[Preflight]:
Map Making in 5
77 gold, +12 gpt
Republic
70% tax
30% science
0% luxury
City Builds:
Beijing (3): vSword in 5, grows in 2.
Ex-Slavery (3): worker in 7, grows in 2.
Shanghai (4): vHorse in 2, grows in 4.
Watery (1): barracks in 6, grows in 16.
Canton (4): settler in 5, grows in 1.
Nanking (3): vHorse in 5, grows in 2.
Bangalore (3) settler in 13, grows in 1.
Tsingtao (4): vHorse in 4, grows in 16.
Tatung (3): settler in 7, grows in 2.
Irony (4): vSword in 4, grows in 11.
Hangchow (3): granary in 17, grows in 5.
Xinjian (2): barracks in 19, grows in 4.
GrapeVille (4): courthouse in 25, grows in 2.
Macao (2): barracks in 4, grows in 4.
Anyany (3): vHorse in 11, grows in 2.
Mountain View (1): vHorse in 28, grows in 1.
Forestville (1): barracks in 19, grows in 7.
Spacious Meadows (1): worker in 4, grows in 1.
Sea (1): worker in 7, grows in 7.
Great View (1): worker in 1, grows in 7.
Barbarian Outpost I (1): worker in 9, grows in 3.
City Production;
vSword [2] (Beijing and Irony)
worker [5] (Ex-Slavery, Spacious Meadows, Sea, Great View and Barbarian Outpost I)
vHorse [5] (Shanghai, Nanking, Tsingtao, Anyang and Mountain View)
barracks [4] (Watery, Xinjian, Macao and Foresetville)
settler [3] (Canton, Bangalore and Tatung)
granary [1] (Hangchow)
courthouse [1] (Grapeville)
Military:
03 Settlers
12 Workers
01 Warrior
14 Archers
03 Spears
10 Swords
03 Horse
01 Curragh
Allowed Units: 47
Total Units: 21
Unit Support: 52 gpt
Resources connected to Beijing
01 Silks
01 Wines
01 Iron
01 Horse
Wonder Races
None
Long Term Goals
Conquer the world.
Mid Range Goals
Subdue our continent, which means killing Zulus.
Build more cities in Old India.
Short Range Goals
Deal with the Barbarians in the West.
Slowly move north towards Zulu.
[End of Preflight]
[IBT]
No IBT, game is already in 150 AD.
1 0150 AD
We have six barracks already. We don't need four more, especially far away from our front lines.
We have too many units protecting cities that can be fighting Zulus.
We don't need our core garrisoned with troops. They don't help any in Republic.
Forrestville barracks -> library in 79.
Watery barracks -> library in 36.
Xinjian barracks -> library in 79.
Hangchow granary -> library in 27. Not enough extra food.
Mountian View vHorse -> vSword in 28 (closer to the front),
Great View worker -> library in 70 (not big enough to build worker).
Canton settler -> vHorse (makes use of the barracks)
Workers chopping forest S of Nanking -> move W to bring water to Watery. This chop would only build a military unit. It could die. Better use would be for the chop to help build a city improvment or settler.
Wake work mining the Iron on the mountain near Hangchow. Will move to mine and road the grass SW of Hangchow that we are working right now. It is too early for Hangchow to work the mountian. Later it will, but the mountain does not let it grow.
Move vHorse protecting settler into Babarian Outpost I, to fend off the cHorse.
SettlerToVolcanoArea moves E across the river into Shanghai.
Unnamed settler near Ex-Slavery heads towards the cow on the coast. It needs protection to head further west or to the northwest coastline.
Wake up sleeping units in cities and send them towards Mountian View.
Increase science to 40%, Map Making in 4; -1 gpt.
Our cities need to grow past size 6 if they can; it will help with unit support.
Mountain View Area 150 AD
Our northern front is very quiet.
[IBT]
cHorse near Barbarian Outpost I dies attacking city.
Two more cHorses die attacking the eArcher in Sea. The other just shuffle around.
2 0170 AD
Move a VArcher into Bangalore. The worker he was protecting follow the road towards Ex-Slavery.
Unnamed settler builds ShoreLeave; worker in 10, grows in 5. Good place for a harbor, once we get smart enough.
SettlerToVolcanoArea heads to Watery, but I miskeyed off the road.
Warrior and Settler near Canton head towards the marshes.
In Mountain View we fortify a Spear, two Archers and a Sword.
No Zulu activity, so our Stack in the Forest will move North. Five Swords, a Spear, 2 Horses and 4 Archers.
