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[IBT 700 AD]
Watery market -> aqueduct in 20, fire geek and grow in 20 turns also.
Isandhlwana walls -> worker in 10 (grows in 4).
Ibabanago walls -> worker in 10 (grows in 6).
1 0710 AD
Workers
Slaves E of ShoreLeave start a road, finish in 3.
Worker SE of Green Tea starts a road, finish in 3.
Two workers SE of West Coast Point move N onto forest, to chop, irrigate and road.
Worker in Hidden Harbor moves NE to road.
Two workers S of Hidden Harbor split up, moving SW and NW, to road.
Two workers W of Spacious Meadows move NE, and irrigate a mined grass tile, finish in 2.
Two workers S of Spacious Meadows move NW, and irrigate a mined grass tile, finish in 2.
Two workers S of Camp de Grass irrigate, finish in 2.
Worker in Green Tea begins to mine the BG 2NW of Anyang, finsih in 6.
Four workers begin to drain the marsh S of Jutlandville, finish in 3 (we need only 11 worker-turns to drain the swamp, not the normal 16).
Two workers E of Old Zulu City move SE and irrigate a grass tile, finish in 2.
Slave 2SE of Swazi moves E to join another slave in making a road.
Three slaves help with a road to connect Intombe to Beijing, finish on the IBT.
Worker E of Sugarville starts a road, finish in 2.
Settlers
One moves onto the hill NW of Jutlandville.
Settlers around Macao move north.
Settler near Beijing moves northward.
Naval
Galley on shore sails around Houston.
Troop Transport, carrying a Settler and Worker, sails toward the lone Horse south of Old Zulu City and Plainsville. Settler and Worker are unloaded onto that Horse.
Unnamed galley east of Ibabanago sails around the cape.
Military
Spears move toward Jutlandville.
Wounded Horse N of Jutlandville heals.
vSword takes out the barbarian camp in north Zulu, but does not promote.
Army heads south.
Try to send all Elites to gather around Beijing.
Use Horses to un-gray some of Old Zulu.
Wake units in northern cities and send them south.
GreatView is cranky; we hire a geek for one turn (settler).
[IBT]
Beijing library -> Heroic Epic in 14.
Sugarville worker -> settler in 30.
Desert Marsh library -> market in 25 (market or aqueduct, both 25 turns; opted for more happy people).
Desert River settler -> settler in 30.
Great View settler -> settler in 30.
2 0720 AD
Workers
Four slaves NW of Zimbabwe irrigate a mined grass, finish in 2.
New worker in Sugarville moves W, to irrigate and road.
Worker NW of Beijing stands in water and begins to road that plains tile.
Worker NE of Tatung does the same.
Two workers start and finish a road NW of Delhi.
Workers SE of Green Tea start/finish a road.
Workers E of Jaipur II start/finish a road.
Worker S of Jaipur II starts a road.
Workers NE of West Point City chop the forest.
Single workers start roads.
Slave joins slave N of Old Zulu City; road this IBT.
Settlers
Generally move North.
Little Round Top is built NW of Jutlandville; worker in 10, grows in 10.
Boones Farm is founded near the Wines of Old Zulu; worker in 10, grows in 10.
Naval
Galley on shore sails SW past Houston.
Troop Transport sails south.
Unnamed galley NE of Ibabanago sails NW-ish.
Military
Wounded units heal in place.
We take out another Barb camp, but the vHorse does not promote.
Send units south, but try to give Veterans a chance to fight barbarians.
[IBT]
Wandering Barb attacks and promotes a vHorse to Elite.
????
The box in the corner says we have two turns left to learn Monotheism but somehow we learn it now.
Monotheism -> Monarchy (suggested). We go to "The Big Picture" and see what trade deals we can do.
Iroquois have Monarchy, Theology and Chivalry; 57 gold.
Egypt has Monarchy and 0 gold; we have Monotheism and Engineering.
America has Monarchy and 5 gold; we have Engineering.
Spain has Monarchy, Theology and Chivalry; 24 gold. we have Invention.
Greece has Monarchy and Chivalry; 26 gold. we have Invention.
Not a lot of cash, but three techs are available: Monarchy, Theology and Chivalry. The only one we need is Theology, the others are tech dead ends.
Trade with Spain
Sell Invention to Spain for Theology and 24 of 24 gold.
What chatting with Greece I accidently gift him Invention when I was trying to bargin with it. Ouch!
Trade with Greece
We sell Theology to Greece for Chivalry and 26 of 26 gold.
