to protect or eSword.
My mistake again: press SPACE when galley from shore is exploring new continent.
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IBT #5
Barbs are running around like always.
Irony sword->Sword in 4.
Wounded vArcher(2/4) of Zulu retreats to Tugela.
rArcher moves next to Bapedi onto forest. One tile above it
moves zulu rHorse.
Zulu VHorse and rArcher move near stack of Swazi.
Barbarian from its camp moves towards Macao.
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TURN #6.
All eSwords (wounded) join army.
Army is now 7/15 hp.
BAPEDI
Guardian Angel army attacks Zulu rHorse on forest square.
vHorse attacks Zulu r Archer in forest, spearman moves to protect horse.
SWAZI
eHorse attacks Zulu vHorse on forest square, loses 1 hp.
Stack moves near Swazi.
Transport Galley unloads its 2 Swords.
Cities are slowly going into worser state ( count end of war should be when lux are on 50%).
Ironic rGalley attacks Zulu rGalley (near Hangchow)
as expected with my RNG I always redline enemy and then lose, always in naval battles, may that is usual with my battleship against galley...
2 cities get specialists swapt for clowns.
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IBT #6
As expected redlined zulu rGalley flees (what is it with wounded units and AI fleeing, catapults bombing naval units makes
AI wet its pants?
barbs continue doing their thing
rArcher moves from Zulu capital to somewhere...
Beijing sword -> Sword
Tsingtao horse -> Horse in 8
Desert marsh worker -> courthouse in 40.
Riverside Harbor -> Galley in 30.
Delhi gets one more specialist ( has now 1 joker and 1 scientist)
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Turn #7
vHorse near Mountain View attacks barbarian warrior, loses 1 hp.
Units continue advancing towards Bapedi.
Horses continue their Patrolling.
Find Greek city of Corinth.
Troop transport unloads its 2 swords near Swazi and attacks barb galley, wins and promotes into elite (4/5).
Swazi:
vSword attacks zulu rImpi on hill fort, in city, did not notice that Swazi is on hill.
Vsword wins but redlines.
We lose vSword attacking Swazi (it yellow lines) Zulu Rimpi.
vSword attacks Zulu rImpi (2/3 hp) and wins, loses 1 hp.
We capture Swazi and gain 0 gold. Swazi is size 2 town and has 2 citizens fighting against us. 2 wounded swords are garrisoned for peace keeping duties.
Second Guardian Angel army attacks Zulu rArcher on open ground near Zimbawe. Wins but loses 1 hp.
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IBT #7
Our army makes single attack onto passing rArcher
Greek moves alot of workers(for AI) near Corinth.
Barbs to their thing
Delhi has produced worker ->Worker
Canton does not have sanitation for large pop.
Canton horseman -> Horse in 4
Swazi 1 citizen convinced in our 'goodwill'
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Turn #8
Greece is back on 9 cities
vHorse attacks barbarian nest near Mountain View and gains 25 gold.
Army pillages road near Zulu capital(to disconnect few cities), hoping that is only road.
Guardian angel army attacks Zulu rArcher (2/3)
Bapedi has quite good unit count in it now, Tugela is going to our hands soon, Guardian Angels are also moving towards there.
Find Greek cities of Argos and Herakleia (newly founded size 1).
Bapedi will also produce walls next turn, so It'll be defended.
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IBT #8
Zulu rArcher moves behind our army.
Barbs do their thing.
Shanghai Horse ->horse in 8
Bapedi walls -> Spear in 20
Nanking Horse -> Horse in 4
Swazi is rioting (it still has one resisting person)
Macao settler -> Sword in 30.
Barbarian Outpost I worker -> Worker in 5
Nana-Na-Nana worker -> temple in 60.
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Turn #9
Having thoughts between Macao settler, If I send it onto grapes, we get extra luxury, if I send it towards Bapedi we get shorter travel time. Onto grapes he goes.
Grapeville rushes courthouse for 48 gold.
Found town of 'Ice Camp' into thundra.
Worker in 10. As we don't need horse there anymore, it leaves.
A stack consisting of 3 horsemen (2xV and 1xE) and 1 vSword and Guardian Angel army, moves behind Tungela doors. This city will fall to greater might of China!
Greece and Iros have researched monotheism.
1 turn on feudalism, so we drop sci slider onto 0% and manage few cities Earning us 69+ gpt.
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IBT #9
Zulu rArchers near Zimbawe moves onto forest square.
2 rArchers exit from Tugela, 1 gets hit by army.
Zulu rGalley (1/3) is near tugela.
We learn feudalism and start learning how to invent things
Beijing Medi. Inf -> MI in 3
GrapeVille courthouse ->settler in 10
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Turn #10(last turn, WHOOOOOhOOOOOO!)
vHorse attack zulu rArcher on forest, loses 1hp but wins.
Swazi rushes worker for 32 gold.
There is now SoD of 2 horses and 3 swords ready to strike Hlobane. 3 units of 'em are elite.
Just noticed that we have grapes connected in our trade network so settler that was supposed to go to grapes goes towards Bapedi instead. (my mistake).
Troop transport defeats one barbarian galley.
BATTLE FOR TUGELA
Guardian angels attack rImpi in city, lose 1 hp but win.
They attack again and lose ~2 Hps Army is now on 2HP!!!!!! <-------- NOTE
But we capture town and liberate 0 gold. We install new order, order of stronger China.
We also captured one slave errr humble Zululand worker. He is moved into Bapedi.
eHorse attacks rArchers near Tugela (I don't ever get why computer 'evacuates' its troops when city is under attack.
Horse lose 2 hp but wins. Horse retreats into Bapedi to recover and prevent flip (never know when it happens).
***I hate my mouse BTW becuse of my wrong click wounded horse goes diffrent way and now sits next to Islandhlwana.
vHorse attacks vArcher(3/4) near Tugela, but redlines and retreats, did no damage to archer.
Vhorse attacks vArcher near tugela loses 2 hp but wins.
Science slider goes onto 40% +4gpt
Barbarian outpost I production is changed into settler in 14.
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