[IBT]
Two more Barbarian Horses fall the eArcher at Sea.
Shanghai vHorse -> vHorse in 8.
3 0190 AD
New Horse in Shanghai heads West to help contain the barbarians.
We cross the Zulu border and spot Umtata (1).
[IBT]
Anyang is pillaged by Yayois. Partially trained Horse is destroyed.
Barbarian pillages road near Spacious Meadows.
Wonderful News
The Great Wall is built in Seville, Spain.
4 0210 AD
Drop science to 10%; learn Map Making in 1, +49 gpt.
Battle of Umtata (1)
vArcher vs. rImpi, Archer wins and promotes to Elite (1 of 1).
vSword vs. rImpi, Sword wins (2 of 2).
Good News
Umtata is destroyed. We gain a slave. We send it south towards safety.
The Spear stays with the vArcher that fought and won.
[IBT]
Two more cHorses die out west.
We learn Map Making and enter into a new Age.
We begin to learn Engineering (build bridges over water), 50 turns at 10%.
Beijing vSword -> vSword in 4.
Ex-Slavery worker -> worker in 10.
Canton vHorse -> vSpear in 4.
Tsingtao vHorse -> vHorse in 8.
Irony vSword -> vSword in 4.
Macao barracks -> vSpear in 7.
Spacious Meadows worker -> libarary in 80.
5 0230 AD
Desert Marsh is built NW of Barbarian Outpost I; grows in 10, worker in 10.
The Horse that helped protect the warrior and settler sees a wounded eWarrior of Zulu.
Minor Skirmish
vHorse vs. eWarrior 3/5, Horse wins and promotes to Elite (3 of 3).
Pink Clover sails east into the great beyond.
Up north, our redlined Sword moves south to be protected by the vSpear. The other units move 1N. An vImpi watches the stack move by and ignore him.
Increase Science to 40%; Engineering in 19 turns, +7 gpt.
[IBT]
Nanking vHorse -> vHorse in 5.
Tatung settler -> settler in 30.
Zulus send 3 Impis towards Mountain View.
6 0250 AD
Pink Clover sails east again.
Our stack moves north into Zulu territory. We pillage the road we are on.
Canton is cranky, so we hire a geek.
[IBT]
The Zulus do not attack Mountain View but go to the hill SW of the city.
7 0260 AD
SettlerToVolcanoArea builds Riverside; grows in 7, harbor in 30.
Pink Clover sails east one more time.
We find the Zulu city of Ulundi (3) and move towards it.
Minor Skirmishes Near Mountian View
vArcher vs. eImpi, Impi wins (3 of 4).
vArcher vs. rImpi, Impi wins (3 of 5).
vArcher vs. rImpi, Archer wins (4 of 6).
vSword vs. eImpi 3/5, Impi retreats, redlined (5 of 7).
vArcher vs. rImpi 2/3, Archer wins and promotes to Elite (6 of 8).
vSword vs vImpi, Impi wins (6 of 9).
Not too good, but we still have 4 units in Mountain View.
[IBT]
We lose the just promoted eArcher to an Impi (6 of 10)
The wounded eImpi captures two workers.
Other Impis appear around Mountain View.
Sea worker -> harbor in 30.
Wonderful News
The Temple of Artemis is built in Madrid, Spain.
Pink Clover is lost at sea.
8 0270 AD
Minor Skirmishes
vSword vs. eImpi 1/5, Sword wins with one swing, but the workers are still destroyed (7 of 11).
vHorse vs rImpi 1/3, Horse wins (8 of 12).
Battle of Ulundi (3)
vArcher vs. rImpi, Archer wins (9 of 13).
eSword vs. rImpi, Sword wins (10 of 14).
Good News
We don't have enough units to keep the city and wage an offensive war. We raze the city instead. If the Zulu want to build it back, fine, we'll take it again.
We gain 1 slave.
We create two stacks of units here to allow our wounded to survive this turn. Both need two turns to fully heal.
More Minor Skirmishes
vSword vs vHorse, Sword wins and promotes to Elite (11 of 15).
We move another vSword to reinforce that one, since 2 Impis are adjacent to the just promoted Elite unit.
We have a large gap between our offensive units. Mountain View has 4; 3N of Mountain View is where the wounded from Umtata have healed. Further north from them are the units that just razed Ulundi. Those units need to gather together, somehow.
Scroll through the cities to focus on military unit builds.
Beijing is building a vSword. Needs 1 shield to complete, bringing in 11, so an overrun of 10 shields. Ouch!