We try to bully Monarchy from Egypt but she doesn't give in.
Trade with America
We sell Chivalry to America for Monarchy and 5 of 5 gold. Maybe America will build some Knights and beat up on the neighbors before we get there.
Now that we know Monarchy, we default to learning Education in 9.
Delhi settler -> settler in 30.
Zimbabwe worker -> worker in 10.
Plainsville worker -> settler in 30.
Palace Expansion; we build the third story.
3 0730 AD
Now Education is in 8 turns.
Workers
We begin to irrigate the BG W of Delhi.
Worker SE of Green Tea moves E and helps finish a mine for Anyang.
Two workers SW of Green Tea start mine another BG for Anyang.
Workers E of Jaipur II move NW onto grass; irrigate and road.
Workers SW of Spacious Meadows move SW and irrigate; finish in 2.
Workers NW of Spacious Meadows split up to road some grasses; one goes 2SW, the other 2S.
Workers SE of Camp de Grass start/finish a road.
Worker E of Boones Farm starts a Wine Road.
Two workers W of Plainsville move NW and irrigate.
Worker in Plainsville moves NE-N onto grass, to road.
Worker on Wheat, irrigation complete, starts a road.
Worker W of Sugarville irrigates.
Worker E of Sugarville moves SE of Bapedi and starts a chop, which will help Bapedi's settler build.
Worker in Zimbabwe moves NE and E, to irrigate the grass.
Worker S of Ibabanago moves S and irrigates a mined Wheat + Grass.
Two slaves N of Old Zulu City move N, to road.
Settlers
Most move north, two move to city sites that expand Old India.
Naval
Galley on shore finds Atlanta.
Troop Transport sails south.
Unnamed galley continues up the coast, unloads settler on a hill generally east of Intombe, up on the far north part of Zulu.
Military
Generally head south.
Beijing's geek becomes a clown to keep the city happy (now at zero growth).
Spain managed to learn Education over the IBT, but won't sell it to us. It won't be a monopoly tech for long.
Hire two more geeks in ShoreLeave; settler builds this IBT.
[IBT]
Canton market -> aqueduct in 13 (fire the geek to help build the aqueduct).
ShoreLeave settler -> settler in 30.
Greeks are building Sistine Chapel (Theology).
4 0740 AD
Workers
Worker irrigate grass E-NE of Zimbabwe.
Four slaves move SW of Zimbabwe, to irrigate and road.
Worker begins to road Northish of Plainsville.
Slaves road northish of Old Zulu City.
Worker NW of Beijing moves W, to irrigate and road.
Marsh cleared by four workers, 2 make a road, 2 other move north to make a road.
Slave NW of Watery begins a road.
Worker NE of Tatung moves south a irrigates a mined Horse tile.
Slaves W of ShoreLeave irrigate.
In Old India, workers either irrigate, road or get ready to irrigate and road.
Settlers
North Bridge is built in north Zulu, on a coastal hill; grows in 10, worker in 10.
South Padre is built between Bangalore and ShoreLeave; grows in 7, worker in 10.
Naval
Galley on shore explores.
Troop Transport sails south.
Unnamed galley continues up the coast, greyfogbusting and looking for barbarians.
Military
Generally head south.
[IBT]
Old Zulu City worker -> worker in 10.
Barbarian Outpost I settler -> library in 27.
5 0750 AD
Workers
We build a road between Jutlandville and Little Round Top.
Road completed at Boones Farm, worker moves NE onto more Wines.
Gang of four slaves SE of Zimbabwe begin to irrigate.
Worker on Wheat + Grass, now irrigated, moves SE and will help build a road next turn.
Two workers E of Old Zulu City begin to irrigate from Old Zulu City to Swazi.
New worker in Old Zulu City moves 2N, looking for work.
Slave SE of Intombe, irrigation done, moves NE to irrigate a mine.
Worker irrigates a plain for Canton.
Two workers move E of Green Tea and irrigate some grass.
Two workers N of Camp de Grass move SW onto virgin grassland, to irrigate and road.
Two workers S of Camp de Grass start chopping a forest, which should help Ice Camp's settler complete in 2 turns.
Settlers
Grassy Wheaties is built on the ruins of some forgotten Zulu city 3NE of Plainsville; grows in 4, worker in 10.
Naval
Galley on shore finds Seattle.
Troop Transport sails south and picks up a Settler.
Unnamed galley gets a silly name and sails towards Intombe.
Military
Some Horses are approachin Old India; ground-pounders are clumped around Irony.