Ex-Slavery is making a worker and nets 1 shield. Maximize food and ignore shields.
Shanghai needs 1 more shield to complete the vHorse. Swap tiles to get that extra shield; flood plain to plains.
Watery is building a libary.
Canton is making a vSpear, completes this turn. Work the sugar instead of the hill and Canton grows in 6 turns, not 8.
Nanking nets 6 spt, it is okay, vHorse in 3 turns with no overrun of shields.
Bangalore is also corrupt, nets 1 shield, settler in 6, is fine.
Tsingtao nets 4 spt, vHorse in 30, so we can expect some overrun. Can't do much here.
Tatung is a slow settler builder, 1 spt, 28 turns to go.
Irony nets 9 spt, needs only 3 more sheilds for the vSword.
Hangchow is geek heaven for now, netting 4 spt and with 47 shields towards the libary, needs 33 more (9 turns).
Xinjian is another library builder, but it has a long way to go.
Grapeville is still focused on a courthouse, netting 2 spt and 16 turns to go.
Macao is 5 turns from a vSpear, netting 3 spt.
Anyang steals a tile from Xinjian the vHorse completes in 6 not 8.
Mountian View's vSword completes in 21 turns, but by then a settler might make more sense, as we resettle Old Zulu.
Forestville is building a place to keep books.
Desert Marsh is building a worker.
Spacious Meadows, set on a library, focuses on food, not sheilds.
Sea is buidling a harbor and needs to grow. Plus, it is too far away from the war.
Great View will soon get a forest chop to help the library.
Barbarian Outpust I will birth a worker in 2.
ShoreLeave will birth a worker in 4.
Riverside is looking for a harbor.
So, not much we could do to improve our military builds, but we get familiar with what is going on in each city.
According to MapStat we have 24 cities; Zulu 10.
Our culture is 256; theirs is 374; both are growing at +2.
Fiddle with the science slider, currently at 40%, 15 turns and +20 gpt. At 50%, 11 turns and -2 gpt. Since our income has been rising the last few turns, I don't expect it to be negative gpt for very long. Science at 50%.
[IBT]
Impi attacks our vHorse outside Mountain View and dies. We become Elite.

(12 of 16)
Beijing vSword -> vSword in 3.
Shanghai vHorse -> vHorse in 5.
Canton vSpear -> vSpear in 4.
Irony vSword -> vSword in 4.
Wonderful News
The Great Library is built in Salamanca, Iroquois.
More Wonderful News
The Hanging Gardens are built in Athens, Greece.
9 0280 AD
We have cranky citizens.
Hire a geek in Grapeville.
Hire a geek in Babarian Outpost I for one turn (worker is built this IBT).
Hire a geek in Bangalore (settler), now at zero growth.
For Shanghai, Canton and Beijing, where we lose too much by using specialists, it is easier to raise the happy slider. This affects the other cities as well.
Grapeville, gotta keep the geek.
Barbarian Outpost I, still need the geek.
Bangalore, keep the geek.
Now at -22 gpt, due to more units and higher luxury tax. I did not lower the science slider.
Engineering in 8.
We raid a barbarian camp out west and gain 25 gold.
We have too many workers out west and our core needs improving. Start to send workers towards Beijing.
Soduku City is founded between Great View and Riverside; harbor in 30, grows in 5. It is already connected to Beijing.
Minor Skirmishes
eHorse 4/5 vs. rArcher, Archer wins and promotes (12 of 17).
eSword 4/5 vs. rHorse, Horse retreats (13 of 18).
vArcher vs. vArcher 3/4, we lose and that Archer promotes again (13 of 19).
vSword vs. eArcher 2/5, Sword wins with no damage (14 of 20).
vSword vs. rImpi, Sword wins and promotes to Elite (15 of 21).
Our split stack of attackers stay in place to allow the wounded to heal.
[IBT]
An Impi scoots down and enters the forest SE of Macao, heading for the empty city of Irony.
Barbarian Outpost I worker -> worker in 10.
10 0290 AD
Minor Skirmishes
vSword vs rImpi, Sword wins (16 of 22).
Our short stack of vSpear, eArcher and now eSword move onto a mountain and see Bapedi (3) and an unconnected Horse.
Our split stacks stay in place. Both wounded units will be fully healed next turn.
Two vHorses patrol the fog in Old India; one is now around Bangalore and the other near Grapeville.
Grapeville is cranky (thanks, MapStat!), hire another geek.
[IBT]
The save is attached.