The BGs near Anyang are mined and only serve to show the need for the courthouse; 7 red and 4 blue shields. Both new shields are corrupted.
Bangalore is cranky; hire a geek; grows in 4, settler in 19.
Hire a 2nd geek in Spacious Meadows; city is size 6 and cannot grow; settler in 4.
[IBT]
Hiawatha wants 39 gold to stay nicey-nice. Guess again.
And they did and go away, still Cautious.
America is building Sistine Chapel (Theology).
6 0760 AD
Workers
We build a road NE of Little Round Top.
We begin a road to connect Boones Farm to Beijing.
We start/finish a road W of Sugarville.
Bapedi's chop is done, settler next turn, worker irrigates.
Worker E of Isandhlwana has replaced one mine with irrigation, moves SW to do it again.
Settlers
Fifty City, our 50th city, generally NE of Swazi; grows in 5, worker in 10.
Delta Vee is built on a delta south of Bangalore; grows in 10, worker in 10.
Naval
Galley on shore finds Miami.
Troop Transport sails West.
Unnamed galley sails West
Military
vMaces fortify outside Beijing.
Delhi and Grapeville are cranky.
Hire a geek in Delhi; grows in 3, settler in 27.
Grapeville also hires a geek; grows in 10, market in 20.
Spain and Iroquois have Education.
We can buy it from the Iroquois for 4 gpt and 414 of 414 gold.
We can learn it on our own in 4 turns. And we will.
Iroquois know Gunpowder also.
[IBT]
Shanghai market -> library in 14, fire geek, library in 12.
Bapedi settler -> settler in 30.
Ice Camp settler -> settler in 30.
7 0770 AD
Workers
More of the same.
Settlers
The Cornfield is built NE of Little Round Top, grows in 10, worker in 10.
Black Oak is placed 2N of Anyang; grows in 7, library in 80.
Naval
Galley on shore finds Spain.
Troop Transport sails north, past Little Round Top and Jutlandville.
Unnamed galley sees a barb camp at far north Zulu.
Military
Spears, Swords and Maces fortify East of Beijing.
2 Horses are near Delhi.
Elite units, all of them, will fortify West of Beijing.
Desert Marsh hires a geek.
[IBT]
Spain wants us to move our motorboat. We agree.
Some advisor complains about some cities needing aqueducts. We ignore them.
Palace Expansion; we build some fancy steps.
America is building Knights Templar (Chivalry).
8 0780 AD
Workers
More of the same.
Boones Farm is now connected to Beijing.
Settlers
South Hillsdale is built SW of Zimbabwe; grows in 5, worker in 10.
Square Peg is built between Bapedi, Zimbabwe, Tugela and Islandlhwana; grows in 10, worker in 10.
Mean Green is built between Bangalore and Spacious Meadows; grows in 7, worker in 10.
Naval
Galley on shore finds Santiago.
Troop Transport sails south.
Unnamed galley sails around.
Tatung hires a geek.
ShoreLeave hires a geek.
Education in 2.
We could up the science slider and learn Education in 1, at -22 gpt. I don't think we need to. We should soon be able to out research the AIs. I expect us to be the first to learn Astronomy. So I am not very worried about an extra turn to get to Education, especailly when it gives us a chance to make some more cash.
[IBT]
Nanking library -> market in 13.
Intombe worker -> worker in 10 (grows in 5).
Swazi worker -> worker in 10 (grows in 5).
Mountain View settler -> settler in 30.
Spacious Meadows settler -> settler in 30.
9 0790 AD
More of the same, irrigate, chop, road.
Rush the settler in Sea for 32 gold.
Drop science to 10%, Education in 1, +121 gold.
Delhi, Bangalore and Great View all hire geeks.
[IBT]
We learn Education and start on Astronomy, due in 19 at 10% geekishness.
Jutlandville worker -> worker in 10.
Tugela trebuchet -> trebuchet in 30.
Sea settler -> settler in 30.
Green Tea worker -> worker in 10.
Hidden Harbor worker -> worker in 10.
Sun Tzu's Art of War is built in Salamanca, Iroquois.
Americans are building Sistine Chapel (Theology) again.
And Knights Templar (Chivalry).
Greeks are building Sistine Chapel.
Spainards are building Sistine Chapel.
And Knights Templar.
And Leonardo's Workshop.
10 0800 AD
East West Coast is built NE of The Cornfield; grows in 10, worker in 10.
Up science to 40%; Astronomy in 10, +45 gpt.
At 50%, Astronomy in 7, -14 gpt.
Stay at 50%.